Everything posted by TT1
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Ship Merchant DLC - The Deck Of Many Things - Topic
TT1 replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd be happy with a Rod of Seven Parts
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The Class and Subclass ideas forum
TT1 replied to NocturnalTrance's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I am still throwing that Animancer class idea. If anyone want to do it, feel free.
- [Tutorial] Modding Basic Concepts
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The Class and Subclass ideas forum
TT1 replied to NocturnalTrance's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I think we should have priests of every god. This could be great for roleplay. And a priest of nemnok, just for the fun.
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Convo Modding (part 2)
Pretty good tutorial and really useful. That Eureka moment was amazing indeed. As a software engineer, those moments will always bring me a smile
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[Announce] New Wizard Subclasses
TT1 replied to GravitonGamer's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Spellslinger is crazy powerful, huh? I think it will be a fan favorite. You could introduce a new subclasse Silent Caster, with all spells and abilities with zero noise. This could be pretty interesting.
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Modding Patch Notes for 1.2.0.0017
No, you can't make a property that isn't an array into an array without changing the code. Can you please talk to the devs to make this property an array, if possible? I think 2H weapons are lacking an AoE modal. Could be something like -10 accuracy and apply the same effects of Carnage (full atack + 0.33 damage to other targets) while modal is working. This could add some flavor and make a lot of 2H weapons viable.
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[Announce] TT1 Unique Items
This will be my next update, tomorrow: the Great Sword Frostburn. This sword have a burning aura (raw damage) and apply both freeze and burning lash. If the player decides to Enchant, he can specialize the weapon in Burn or Freeze, and loses the other damage type. After this, I will make the last great sword, focused on AoE attacks.
- Modding Patch Notes for 1.2.0.0017
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[Mod Idea] New Animancer Class
Now i'm craving a Fampyr class which requires eating kith meat.... And perhaps we could also add some powers connected to an disembodied soul/soul travelling between bodies, like what Thaos does at the Sanitarium in PoE1. Temporarily taking over enemies directly? Spiritshift variation? Being able to attack directly with your soul for after being knocked out, at a risk of permadeath when hit? I love all of your ideas and sounds like a lot of fun
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[Mod Idea] New Animancer Class
We could even try to have some fampyr powers at high level, because Fampyrs are people without a soul (like Ydwin). Yes, a construct/ devices/ soul engines could be fun
- Modding Patch Notes for 1.2.0.0017
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[Mod Idea] New Animancer Class
Now that this is possible, we could try to create a new Animancer class, based on soul and constructs. Sawyer had this idea long time ago, and we could even talk to him about his ideas for the class.
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[Announce] TT1 Unique Items
There is a hatchet already exactly like this: https://pillarsofeternity.gamepedia.com/Acolyte%27s_Frostbite
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[Announce] TT1 Unique Items
TT1 Unique Items updated to version 1.6 Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Great Swords (new) - Tidefall Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know.
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[mod request] allow us to create our own grimoires
Explain more about what you want, exactly. Give some details, how this should work in game.
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[Petition] Obsidian allow us to create our own grimoires.
TT1 replied to Aranduin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pretty easy. There are some in Nexus already
- Killed off Darmo
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What sub 60 IQ retard made this interaction?
TT1 replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I could laugh at this moron all day
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petition to make 2 handed weapons relevant
Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Nice job! Would it be possible to have a vendor in the game who sell the cool gears in PoE 1 ? And how do u design the upgrade option of tidefall? I will upload today to my mod TT1 Unique Items, on Nexus. The vendor is the Wild Mare, in Neketaka. All my items are there. The upgrade is called "Formidable Blade" and is like @Veolfen asked me to do. Landing a Crit will give a chance to inflict constitution affliction (Sickened) for some time. I will decide today the % of chance and the ammount of time. Not sure yet.
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petition to make 2 handed weapons relevant
Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow.
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Help with Draining
Oh, dont worry, I already got it right.
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Help with Draining
Hey guys, I'm having a hard time trying to recreate an ability like "draining", but no sucess so far. Im trying to modify the "drain essence" from the fampyr ability, but no heal is happening. Any help here? EDIT: Oh, forget it. I just found the Draining idemmod. }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Draining", "ID": "22572796-c98c-4523-a81b-c970475ba0d1", "Components": [{ "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 471, "HideFromUI": "false", "EnchantCategory": "Unique", "Cost": 8, "DisplayEvenIfCostZero": "false", "CursesItem": "false", "StatusEffectsOnEquipIDs": ["f6269b2d-6a7a-4956-8894-2b5e76a39089"], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": [], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [], "AbilitiesOnEquipIDs": [] } ] }, {
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[Announce] TT1 Unique Items
TT1 Unique Items updated to version 1.5 Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Hunter Bows - Corpse Breeder - Cloud Singer - Silent Mutiny (new) War Bows - Has En Êr Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know.
- Any chance we could get the same control over skill points per level as we do with a tag like "WeaponProficiencyPointsByCharacterLevel"?