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About ownagefool

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  1. I much prefer BG1 style. I like to hear the storys in an Inn then go adventuring in the danger of the wilderness. I can sorta understand the BG2 map, you're so high level than wandering around in the forest shouldn't be too dangerous for you.
  2. Old school RPGs do not contain level-scaling* and cooldown-mechanics. It is the worst kind of straw man to answer legitimate arguments raised against this by calling it temper tantrums. Remember that cool Kickstarter video that begins with citing all the IE games as inspiration? For each step this project takes with its combat system, it's looking less and less like the IE games. That is a problem - a problem with marketing and a problem with substance. I am sure as hell going to voice my opinion on it - not because I'm throwing a ****ing temper tantrum, but because I hope to save a ga
  3. I agree with Piccolo, personally. The notion of giving yourself increased magical skills by running about hitting things with a stick is somewhat misguided, whilst the idea that you should level what you use seems inherently superior. Of course, the devil is in the details but there are many ways to balance this off in a way you like by having classes, or defining your own specialized skills such as in morrowind. I'm not going to turn this into a debate on which games are superior, I think morrowind and sykrim are fantastic games, but I do have a personal place in my heart for the old IE
  4. I'm asking for something that'd be hard to implement, but it'd be better if the game had a bit of common sense. Lets say I steal something big from a merchant, seeing me walk into his store, stealth up, open a chest, take the goods, unstealth, close chest, is just a stupid way to handle it. First of all, no merchant would miss the chest being opened, thus this should be reflected in the chance of getting away with it. You could, of course, have another party member distract him, but I'm fairly sure he'd figure it out after the fact. Killing him, taking the key, and taking the stuff, might
  5. I guess the idea of the gun is some what more an interrupt method, since its sorta a one shot ordeal. I mean, sure it should hurt, but we shouldn't be killing squishes within a couple of turns when we let them armour up, just because we have a gun. Moreso though, I'm not sure I like the idea of well defined classes. If I pick warrior, I think it makes more sense that I get benefits learning/using warrior abilities, not that I can't ever learn magic, ever. I'd also think those benifits/negatives assosiated with the classes could be race based. Lets add some weird bard type race that doe
  6. I remember re-rolling in BG and I think this is a negative thing. It also does seem a bit silly that your stats wont adjust based on your experience, thus one of the latter options seems better (assuming its well implemented).
  7. I'd prefer they were chunkable. You should really think twice when you AOE spell near civilans, especially children. I doubt anyone really gets off on that, but accidently damaging a kid to see it lie down and get back up doesn't exactly add to the atmosphere of the game. I like the fallout1/2 idea that being caught doing it pretty much damages you in a way you shant recover from, though it probably should be even harsher. With regards to being caught doing bad things, I'd prefer there wasn't magic reputation punishments anytime I do something bad. Not a big fan of the recent karma sys
  8. I like steam. I would prefer a DRM free version on steam though (assuming the game isn't actually making use of steamworks functionality that requires this), with the ability to launch the game without starting steam.
  9. BG1 maps > BG2 maps. I guess walking around the wilderness at high level would be kinda pointless, but alas I always thought the BG1 world was better fleshed out.
  10. I'm a Linux user, I kickstarted the game and I'd like to post a few reasons why I think a Linux port is a good idea. #1 - It's fairly selfish to ask for a retraction of the goal since its likely lead to additional people funding the project in the first place. #2 - I can't really tell you how much those Linux users have spent, but I can't tell you it doesn't require $1m to port a Windows games to Linux. Its probably less than a 10th of that. #3 - Building a multiplatform game is less about direct funding and more about making good decisions. For example, abtracting code where you need
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