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Everything posted by rjshae
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
Close enough... -
How about a reverse dungeon? It can be a dungeon that's been mostly cleared out beforehand, but once we reach the end it turns out there's a vital reason why we need to keep it out of the hands of other potential adventurers. We then need to go around fixing the trap machinery, adding barrier puzzles, bringing in denizens to guard the levels, and generally making life miserable for all who follow.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
It's funnier after a few beers... -
I have to say I'm enjoying D:OS2 more than I did D:OS. There's a bit of a Divine Divinity vibe to it and the game play keeps drawing me back. There's less goofiness and more of a heroic role-play feel this time around.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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What do you think about the "romance" in RPG?
rjshae replied to btsam's topic in Computer and Console
Ho-mance -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Presumably if and when they increase the level range to beyond 20, multi-classed characters will eventually have access to the more powerful abilities now available only to single-classed characters. I'll be curious to see if they ever explore "epic" level campaigns. What would happen, I wonder, if this system were adopted to allow a player to select a second class at a higher level, adopting the same progression scheme? Would it lead to unfavorable character designs?
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
A cunning plan... -
Pillars 1 established that necromancers and animancers are distinct from each other, so I'd expect that to remain the same case unless they're planning to retcon that bit of lore. That there is a demonstrated difference wasn't clear to me; they may in fact just be two sides of the same coin. Anyway, one can perhaps build a Wizardly necromancer out of a Transmuter sub-class, as it effectively eliminates the two non-necromantic spell types of illusion and enchantment. Perhaps there will be a few Necromantic talents to help in the process, like an alternative Form of the Fearsome Brute? They could have Vivimancer and Necromancer tracks for the Transmuter.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic