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Nexus Mods
TT1 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Take a look at this description, for example: https://www.nexusmods.com/pillarsofeternity2/mods/111 Steam installs the game into steam/steamapp/common/Pillars of Eternity II -
actually there is one, sasha's singing scimitar, tho it still counts as a sword as for OP: 1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor 2. copy over the item u wish to mod, in this case grave calling 3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2 check around the "how to structure a mod" threads to make sure ur mods are properly structured This is not a scimitar, this is just a sword with another icon.
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[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
TT1 Unique Items updated to version 1.9. Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Great Swords - Tidefall - Frostburn - Malice (new on version 1.8 ) Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot - The Skull of LeChuck (new on version 1.9) Helms - Helm of Ultimate Balance ---------------------- Dont forget to give me your feedback and please, if you like, endorse my mod on Nexus. https://www.nexusmods.com/pillarsofeternity2/mods/111 -
Not necessarily. I only do this for the purpose of keeping everything in one place and making changes easier. I could have one file just for the items, another for the skills, another for the itemsmods, another for the status effects, another for the characters, etc (and that's how Obsidian actually does). As long as everything is there, with their respective unique IDs, it makes no difference to the game, but it makes a difference to the readability of your code and to allow others to use it. I think its possible, yes. I mean, thats how those paladin auras work, right?
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[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
The Skull of LeChuck is coming today PS: This is the kind of thing I do for you: what a mess! -
[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
TT1 Unique Items updated to version 1.8. Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Great Swords - Tidefall - Frostburn - Malice (new on version 1.8 ) Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- I will now work on wands. If you have any cool ideas to weapons or items, please let me know. -
[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
TT1 Unique Items got a mention on Nexus Mods tweeter. Yay! https://twitter.com/nexussites/status/1016502352457732097?s=21 -
[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
For Those About To Rock (We Salute You) who like my mod, please, give me an endorse on Nexus. -
[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
This would be awesome!! I would want this too. Could use the game’s singing scimitar as the weapon model would be perfect. I will do it, but swords will be my last priority items. There are plenty of them already, so, I think I need to give people more flexibility now. -
I need your help. I could make an ability like Carnage (For every successful melee attack, the attacker makes reduced-damage (33%) attacks at all other enemies within a short distance of the target) and modded into one of my weapons. I'll attach it here. I'm not sure if its too overpower. Can you download it and try, please? Feedback is appreciated. If its fine, I will use this mod in all 2H weapons. PS: you may need to download my original mod here: https://www.nexusmods.com/pillarsofeternity2/mods/111 itemfrostburn.zip
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[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
TT1 Unique Items updated to version 1.7. New: added icon and mod manager support. Available items: Daggers - Skaen's Kiss (remade on version 1.7) - Nightshade - Cutthroat Great Swords - Tidefall - Frostburn (new on version 1.7) Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know. -
Ability IDs
TT1 replied to gkathellar's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
What I do is taking a range for me. For example: My first item was ff10c221-f081-465f-adef-082978010600. The second was 10605, and so on, so I dont have to generate an ID all the time. -
Kilay's Mods
TT1 replied to kilay's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
i've sent to you the update for last version but on Nexus there is the 1.3 version Busy week. Just uploaded. Thanks, buddy! -
Kilay's Mods
TT1 replied to kilay's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
You translated mine too -
I am working with this AOE full attack and I'll add this to all 2H weapons as soon as I figure out how to do it. I asked BMac if its possible to have multiple modals (devs have to change a property on the code). My idea is to add a AOE modal with -10 accuracy. If its not possible, I will add an ability to perform an aoe attack, like 3 times per encounter.
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An item editor like those in Diablo 2 would be awesome.
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