Jump to content

kenup

Members
  • Posts

    621
  • Joined

  • Last visited

Everything posted by kenup

  1. That there is no conspiracy, other than the first post which we ignore.
  2. And that's the thing, who's going to defend them when they want to make Fallout into an MMO? Isn't bethesda taking the licence enough? Let's hope them, bethesda, hitting rock bottom from making MMOs out of both Fallout and TES will get the Fallout licence to someone competent. Ingenious! EA is probably going to recover from making the mistake of spending money developing an MMO sooner than Bethesda will, and after they shut down Old Republic, a lot of EA workers are going to need something new to work on, so why not have Bioware Austin make the next Fallout game? Uh, Bethesda has already hired someone who worked on SWTOR to make a Fallout MMO. He has experience with RPGs(because everything is labelled such these days), FPS(duh!) games and monetization of Free-to-Play titles. I'm not commenting on the last part.
  3. And that's the thing, who's going to defend them when they want to make Fallout into an MMO? Isn't bethesda taking the licence enough? Let's hope them, bethesda, hitting rock bottom from making MMOs out of both Fallout and TES will get the Fallout licence to someone competent.
  4. When you see someone hoping a company they like gets taken over by EA, you can confidently assume 'not serious.' I didn't say they should take over, they should just publish Project Eternity. But I wonder what would happen if they did take over? Would Obsidian become Bioware Irvine or would Bioware become Obsidian Edmonton? In today's gaming climate, the latter would probably make more marketing sense. For better or for worse, Obsidian seems to have better street cred. Bioware will be disbanded, or at least become EA RPGs( ), soon enough. I can't say how soon, but they will. So I'm guessing EA would try to put OE's logo on top, to attract customers. Now I've probably managed to create nightmares for anyone who read the above. Edit: LOL, everyone's ignoring the OP's theory!
  5. You mean his sig doesn't make that obvious??????
  6. PST having a bad combat system, doesn't help your argument about sacrificing combat for romances. I made arguments against yours. If you are offended by a light hearted joke at the end, you really need to man up, boy. Skyrim in your opinion having some problems with spell system (I personally haven't even played Skyrim and am not interested in doing so), doesn't help your argument as well. There is no at least half-decent romance in Skyrim as far as I know. And this absence didn't help TESV game at all. Your argument was a colossal miss from the get go, you see. There certainly are tons of romance options in Skyrim. That's what you want right? And the negatives from sacrificing combat choices and mechanics can be seen in DAO, DA2, ME2 and ME3 as well(and PST which was already brought up), those just from recent memory. I brought up Skyrim, because their spell system was already a big disappointment to the fans pre-release. My argument didn't miss anything, I argued your points about combat vs romance sub-plots; it was a little joke at the end, that wasn't attacking you, and you got offended by it. And you ignore Living One's other half of the argument, OE aren't fond of romances either. Care to guess why?
  7. PST having a bad combat system, doesn't help your argument about sacrificing combat for romances. I made arguments against yours. If you are offended by a light hearted joke at the end, you really need to man up, boy. @Loranc Even if you ignore the rest, romances still "take a lot of effort".
  8. Well anything is possible. I would laugh my ass off if Interplay was responsible, but I would just as well, if not more, with EA.
  9. It doesn't matter if it's important to me; it is important to me, but it doesn't matter. The point is that it helps give more choices for combat, and we all know what happens when you cut off spell choices. And you don't ask for a sub plot, which may or may not be filler, you ask for filler minigames and simulators, because you think RPGs are there to experience a virtual reality. And what the **** is a romantic love sub-pot?
  10. Where did they say this? Link or it didn't happen. You do exactly the same by asking to sacrifice romances for spells and side quests. You are no better. Here: Nick K: “Romances, are you planning on developing them in Project: Eternity as well?” Feargus Urquhart: “Romances take a lot of effort, and I don’t want to be cagey on romances at all. We don’t want to make them a stretch goal, it’s just a question of if we feel comfortable with the funding. We have to do them right. Some people were giving us flak about, you know, the goal to get to the first companion, class, race, and things like that. They weren’t completely wrong in their criticism, but we don’t have nefarious reasons behind it. If it’s a pretty in depth companion Chris Avellone, who is a pretty quick writer, is looking at 2 or 3 months just for writing it up.” Spells and side quests add something. Spells add to gameplay, defining the character and level up options, side quests add to definition of character(s), world and gameplay + hours. Romances don't need to be added to make anyone deep. And making them into minigames just makes them into romance simulators, they don't add anything. Hate to say it but that 2-3 months bit is about writing up a new companion not about writing a romance. This is a sentence completely within itself "Some people were giving us flak about, you know, the goal to get to the first companion, class, race, and things like that. They weren’t completely wrong in their criticism, but we don’t have nefarious reasons behind it. If it’s a pretty in depth companion Chris Avellone, who is a pretty quick writer, is looking at 2 or 3 months just for writing it up.” See jarpie's post and my previous one. Don't separate arguments to make them fit your logic. Every way a character is written is an entirely different character. You have the romance choice and all the sub trees that brings, and the rival choice and its sub choices, and the friendship choice and whatever choices that brings etc etc. You have to change the character according to what path the player chooses. Unless you want a darling at the end. Also "just for writing it up"! We are not into the peer review and technical implementation parts yet.
  11. You are right, they would steep lower. Though your Idea is fun as well, and I don't have much trust in current Interplay, I doubt it.
  12. Where did they say this? Link or it didn't happen. You do exactly the same by asking to sacrifice romances for spells and side quests. You are no better. Here: Nick K: “Romances, are you planning on developing them in Project: Eternity as well?” Feargus Urquhart: “Romances take a lot of effort, and I don’t want to be cagey on romances at all. We don’t want to make them a stretch goal, it’s just a question of if we feel comfortable with the funding. We have to do them right. Some people were giving us flak about, you know, the goal to get to the first companion, class, race, and things like that. They weren’t completely wrong in their criticism, but we don’t have nefarious reasons behind it. If it’s a pretty in depth companion Chris Avellone, who is a pretty quick writer, is looking at 2 or 3 months just for writing it up.” Spells and side quests add something. Spells add to gameplay, defining the character and level up options, side quests add to definition of character(s), world and gameplay + hours. Romances don't need to be added to make anyone deep. And making them into minigames just makes them into romance simulators, they don't add anything.
  13. Dude stop taking calculations you make in your head as the most legit thing in the world. Avellone and others on the team know what they are talking about, they've done it before. If they say a romance takes two months, it takes two months. Unless you want the sappiest, stupidest written romance ever(see ME2 and DA2 for many examples). There was only one per gender in NWN2 and MotB and unless you were a total **** to them, they always had some romance progress to them. So no, you can't have many routes with characters, something is going to get sacrificed. Plus they actually were affecting the plot in MotB. An extra writer, costs more than an extra armour or sword design. Sacrificing spells and side quests for romance? you just ask to do what you want now without caring of consequences and others' preferences. The point is both movies and games, don't need romance with the protagonist to have a deep meaning. And as we repeated a gazillion times, the fact that you participate doesn't change, that the narrative, premise and plot are already set. Minigames that don't affect the plot, will only sacrifice its integrity(see ME series).
  14. Well, we already got an Orlan. I'm expecting a godlike, or of non-playable race companion. Non playable would be especially interesting.
  15. That was my thought as well. If the current name doesn't make it, I'm expecting something to do with souls, eternity or the cycle of suffering(death and rebirth). Or at least something that has to do with these things in the P:E world.
  16. Sagani. Aloth and Cadegund are pretty cool as well. And now that I see it, I'm not very fond about that comment on Edair.
  17. Cipher probably, or a ranger with firearms. I'm not sure about race, yet.
  18. I don't see the problem with classes, since there won't be VO everywhere especially. It's not like everyone in the world will care about the pc's class. As for religion, I don't know. Gods seem to have a big influence on the world of PE. Though not everyone should know if you serve a god(and which one at that) or not. If there are gods to choose from, keep their recognition to the most zealous priests, Knight Templar type characters etc. Not everyone needs to bring it up, or telepathically know who you server or not.
  19. Nobody reacts differently beyond the current conversation. And I still don't know why he reacts the way he does. So no definition of personality or motivations or his ideals. And no, ME2 and 3 are one big ****ing straight rail road. But whatever, screw that, right? Head canon is best!
  20. The thread is not about whether they should confirm or deny anything. Threads like these won't stop being created if they avoid saying anything or not. They will keep coming and unfortunately with the same repeated pro-romances arguments that have no substance. When some back story on Cadegund or someone else will come out, you bet we'll have a romance thread for them.
  21. I like how the third triple-post was quite late compared to the other two.
  22. Loop here I come. If you think it's not civil, why do you think HS, or anyone else, makes it better by making inaccurate extreme representations? I'll say it again: If you think it's low, don't advocate those that make it more low because they are on your side, prove it by being civil and rational and stopping those of your side that derail the thread. And you care about forum guidelines that much? And you get offended by someone not following them? The moderators must be proud! Man up! You don't see Vargr Raekr giving a **** about others' opinions about MLP.
×
×
  • Create New...