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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. which is pretty much exactly what they're doing. they aren't going to make rats uber or anything like that. i mean seriously, THINK people, don't just react! Come on, the quote is right here in this thread, it doesn't say either of these options are what they're doing. No need to panic about Bethesda silliness, but also lets try not to apologize for Obsidian by making things up.
  2. It's the difference between being given a world to explore and being played by a world that's morphing around you and your choices. The feeling that the PC is the centre of the universe is bad, but it seems to be more and more prominent in games. It's the difference between the radio in Fallout "3" where Three Dog won't STFU about you, even when you've done nothing, and VtM: Bloodlines radio where there's occasionally some vague news about something that may have involved you.
  3. Kickstarter comments section, Obsidian's account.
  4. It did, or, to be more specific, it had encounter scaling, something that you have in any p&p session (at least with a good Game Master). http://www.rpgcodex....-scaling.45566/ Encounters are different, they're already generated, they don't necessarily have the same context constraints.
  5. Of course you don't need to do this, it does not make sense to do this, look at Fallout. If areas change and perhaps get harder as time progresses that's good. Level scaling is lazy, stupid design, and I expected more from Obsidian, especially when they talk about old-school games.
  6. They're fictional characters, by definition they're objects. Also portraying objectified and marginalised characters is not advocating that in the real world, it's important that the media reflects reality. It's not the media that's the driver of this, you've got it backwards, it's society, you blame the media out of wishful thinking and your desire to impose your will on it. This isn't about equality, it's about a puritanical and authoritarian urge to crush others fantasies and desires. Your ideology isn't based in reality, it's built upon nonsense.
  7. I'd prefer a more practical approach, and realistic body shapes. It might make sense to represent the female form on armour meant for females, cod pieces and helmets have some weird and wonderful designs throughout history, it's not a massive step towards having a culture with female warriors having them represent their form and sexuality on their armour. For me it's about the culture and what makes sense. Does anyone who uses this word actually know what it means? It seems less and less likely they do. Objectify the female form? That doesn't make a lick of sense. In a ridiculous and unpractical manner? That actually makes less sense, which is quite an achievement, even without considering "unpractical" isn't actually a word. Neither is women in plate, at least not frequently enough to justify designing armour traditions around them. Also this game is not historical, it's fantasy.
  8. I didn't ask him to find good PC games, I asked him to find any at all. People buy console ports, even ones ported badly, because while they're not as good as they could be they're still good games. None of the PC games on that list are garbage apart from COD:MW3, and it doesn't take that many sales to get on the bottom of it. More importantly, there's 17 years of the top 100 chart of Japan with not a single PC game in it.
  9. It would be nice if they over take Double Fine Adventure. Rightfully they should, the team behind Project Eternity have made many better games, and are continuing to do so, of course Adventure fans have been starved of good games, where as at least RPG fans have had Fallout: NV, DA: Origins, and The Witcher. Also it says something about the crowd funding development and "Kickstarter fatigue", it says "nope, this ain't going away any time soon".
  10. Final Fantasy VII was ported to the PC for the Western market, and that's probably true of many of the other games, including some that you listed like the Ys games. You no doubt already know this. I shouldn't need to tell you Bethesda games are shallow and very unlike other Western RPGs, the predecessors of Project Eternity, because everybody here already knows that's the case if they've played Oblivion, Fallout 3, or Skyrim, also they were all made for consoles and then ported to PC. Japanese digital distribution stores don't mean anything, back in the early 2000's there were sites that I used to buy from that were centred around Japanese imports of games not available in Europe or the United States. If you think the PC market is big in Japan, perhaps you'd care to provide some sales numbers to back that up? No you would not care to do that. For instance, VGChartz has the top 100 selling games in Europe and Japan in 2011. I don't think it includes Steam figures, but in the top 100 of Europe 11 are PC games (UK:8, France:8 , Germany:24). Guess how many are PC games in Japan's top 100. PC gaming might be close to a third in the UK and France, and close to half in Germany, what is PC gaming's share in Japan?
  11. I think that's also the case in France and Poland. Don't they have Visa and Mastercard debit cards? I can understand not having credit cards, although they are less of a hassle if they get stolen or fraud happens than a card that has direct access to your bank account, but to not have any sort of card would seem bizarre to me.
  12. Japanese game developers are of course going to play Western games, but that doesn't mean that they're successful to normal consumers. I'm sure Western developers are more likely to have Japanese imports. Wizardry? You had to go back to the 1980's to give an example. Oblivion, Fallout 3, and Skyrim are a good argument that Japanese people don't like Western RPGs, because these games are not like Western RPGs, they're shallow sandboxes with pretty graphics, Bethesda does these games well, better than anyone else, but they're not even close to being the type of game Project Eternity will be, Bethesda is god-awful at most of the things that make Western RPGs great. Bethesda games do not do nearly as well in Japan as they do in North America or Europe. VGCharts says that Japan makes up under 4% of total sales of Skyrim. More importantly Japan does not have a PC gaming market, Bethesda games were sold to them on consoles, and so was Wizardry. Due to differences in popular hardware in the 1980's PC gaming never got traction in Japan.
  13. The reason given was never logistics as far as I knew at the time. TV shows being released later was down to company negotiations. TV shows being released at similar times across the world is down to copyright infringement, if people like a show and it's being shown a year before in another country then that obviously is going to mean the show is worth less to the company buying it. The movie industry liked to use the US as a test basis for movies so they could decide whether they would release them more widely, they also sometimes do this within the US, so that explains a bit of the delay between the US and the rest of the world. The delays don't make much sense in the case of movies, but I doubt it was about "worth" of consumers, these people don't care as long as they're making money.
  14. This project should be doing better than Double Fine Adventure and Wasteland 2, so they really shouldn't be benchmarks. The average pledge per backer on Wasteland is actually $4 higher than Project Eternity so far though, and Wasteland 2 ended up with only about 10k more pledgers than what Project Eternity has atm. I think the difference is in the boxed copies. Wasteland offered it for $50 not including shipping, while Project Eternity offered one at $65. You'd expect Obsidian to get more backers than inXile though, even with people like Stackpole on board, and Obsidian helping out. You're right the boxed version is also a problem, but I think that only masks the bigger problem with the lower tiers because people are on them that wouldn't be if the pledge amounts were different. Also the boxed editions cost Obsidian, so the actual net money funded isn't quite as much as the difference between pledge amounts.
  15. It's definitely slowed down a lot more compared to other projects. Still probably going to be the most funded software project on Kickstarter. I blame the reward tiers. Should have went with $15 and $30 reward tiers like Double Fine and Wasteland 2.
  16. What sexism and racism? Also, so what if a game only has male heterosexual and female homosexual options? The game came out with a game breaking bug that effected everyone, the developers worked on it for free for months, it's not like they have an infinite amount of time, most people who bought it were males. Every game does not have to equally cater to you, that's extremely entitled way of thinking.
  17. I don't think Wasteland 2 had any better stretch goals, I think it had better reward tiers from the start, also the improved digital reward tiers (which PE already has) and the Obsidian collaboration announcement made the difference in the second half. Boyarsky would be great, but who wants anyone from Bioware?
  18. I think it's more important that they're allowed to patch the game. VtM: Bloodlines and Fallout: NV I think suffered from not having the resources or time to patch the game, the way Troika and Obsidian make games, they're always going to have more bugs than other developers, but other developers don't make as good games. I'd rather have longer term support than longer development time. Valve and Blizzard are really good at supporting their games, in part their success allows them that, but without pressure and control from console makers and publishers, I hope Obsidian can support the game after release better.
  19. The materials aren't expensive, as I wrote in the other thread about this, I've bought albums from bands that have been put together really well, and none of them have been in as good position as Obsidian. The only reason Obsidian shouldn't sell a boxed version on this website is that there is little demand. They could even think about selling a collectors edition and charge more than the Kickstarter one.
  20. Which probably still makes Japan a bigger market than most other countries in the world. Even if the Japanese purchase western CRPGs at a rate of, say, 1/4 that of your average Western country, per capita. Since Japan's population is about 130 million, then Japan would be, in this example, a larger market for this game than any 'average Western country' with a population of less than 32 million or so. That's a lot of Western countries. Now I don't know the exact ratio of how much less likely the Japanese are to buy Western CRPGs than Westerners, but Japan's huge population gives it plenty of room to be both "not interested in Western cRPGs" while simultaneously being one of the largest world markets for Western CRPGs. Japan doesn't buy PC games, there's virtually no market for PC games at all. Japan doesn't buy western RPGs even on console, only Bethesda games sell well, and even then no where near as well as in the West, and those games are really shallow sandboxes, more like GTA than a game like Project Eternity. Japan's Skyrim sales made up 1.2% of world sales in the first week, and Bethesda games are the only Western RPGs that chart in the Japanese top 10. It would be foolish to translate to Japanese.
  21. Did you read the Ops suggestions? He isn't necessarily talking about mini-games but the broader topic of fishing and quests that would be related to it They specifically mentioned Torchlight. I haven't played a game with fishing that hasn't been based around a mini game.
  22. Only if the dog looks like this:
  23. Similar to the pets system in Torchlight? I've only played (and completed) Torchlight, not the sequel, but in Torchlight the pet is for sending to town to sell things, to carry things, and for combat. So if you had a mule it would be like a Torchlight pet that you had set to passive and you couldn't send to town. It's much more like the pack mule in the original Dungeon Siege, but I don't want pets to fill up a party slot like they did in Dungeon Siege or DA: Origins.
  24. I'd like pets like a dog, but not for combat. A dog could be good for alerting the party to dangers through smell and hearing. Another pet could be a mule that helps carry loot and even injured party members.
  25. Please no mini games.
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