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Traps: do we have to have them?
daz23 replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
YES, a thousand yesses. Traps should be in every dungeon, and some should be instant kill. -
Sorry, but long dungeons that only focus on combat are very boring. IMO, dungeons should have few but powerful enemies, should focus more on traps, hidden treasure areas, puzzles to get the better loot, and creepy atmosphere.
- 104 replies
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- The voice of reason
- old-skool
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I don't really get how this is supposed to be playable. Sure some PnP games do this instead of having huge hp-pools and work fine, but that's because they let you parry and dodge almost all attacks, which would get statistically improbale to maintain given how many more fights you usually have in computer game comparet to tabletop. If the game focuses more on story and adventure and less on "Action RPG", this would work very well. You could get in fights if you have the equipment you need or try to skip fights by running, charming your way out, etc. I'm honestly sick and tired of "Action RPG" and would like to see more focus on the "RPG" part.
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Every NPC in the game should be killable. Every NPC in the game should also fight back if the player starts hacking on them. Children should be around towns to make the environment more authentic.
- 117 replies
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You know what would be cool, if you get in a fight in your undies, you get killed instantly or in one or two hits. This should make the player think hard on what kind of armor they should be wearing. What would be even better, is if you are missing an armor piece, then your health would take more damage than if you had a full suit of armor. Now this would be a super cool feature.
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UI Stuff that you'd like to see
daz23 replied to cealicu_ca's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The most important thing for me is being able to turn on screen objects off/on, and lots of keyboard shortcuts especially for weapons/spells. In other words, having the ability to turn off all on screen menus and being able to play with just keyboard shortcuts and mouse. Lots of options please -
I DO want to play inventory Tetris
daz23 replied to salty's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I prefer the weight option also. I would love to be able to use the companions as pack rats. It gets very frustrating when you loot everything and you can't fit it in your inventory. -
Level scaling
daz23 replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Please, no level scalling. I want to experience the satisfaction of returning to the start of the game, and killing that rat with one blow.- 168 replies
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- level
- level scaling
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