Everything posted by TT1
- Visual Effects
- Any chance we could get the same control over skill points per level as we do with a tag like "WeaponProficiencyPointsByCharacterLevel"?
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petition to make 2 handed weapons relevant
Once i've unlocked a few more success i'll consider going for mods tho. So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items
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Official Game Data Documentation Released
Any chance of implementing a search on the documentation website ?
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petition to make 2 handed weapons relevant
So after the patch, there is already +1 pen. Any items requests to my mod?
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[Announce] TT1 Unique Items
I think I'll just reuse the models, because I dont have any ability with visual tools. But if is possible and easy, maybe someone could be interested in help? See now, this is something I can actually do..... Learning to mod is rather cumbersome, but at least I've got Maya and ZBrush at my disposal! If you have the ability to add/modify item models, I'm always happy to start boosting my portfolio.... So long as you help me learn some modding so I can finally make an awesome sub-class I want to do >.> Of course! Lets try do your sub-class. Send me the details on PM.
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[Announce] Fair Trade
This is something that I definetly want to see on my games
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Official Game Data Documentation Released
Oh lord Jesus, yeah
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Howto - Add to a store
other top 100 mods on Nexus: Trinkets is using Sanza's Map Emporium Grimoires of the Master Specializations is using Kraken's Eye Amir Spellbook is using Dark Cupboard The Bloody Blossom is using Marihi shop God equip is using the fish vendor in Neketaka
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[Announce] TT1 Unique Items
TT1 Unique Items updated to version 1.4 Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Hunter Bows - Corpse Breeder - Cloud Singer War Bows - Has En Êr (new) Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance ----------------------- If you have any cool ideas to weapons or items, please let me know.
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Petition for @devs
The problem is with this line [Sanza's Shop] which owns [bunch of items] If Sanza's Shop owns this "bunch of items", those items ID's should not repeat in other shop or vendor, because one item will have two or more owners and that is a really bad data modelling.
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[Annuonce] The Red Hand + friends
I dont understand. What is "unavailable content", exactly? Those are new items, made by you? Its a new vendor? Tell us more!
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petition to make 2 handed weapons relevant
I will start to mod some 2H weapons to TT1 Unique Items. Do you have any requests?
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[Announce] TT1 Unique Items
My main idea is to have items to help people have fun and roleplay with builds, so I sent a message to Nerd Commando (the best rpg youtuber, by far) asking for ideas. He is always nice to me and answered really quickly. With some luck he will give me some neat ideas to implement and make builds even better and fun. And, oh, now he have a italian translation to TT1 Unique Items! Thanks @kilay
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Josh Sawyer on IGN Unfiltered
Josh is still part of Obsidian?
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Is there any way of summon an enemy?
I tried all options in TeamType, but no success.
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Is there any way of summon an enemy?
Example: a weapon that summon a enemy shadow when killing an kith?
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[Announce] TT1 Unique Items
Dead parrot is a powerful trinket!
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[Announce] TT1 Unique Items
TT1 Unique Items updated to version 1.3 Available items: Daggers - Skaen's Kiss - Nightshade - Cutthroat Hunter Bows - Corpse Breeder - Cloud Singer Trinkets - The Codex - Dead Parrot Helms - Helm of Ultimate Balance
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[Mod Idea] Shared elemental recipes
But crafting/ enchanting is exactly to do that, right?
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[Mod Idea] Shared elemental recipes
So, I think ALL unique items should have a list of shared recipes: - Fire - Ice - Corrode - Lightning Maybe add damage of the same type + 1 power level? This can give more freedom to builds (like PoE1) and could add more flavor. What you think?
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Savegames caching state?
Looks like the items lists are realoaded after 24 hours in game. I added "wait for 25 hours" to my mod description, actually.
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[Announce] TT1 Unique Items
I think I'll just reuse the models, because I dont have any ability with visual tools. But if is possible and easy, maybe someone could be interested in help?
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Pirate Pack
So I had this crazy idea, this morning and I want help from you all. I had the idea to release a new pack "Pirate Pack" with some new items: - Woden leg (unique boot) - Hook (unique glove/ gauntlet) - Pirate shirt (unique clothing) - Pirate hat and eyepatch (unique hat) - Parrot (unique trinket or maybe a pet?) This could be done with some icon already existing in the game, but could be nice if someone could do new icons. Maybe if all items are combined (character is using all items at the same time) could unlock a new ability/ itemmod? Maybe a visual effect too. To make it balanced: - Woden leg can apply a reduction on stride - Hook can apply a reduction in accuracy - Hat and eye patch can apply flanked - Pirate shirt maybe is just a cloth with zero armor rating What you think? I can try to implement this (not the icons) but I want to hear your ideas.
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[Announce] TT1 Unique Items
I released some days ago, but its here: https://www.nexusmods.com/pillarsofeternity2/mods/111 I will try to make 3 of each weapon type and some funny trinkets. My plan is to release one new item every day. If you have any feedback about balance or anything, please let me know.