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Everything posted by rjshae
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Meh. My main concern is about retaining legal protections for the offspring of mated adults. As long as that remains in place, then I guess homosexual imitative marriages are just another harmless social convention.
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Open world or Linear
rjshae replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They can do a semi-open world by having a strategic map with some type of grid-based movement system, then placing a combination of set-piece, randomly discovered, and unlocked locales (areas) scattered about the map. That can create a sense of openness by providing access to all of the map while creating uncertainty about what is left to discover. It also allows modders to readily create add-on areas. -
Open world or Linear
rjshae replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sounds kinda neat but I doubt it's worth the effort of implementing. Well I mentioned it because that approach may make it easier to mod areas; you just add a new map area to the edge of an existing map. Shrug. No matter. -
Open world or Linear
rjshae replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's an old thread, but what would you think of this as a way to define borders?: http://forums.obsidian.net/topic/62261-a-wilderness-idea/ It's a decent idea as it stands, but I'm just not all that interested in wandering around in a randomly generated wilderness. The overland map approach in NWN2 SoZ could be used to produce something similar, albeit being viewed from a higher perspective. -
Over the long haul, vertical monopolies tends to result in higher prices and slower innovation. Hence, I don't see this as a good thing. But hopefully it results in a net boost for the Linux market on the server side.
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Open world or Linear
rjshae replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Something I would like to see are explorable areas that can expand beyond the original boundaries via a streams loading technique. That is, if you go to a certain location (or locations) along a border, then the next section of the area gets loaded into memory and you could explore further without needing to go through a transition panel. That would go a long way toward creating the sense of openness you experience in a sandbox game. -
Creatures in Project Eternity
rjshae replied to TRX850's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
An enormous arthropod snake: basically a large, legless insect with a long segmented body and a toxic stinger tail. It has a similar ecology as the terrestrial snake, but is generally stockier and not quite as stealthy. -
Update #41: D&D: Dwarves and Doors
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
The faces in the OP? They look nothing like Jean-Luc Picard. I mean, like... what? I... what? Do all bald people look alike to you or something? I think Messier-31 is probably picking up on the similarities in the nose structures. But Patrick Stewart doesn't have as broad a jaw line and lacks the prominent brow ridges of the dwarf model. Hence they bare only a passing similarity, and I certainly don't understand why that is even a problem. Just a common troll, I expect.- 143 replies
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- project eternity
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Dwarven beards in PE
rjshae replied to IrienUK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hear that dwarven females actually have their beards down below... but that is probably just a rumor. -
Who is it?
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In a culture where magic has long been prevelant, various defenses against magic-based crime should have also evolved. The better-quality locks should be resistant to magical tampering and there should be traps and alarms that are triggered solely by magic use. Anti-magic grenades may have appeared, as well as arcane technology for defeating divination.
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Bah, another ignorant troll. Come back when you've learned some history.
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Update #41: D&D: Dwarves and Doors
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Well dang it; they were going to have a bunch of animations of characters banging their heads uselessly on the door then collapsing on the ground. Why would you ever put the thought of smashing doors into their heads? Hope they end up with lots of different styles doors, like repaired doors, barred doors, split doors, massive oak doors, talking doors, reinforced doors, stone doors, bronze doors, hot glowing doors, doors leaking a gas or steam, leather doors, porticullis', ... and all kinds of secret doors.- 143 replies
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- project eternity
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Update #41: D&D: Dwarves and Doors
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Very nice. Love the bone structure of that dwarf!- 143 replies
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- project eternity
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Creatures in Project Eternity
rjshae replied to TRX850's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Spider Zombies -- a parasitic worm takes over this giant spider, turning it into a necrotic creature that is driven to bite other creatures and spread the worm eggs. It's slower and tougher to kill than a typical giant spider, but is non-toxic (apart from the disease risk of the bite). -
Annual US market for guns: $2.8 billion 2012 US market for games: $14.1 billion Your move, Congress. Actually I'm all in favor of responsible video game ownership, just as I much prefer responsible gun ownership. I'm just suggesting that Congress shouldn't necessary expect to safely throw the video games industry under the bus in order to sate the virulent propaganda of the NRA.
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Yeah, a multivariate check against several possible thresholds would help obscure the influence of a specific social skill. Sure you might succeed, but in the process you may gain a prerequisite mini-quest that will elevate your favor with the faction by the necessary amount. Plus you might have to kick in a variable financial contribution (bribe/gift) of some amount.
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Wildman? Well I never gained that impression from my read-through. Hmm...
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To me it looks like a console game. Wildman may well end up a decent game, but it's not one I would normally try unless the reviews are glowing. If you want specifics, I can say I was put off by three things: (1) A mix of two completely different game styles, only one of which I usually prefer; (2) the graphics are in a style that I don't find appealing; (3) It's set a primitive culture with little technology (or magic?). I didn't particularly like the layoffs shortly after the KS started, but that's just business and didn't influence my viewpoint.
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Lizard man Sketch
rjshae replied to TreverJohansen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It looks pretty good; a lizardman with a full tummy. If you are interested, you could start a portfolio page on Elfwood. -
Here's a relatively new kickstarter: Project Awakened Looks like a modern-ish FPS with a design-your-own-character concept. Graphics look pretty decent.
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Design a God for PE.
rjshae replied to Stiler's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Name: Malesh, "God of a Thousand Faces" Portfolio: illusion, lies, cunning (Change, confusion, cowardice, chaos, madness, nihilism, survival, looting, swindling) Symbols: A different symbol with each manifestation Manifestation: This deity never appears in the same form twice, but typically manifests as an unkempt humanoid of either gender. Malesh is one of the old gods, having survived in the face of divine purges and conflict by frequent changes of form and by re-inventing himself thousands of times. He will typically represent himself as a newly-raised god, then gather together worshipers under a charismatic leader to form a cult. Inevitably, such groups become a nuisance upon the population by seeking to subvert and disrupt the established order. Malesh rarely has more than a few thousand followers at a time, but his origin with the old gods means he has little need of support from his followers in order to manifest significant power. -
The Orlan painting is signed with a K. I don't see that on the Sagani painting, but the styles are somewhat similar (hair brush strokes, shadows, &c.). What I wonder is: does the Orlan really only have three fingers on his left hand?
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Josh Sawyer on Miss and Hit
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Err... now wait a minute... in a fantasy game filled with wizards, dragons, demons, wands, elves, teleporters, psionics, and unicorns, you draw the line at monks having extraordinary abilities? -
Open world or Linear
rjshae replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
My understanding is that this will not be a sandbox game; you'll be limited to traveling to fixed area maps per the IE games. However, I don't think we've been informed yet about how this travel will be performed. It may be strictly point-to-point, or it may involve free or somehow constrained movement across a strategic map.
