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Everything posted by TT1
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[Tutorial] Modding Basic Concepts
TT1 replied to BMac's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
149x84???? Why, Lord, why??? My OCD is screaming for 150x85! -
I think we should have priests of every god. This could be great for roleplay. And a priest of nemnok, just for the fun.
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Convo Modding (part 2)
TT1 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Pretty good tutorial and really useful. That Eureka moment was amazing indeed. As a software engineer, those moments will always bring me a smile -
No, you can't make a property that isn't an array into an array without changing the code. Can you please talk to the devs to make this property an array, if possible? I think 2H weapons are lacking an AoE modal. Could be something like -10 accuracy and apply the same effects of Carnage (full atack + 0.33 damage to other targets) while modal is working. This could add some flavor and make a lot of 2H weapons viable.
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[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
This will be my next update, tomorrow: the Great Sword Frostburn. This sword have a burning aura (raw damage) and apply both freeze and burning lash. If the player decides to Enchant, he can specialize the weapon in Burn or Freeze, and loses the other damage type. After this, I will make the last great sword, focused on AoE attacks. -
[Mod Idea] New Animancer Class
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Now i'm craving a Fampyr class which requires eating kith meat.... And perhaps we could also add some powers connected to an disembodied soul/soul travelling between bodies, like what Thaos does at the Sanitarium in PoE1. Temporarily taking over enemies directly? Spiritshift variation? Being able to attack directly with your soul for after being knocked out, at a risk of permadeath when hit? I love all of your ideas and sounds like a lot of fun -
[Mod Idea] New Animancer Class
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
We could even try to have some fampyr powers at high level, because Fampyrs are people without a soul (like Ydwin). Yes, a construct/ devices/ soul engines could be fun -
[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
There is a hatchet already exactly like this: https://pillarsofeternity.gamepedia.com/Acolyte%27s_Frostbite -
[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
TT1 Unique Items updated to version 1.6 Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Great Swords (new) - Tidefall Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know. -
Killed off Darmo
TT1 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Go for it, buddy. Use it as you want! -
Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Nice job! Would it be possible to have a vendor in the game who sell the cool gears in PoE 1 ? And how do u design the upgrade option of tidefall? I will upload today to my mod TT1 Unique Items, on Nexus. The vendor is the Wild Mare, in Neketaka. All my items are there. The upgrade is called "Formidable Blade" and is like @Veolfen asked me to do. Landing a Crit will give a chance to inflict constitution affliction (Sickened) for some time. I will decide today the % of chance and the ammount of time. Not sure yet.
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Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow.
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Help with Draining
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Oh, dont worry, I already got it right. -
Hey guys, I'm having a hard time trying to recreate an ability like "draining", but no sucess so far. Im trying to modify the "drain essence" from the fampyr ability, but no heal is happening. Any help here? EDIT: Oh, forget it. I just found the Draining idemmod. }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Draining", "ID": "22572796-c98c-4523-a81b-c970475ba0d1", "Components": [{ "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 471, "HideFromUI": "false", "EnchantCategory": "Unique", "Cost": 8, "DisplayEvenIfCostZero": "false", "CursesItem": "false", "StatusEffectsOnEquipIDs": ["f6269b2d-6a7a-4956-8894-2b5e76a39089"], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": [], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [], "AbilitiesOnEquipIDs": [] } ] }, {
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[Announce] TT1 Unique Items
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
TT1 Unique Items updated to version 1.5 Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny (new) War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know.