Everything posted by limaxophobiacq
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Why am I getting my ass kicked in Hard mode?
limaxophobiacq replied to taigadota's topic in Pillars of Eternity: General Discussion (NO SPOILERS)IMO Expert Mode is really just a bad UI and I would turn it off.
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Camera angle in PoE vs BG2
Isn't PoE's perspective* about what we had for Fallout 1 & 2? The perspective* in Pillars hasn't bothered me one bit controling my party, and it provides a nicer view of the scenery. *Well not technically a perspective since its a projection rather than a POV.
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Any advice for my fighter?
In a thread started by someone playing the game for the first time and planning to play a 2H-weapon fighter on hard, I think one can pretty safely assume he isn't soloing.
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Damage over Time effects not affected by Elemental Talents
limaxophobiacq replied to limaxophobiacq's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Thank you. I don't want to be nagging and complaining about such a relatively minor issue but 3-4 months felt like a reasonable time to bring it up again.
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Any advice for my fighter?
wot? There's nothing you cfan buff easier than Might in the whole game, accuraccy isn't even close to being as easy. Dex was for me always a caster thing and I don't think I'm the only one. :D Give me one thing in the game that buffs damage party-wide as easy as Devotions for the Faithful increases weapon accuracy (and since this is about a fighter, weapon accuracy is what matters). Just one priest with Galants Focus + Crowns + Devotions for the Faithful gives you +30 accuracy with weapons for the whole party. To add to that, a lot off CC lowers enemy Deflection, but there's not that much CC that reduces DR. Add blinded (-20 deflection) enemies on top of that +30 accuracy and you've shifted the hit roll by 50 points, at which point whether your fighter started with 10 or 20 perception really doesn't have a huge impact on if he hits or not. For ranged, just being an elf gives +5 accuracy. No race just gives +15% damage. Now obvoiusly if you are a CC caster (or a CC/interrupt barbarian), you want Perception all the way, but that's not what we are talking about.
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Any advice for my fighter?
There's more cost effective ways to increase weapon accuracy than buying Perception, compared to limited options for increasing attack rate or damage vs. buying dexterity or might. If you're not a barbarian getting AoE interrupts or on-hit effects perception is not something a melee character needs to invest that much in. Take Devotions for the Faithful, +20 accuracy is equivalent to 20 points of perception for weapon attacks, the theoretical equivalent for Dex or Might would be an AoE buff that gave +60% attack rate or +60% damage with melee and ranged.
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Devotions for the Faithful, Strange Behaviour
I don't completely understand what is happening, but Devotions for the Faithful seems to apply itself multiple times on cast if there's multiple enemies in the area of effect, though the multiple active DftF bonuses don't stack it severely lags the game. To replicate: Start a new game with a priest, give yourself xp and level up, start a fight, and cast devotions for the faithful so it hits as many people as possible. Screenshots are from just one casting of Devotions for the Faithful.
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Deprive the unworthy - autohit ?
limaxophobiacq replied to peddroelm's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Can confirm that this ability still autohits. It just "affects" targets instead of missing/grazing/hitting/critting.
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Hidden "Accept" and "Cancel" buttons during save operation
limaxophobiacq replied to Relrin's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)It happens to me to.
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Transcendent Suffering stacks with itself on retraining
When I retrain my monk, the bonus to unarmed damage and accuracy remains after resetting to level 1, and then as I level up it gets applied again, stacking, every time I retrain. Screenshot of monk with silly damage and accuracy after a few retrains.
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Iron Wheel isn't working
limaxophobiacq replied to limaxophobiacq's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Does it work when you aren't wearing armor? I started a new game and tried it again and it didn't work when I tried it without armor, but then I tried it with armor and I then suddenly with armor I was getting DR. Except I'm not consistently getting as much DR as I should, here I am with 8 wounds and scale armor. I should have 15 DR (7 from scale, 8 from wounds), but for some reason I only get 13. If I use fully enchanted plate, I seem to always get the full bonus.
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[TWM 2.02] Confident Aim does nothing
limaxophobiacq replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Minimum damage bonus still isn't working for me with 2.03.
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[CLASS BUILD] Fulmineo Prondroni (fancy duelist monk on speed)
I've tried reloading, resting, and area transitioning and still can't get it to work. Must be unlucky I guess?
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Iron Wheel isn't working
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[CLASS BUILD] Fulmineo Prondroni (fancy duelist monk on speed)
Are you sure Iron Wheel actually works for you? I tested and had my monk with Iron Wheel + Turning Wheel gain wounds and checking inventory and combat log she still had DR 0 unarmored.
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DPS Barbarian Build
As an alternative to Tall Grass, Llawran's stick gets pretty good dps with its +20% attack speed. It also lets you stand back from the front line and I think more enemies are vulnerable to Crushing than Piercing so that could be an advantage over pikes. Attack speed + long interrupt also makes it great with high perception + Savage Attack + Interrupting Blows for aoe stuns.
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Damage over Time effects not affected by Elemental Talents
limaxophobiacq replied to limaxophobiacq's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Tested again today, still doesn't work.
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Multi-class talents
Does anyone know if Apprentice Sneak Attack applies to spell damage? It just says damage rather than melee/ranged weapon damage.
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Engagement and Patch 2.0
The new high-level Paladin ability, Immolation, is AoE damage over time, per encounter, and kind of incredible. I think Paladins will not want to dump Int in the future.
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Isn't spirit form with monk's talent a bit OP ?
I was wondering if that was going to work. Seems pretty good. Still shame new 7th level druid spells aren't really all that.
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7th level Druid spells rather lacklustre?
Priests and Wizard both get some nice spells but druid seems to get ****-all. Weather the Storm? 15 DR to elemental damage for 10 seconds is a 7th level spell? It's not even Fast. With 6th levels druid spells also being kind of unimpressive means there's still not much to look forward to as a druid after getting 5th level spells. I would have hoped for something offensive clearly superior to Earth Talons, World Maws and Insect Plagues, and something Healing/Defensive clearly superior to Moonwell. If Natures Bounty simply gave its bonuses to everyone in the radius for 20 seconds instead of creating items they had to waste time consuming it would be perfectly fine, can't really see why they've designed it this way. 4th and 5th level druid spells are so great, first mechanically but also they look and feel powerfull. It just seems a shame there just isn't anything that lives up to their promise in 6th-7th level.
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Josh Sawyer confirms BG2-style weapon effects being added for White March including instant death effects
limaxophobiacq replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Without the really powerfull, gamechanging magic items, BG2/ToB would have been even more caster-centric than it already was, and it was already pretty bad. In DnD, Casters attack with awesome spells, while martial characters attack with awesome magic weapons. Martial character should be possible to build for offence and they need SOMETHING to compete when by White March 2 casters will be throwing Confusion, World Maws, and Shining Beacons per-encounter. I joked earlier about how I'd like a Celestial Fury equivalent for a barbarian to roll to stun everyone hit (by carnage) in addition to damage but honestly compared to casters throwing 3rd and 4th level spells without restraint that'd barely even be noteworthy. As far as I'm concerned, more powerfull weapon effects (like on the level of making the status effects that are currently on-crit to on-hit, or weapons that let them do big damage) are pretty much required unless they're going to buff martial-class offence massively in other ways.
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How to kill the master below
Spread out with your tanks in front so she doesn't hit everyone with the breath. If you're not playing Path of the Damned (for which you need to lower her defenses/buff accuracy first) just having druids casiing Hold Beasts on her works wonders since dragons are beasts.
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[1.06] Gift from the Machine
limaxophobiacq replied to Skie Nightfall's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Same is true of the bonus from sacrificing Durance, disappears after saving and loading the game. This is fixed in 2.0 beta though.
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DPS Fighter Build
Perception change helps, max perception + savage attack is very nice on barbarian for accuracy, damage, and interrupts. Late game (level 9+) casters still outshine everyone else and you'd be clearly better of with a druid for basically everything.