Jump to content

rjshae

Members
  • Posts

    5204
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by rjshae

  1. I've seen real-life people with smaller eyes. Plus, they're in profile... maybe she has relatively wide, lazy-ish eyes? Who knows. Obviously everyone's welcome to their opinion, but it seems a little odd to me that, instead of saying "I dunno... I don't really like the size of the eyes, etc.", multiple people are all jumping on it as if pointing out a crooked doorframe. "Yep, that's definitely, concretely, flawed. It should be perfect 90-degrees." When the human anatomy allows for quite a range of proportions. I don't understand the extent of the issue being had with it, namely, the certainty of its straying from some very rigid set of blueprints. Personally, I just find it a little odd, and, for lack of a better word, "nitpicky," since it seems to be saying "a human female could not possibly look like that." There's absolutely nothing wrong with critiquing art, as long as it is done constructively.
  2. It's a nice overall look because the colors and highlights work well. But yes, some of the proportions are a bit off. Especially the eyes, which seem physiologically too small. Still, it's not something you're going to notice much on a tiny icon.
  3. That's the benefit of having the PC do all the computation for you; it lets you focus on the tactical aspects of all these various elements instead. What may be more of a challenge is turning this into a playable PnP game. But that's not our problem.
  4. What they appear like to me are military-style fighters that are trained to battle in large groups. They may not be flashy, but over the course of a long battle they will grind down the enemy through attrition. I.e. they are more about playing a numbers game, rather than being flashy roguish swashbucklers. Perhaps an example would be Russell Crowe in Gladiator; he wins battles by working with a team.
  5. Can we move this "debate" to a separate thread please? I'd like to read comments about the Class update without constantly wading through the recycled E3 complaints.
  6. Thank you for the class details and the artwork. Just a quick question: can the Fighter's Unbroken ability be automatically triggered when Stamina reaches 0? I.e. is it set to active beforehand?
  7. Yes we known your oft-repeated 'opinion', and I still disagree. I most definitely do not want to see spoilers before I play the game, and, as they are a commercial enterprise, I completely understand the need to manage the presentation quality for the general viewing audience. Everything seems fine and dandy from my perspective. You don't like it and we all know that. Live with it.
  8. Incident? What incident? Did Sawyer get drunk and punch a reporter? Oh, you mean that thing where Obsidian showed PoE to a bunch of people and a small subset of backers have, for some reason, taken it as a personal insult. The next update is almost certainly final class info. Best prepare yourself to not see moving pictures for awhile. It was much to-do about practically nothing. Somebody got their knickers in a knot, apparently. The press reviews of that so-called incident did include some spoilers, and not really all that much new content although there were a couple of area views I hadn't seen before. Nothing i couldn't have lived without. than that is leaving the question of why we did not get to see the demo as well. Even Kojima actually released the whole behind the doors E3 demo to fans after E3. Because he knows the importance of video material compared to just plain text and some screens. And this game is like an year or maybe even more away from release. This 'question' has already been addressed. You know that.
  9. Incident? What incident? Did Sawyer get drunk and punch a reporter? Oh, you mean that thing where Obsidian showed PoE to a bunch of people and a small subset of backers have, for some reason, taken it as a personal insult. The next update is almost certainly final class info. Best prepare yourself to not see moving pictures for awhile. It was much to-do about practically nothing. Somebody got their knickers in a knot, apparently. The press reviews of that so-called incident did include some spoilers, and not really all that much new content although there were a couple of area views I hadn't seen before. Nothing i couldn't have lived without.
  10. That'll be something the modding community could address, assuming Obsidian doesn't.
  11. Intact Soul Bigots; those with fractured souls are fuggles....
  12. It sounds like there may only be a limited number of skills in PoE, so I'd like to see some means of refining a character's skill set. One way to do this would be to provide a set of skill specializations that provide a minor bonus. Rather than spending talents on these, the game could allow one specialization for every X skill ranks, where X is something in the range of 3 to 6. Thus, a Locksmith specialization in Mechanics could provide a +1 bonus when using the Mechanics skill to lock or unlock a door. There could be Mechanics specializations for Locksmith, Contraptions, Arcane, and Traps, for example. Epic levels could allow grand master specializations with a +2 bonus. To limit this somewhat, the specializations could be limited to preferred skills for each class. Or they could be controlled by means of rare lore books.
  13. A few thoughts regarding the subject: In a setting that mixes soul magic, backwards superstition, and diverse humanoid races, much unique lore may have arisen regarding sexual practices. For example, some might (falsely) believe that the godlike are the result of illicit unions with different races, or that the type of soul your child receives is dependent on your past sexual practices. The races could each have unique sexually transmitted diseases that can not be directly communicated to other races. In civilized nations, this could have come to provide a motive to engage in casual sex with a different race. Some may exploit this by recruiting (or enslaving) non-human prostitutes for brothels in human-dominated areas. Some form of sex-related soul magic may have developed, which results in unique empowerment lasting for some period of time. Strange cults may have developed around this effect, while sexual predators may be motivated to gain additional soul power.
  14. I tend to think that sexual themes are more interesting when the author neither avoids the subject nor deliberately seeks it out, but rather it happens as a consequence of the plot thread. Quests designed to titillate the player in a generally non-erotic tale seem juvenile to me.
  15. How about beverages or drugs that only intoxicate specific humanoid races? Like Feyskrae for elves or Jupins Malk for Aumaua. For all others it is either sickening, mildly unpleasant or harmless. These materials bring additional profit when sold in the corresponding communities.
  16. For all you know the presentation showed spoilers that some of us don't want to see yet. We will all see the product at some point; you're all getting exactly what you paid for, which is a game. The entertainment is extra, and it is basically up to the developers, and their public relations, as to what they show and to whom. Then show us some random encounter from early in the game and done. This excuse is pretty weak. And yeah I will get what I paid for but that does not mean I will support more and future projects because I really do not like how they handle this situation while so many and even much smaller studios do it so much better. This is no AAA top secret project but they are really treating it like that. Which is just sad in my opinion. Ah, rubbish. They've fed us plenty of information. I'd much rather they spend their time building a good game than wasting lots of energy trying to slake a few poster's sense of entitlement. We'll all see the same results in the end.
  17. For all you know the presentation showed spoilers that some of us don't want to see yet. We will all see the product at some point; you're all getting exactly what you paid for, which is a game. The entertainment is extra, and it is basically up to the developers, and their public relations, as to what they show and to whom.
  18. Unity supports C#, Java, and Python. In fact the documentation is significantly more robust in Java. I certainly hope this game doesn't have any dependencies on Java; tired of patching that oozing sore.
  19. I believe what they are doing is raising and lowering the water level. I don't think the sand is moving, but there's some sea foam in the mix that, in combination with the wave flux, may make you think it is.
  20. Sweet! Nice update. That ocean motion effect looks really good. Thanks for keeping us informed.
  21. A level up in sophistication would be for each settlement to have its own exchange rate for different currencies. If you want to get the most value for your currency, you'd travel to where the exchange rate is best. A simplified approach would be for each settlement to have a "preferred currency"; all others are exchanged at, say, 80% of value.
×
×
  • Create New...