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general_azure

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Everything posted by general_azure

  1. For that mega dungeon, can I have some unlockable additional access points at lower levels (as in diablo)? Just in case I need to go grab more ammo or a healer =P
  2. Will have to wait for confirmation on that teaching job before moving any more money... bureaucracy is slow, so it might be a close call
  3. I'd just park it at the corner of the map where you enter, pretty much a container that follows you from map to map (excluding indoors). Doesn't need much animations that way.
  4. Anything can be killed if the bomb is big enough. (that's yes to very hard/high level encounters, no to outright impossible/cheating)
  5. It's damn scary nonetheless what people come up with =/
  6. I'd like for stats to give you some indication where you're standing with that value. In BG you knew a guy with 16 strength was pretty beefy, in DA you have absolutely no idea what that number actually means. Guess this works best with fixed stats.
  7. I was about to ask for an updated graph when I read about that city at 3.5, but it looks like you're one step ahead of me =P
  8. True, I think the choice of save mechanic was fixed from the start. But I've never before heard of anyone who actually prefered fixed savepoints, so now I'm curious to see how many there are. Wouldn't expect much more than 5% from the crowd in here...
  9. Seriously, I never expected this thread to make it to 250 replies. If you guys really think enforced limited saving for everyone would be enjoyed by the general audience, start a poll and watch the slaughter.
  10. Steam power and clockworks is probably pushing it way too far, but I wouldn't mind some crazy guy with a freaking big siege crossbow and a bag of bombs. Call it a sapper if engineer sounds too techy. Actually, I'd prefer more races instead of yet more classes though. 11 is quite enough, especially if multiclassing makes it into the game.
  11. Can I have cultured and sophisticated orkish artists to go with the elven barbarians?
  12. Pause game and highlight objects as secondary bindings on mouse 3 and 4 would probably do the trick. Can't remember using any other keys the last time I played BG.
  13. So, mighty Kerfluffles will have real paladins to feast on... guess you guys made enough of a ruckus =P
  14. Not quite sure on what to pick here... random loot is fine for me, but only for minor stuff on characters or containers. No golden parade armor in some broken barrel behind the inn please. Wysiwyg is a must imho, if the item is too powerful for player use I want to salvage parts and scraps from the remains at least. "Trash" is neat both in the glittering but otherwise useless form (all those fancy gems in BG), as well as all the crap you got in arcanum and could possibly use in some obscure crafting project. Wouldn't grey them out though, leave it up to the player to decide whether that lump of coal is worthwhile keeping around.
  15. Well, nexusmods has 2880 files listed as DA mods. Didn't expect that many myself, tbh
  16. But if mighty Kerfluffles ends up as player pet, it will no longer be able to hunt down and devour those pesky paladin types
  17. I think it would have been pretty much impossible to acknowledge the different origins all the way throughout a fully voiced game. The additional lines for the elf - human relationsship alone would probably have been enough to break their budget.
  18. the good: - The general setting looked pretty good to me, the world had a history spanning centuries and parts of it were actually used to justify things in the timeframe of the game. For example, the backstory gave Logain an actual reason for his actions at the beginning instead of just "omg I wanna be king". - It was the first game with spell combos I played and I still like the general idea - Having a campsite instead of pressing the infamous rest button anywhere was a nice touch the bad: - Horrific railroading or fake choices: As an example, there's a point in the game were thugs are busy with some wounded noble and you get the options "jump in" and "wait for them to leave". It's a purely cosmetic choice, you'll still wait until the guy is dead and then fight the thugs. - This followed up by a minute long rant of the dying guy telling you what to do. When he's finally finished he'll die instantly. Healing him is not an option. - Everyone is some sort of oracle. Random guys everywhere know you're a warden as if it were printed on your head... and the other way around, the player character knows every detail of what happened during the battle at the beginning. - Those fancy spell combos are only used for damage. Every single one. - Cutscenes of doom: You know using that tombstone will spawn some big bad undead. Your party has done this twice before. So you tell morrigan to shapreshift, get everyone in a good position, click that tombstone... and watch how your party undoes your preparation to cluster right in front of the stone. Morrigan will even switch back to human form (you still get the cooldown) to hasten her impending doom. - The main plot felt rather silly, especially when not playing a noble. Why would anyone follow my random gutter elf into battle? Might have to do with everyone being an oracle though. - Townsfolk in taverns won't even stop eating when you splatter the whole room with gore by using virulent bomb right next to them. It's not like they should be dead or anything. - Spell descriptions are very vague ingame. It will tell you the spell deals frost damage, but not how much. Game mechanics in general are pretty much unexplained, now that I think of it. the ugly: - Those 30kg greatswords. They even had attack animations as if you were using some oversized sledge hammer. - The list style inventory. Bonus points for it being a very long list towards the end.
  19. Chocolate quasits for pets imho, I've been told they are delicious. And yay for modding support, hopefully they'll integrate PE into that omnipotent nexus mod manager "Wasting a turn" as in the mage has to concentrate some time to get his new spells ready? Because a pure cooldown would allow you to bridge the time swinging a sword or something. But other than that, I can't really see the difference. Concerning spell spamming, they can't obviously just copy the d&d spell list. Nobody would complain much if a lvl 9+ d&d mage could cast some crappy shocking grasp all day, but mirror image on the other hand would be severely overpowered. As are most protection or crowd control spells, I suppose. Guess that system might need a lot of balancing, but I don't think it's inherently broken.
  20. Interesting... the english language never ceases to amaze me. I kinda assumed it was identical to the german "historisch" and that one is defined in a "having existed in the past" way. Of course it can refer to literature as well, but the difference between a person from historical literature and a historical person is quite vast (again, in the german interpretation of the word). Now if you guys had simply said "the historical picture of paladins is this and that" instead of "historical paladins are this and that", there had never been any disagreement =P And yes, during the 15 pages of this thread I did get the notion of people believing in REAL paladins a few times. But maybe that was crude language as well. Anyways, I'll sign off from this thread before more confusion arrises. Pretty much everything worthwhile on the topic has probably been said by now.... and I still think some fanatic church order catering to fighters and priests as a faction ingame (with corresponding quests) would be a suitable replacement for the traditional D&D paladin class.
  21. Wonders what 2 seconds of internet searching can do for ignorance - http://en.wikipedia.org/wiki/Paladin Since you obviously have not read that article, let me point out the third sentence to you: "The paladins and their associated exploits are largely later fictional inventions". You're welcome.
  22. You make me very very sad. Well, it's a mean world.
  23. I don't think there is such a thing as historical paladins.
  24. There a big problem I usually see when bringing those settings to video games: If the privileged class is simply more awesome than the average guy, everyone wants/needs to be part of it. When anyone without a lightsaber is no more than a nuisance after a certain point, the number of force sensitive people has to increase dramatically to keep the game interesting. Might as well go the next step and just give it to everyone... And the warhammer example is a bit more... complicated. Can't speak for fantasy, but in 40k everything that is not described as purely technological is usually still handwaved by pointing to the warp. Need an explanation for why red is really faster or how interstellar travel works? The warp did it. I guess choosing souls instead of generic magic is tied to the plot. Maybe there's some big bad stealing the souls of the deceased to fuel his power or something like that. I stand corrected by the awesome power of bacon =P
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