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TT1

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Everything posted by TT1

  1. Take a look at this description, for example: https://www.nexusmods.com/pillarsofeternity2/mods/111 Steam installs the game into steam/steamapp/common/Pillars of Eternity II
  2. actually there is one, sasha's singing scimitar, tho it still counts as a sword as for OP: 1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor 2. copy over the item u wish to mod, in this case grave calling 3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2 check around the "how to structure a mod" threads to make sure ur mods are properly structured This is not a scimitar, this is just a sword with another icon.
  3. TT1 Unique Items updated to version 1.9. Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Great Swords - Tidefall - Frostburn - Malice (new on version 1.8 ) Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot - The Skull of LeChuck (new on version 1.9) Helms - Helm of Ultimate Balance ---------------------- Dont forget to give me your feedback and please, if you like, endorse my mod on Nexus. https://www.nexusmods.com/pillarsofeternity2/mods/111
  4. Not necessarily. I only do this for the purpose of keeping everything in one place and making changes easier. I could have one file just for the items, another for the skills, another for the itemsmods, another for the status effects, another for the characters, etc (and that's how Obsidian actually does). As long as everything is there, with their respective unique IDs, it makes no difference to the game, but it makes a difference to the readability of your code and to allow others to use it. I think its possible, yes. I mean, thats how those paladin auras work, right?
  5. So, September 19 is coming and its the International Talk Like a Pirate Day. As modders, we could prepare something special and release on this day. We have time. What can we do?
  6. The Skull of LeChuck is coming today PS: This is the kind of thing I do for you: what a mess!
  7. Thanks for pointing that out. The expected dimensions of the various images have been added to the corresponding properties in the online documentation. @BMac, any chance of you guys to implement a new attribute RestrictedToRaceIDs on Game.GameData.EquippableComponent?
  8. TT1 Unique Items updated to version 1.8. Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Great Swords - Tidefall - Frostburn - Malice (new on version 1.8 ) Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- I will now work on wands. If you have any cool ideas to weapons or items, please let me know.
  9. Devs can you check if this is the intended behaviour? Indeed in Deleterious_Alacrity_of_Motion_Self ("ID": "1477b054-5379-44d5-a9f5-6c07b168d287") attack, the randomize is setted to true: "RandomizeStatusEffect": "true"
  10. TT1 Unique Items got a mention on Nexus Mods tweeter. Yay! https://twitter.com/nexussites/status/1016502352457732097?s=21
  11. You definitely should make a single mod with all yours subclasses Keep it all in one place
  12. Malice is the last of my great swords. I made them for you guys here. I hope you like. It will be available tomorrow
  13. For Those About To Rock (We Salute You) who like my mod, please, give me an endorse on Nexus.
  14. This would be awesome!! I would want this too. Could use the game’s singing scimitar as the weapon model would be perfect. I will do it, but swords will be my last priority items. There are plenty of them already, so, I think I need to give people more flexibility now.
  15. We can help you with the new abilities. Join the Poe2 mod slack chanel.
  16. Great idea. Waiting for Priest of Hylea! Do you plan to introduce new level 8 and 9 abilities, like Revenge of Skaen or Light of Eothas ?
  17. I need your help. I could make an ability like Carnage (For every successful melee attack, the attacker makes reduced-damage (33%) attacks at all other enemies within a short distance of the target) and modded into one of my weapons. I'll attach it here. I'm not sure if its too overpower. Can you download it and try, please? Feedback is appreciated. If its fine, I will use this mod in all 2H weapons. PS: you may need to download my original mod here: https://www.nexusmods.com/pillarsofeternity2/mods/111 itemfrostburn.zip
  18. TT1 Unique Items updated to version 1.7. New: added icon and mod manager support. Available items: Daggers - Skaen's Kiss (remade on version 1.7) - Nightshade - Cutthroat Great Swords - Tidefall - Frostburn (new on version 1.7) Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know.
  19. What I do is taking a range for me. For example: My first item was ff10c221-f081-465f-adef-082978010600. The second was 10605, and so on, so I dont have to generate an ID all the time.
  20. i've sent to you the update for last version but on Nexus there is the 1.3 version Busy week. Just uploaded. Thanks, buddy!
  21. You translated mine too
  22. I am working with this AOE full attack and I'll add this to all 2H weapons as soon as I figure out how to do it. I asked BMac if its possible to have multiple modals (devs have to change a property on the code). My idea is to add a AOE modal with -10 accuracy. If its not possible, I will add an ability to perform an aoe attack, like 3 times per encounter.
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