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TT1

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Everything posted by TT1

  1. This bug is in the game literally since day 1. How is that possible? We had other things prioritized like turn based or free DLC, but Hear Chime is a bug almost for a year now.
  2. Version 4.1 Added 5 new gloves: - Bone Fists - Magical Fingers - Gloves of Snaring - Gloves of Thieving - Rags of the Sufferer Download: https://www.nexusmod...rnity2/mods/111 If you like my mod, please, consider giving me an endorse. :D
  3. Super easy, that will be in the next patch. Thank you, BMac, and congratulations on your TB project. That was amazing.
  4. E.g: https://www.fig.co/campaigns/deadfire?media_id=i472 https://www.fig.co/campaigns/deadfire?media_id=i470 There are more inside the game files.
  5. Hey guys, I found some different load screens images inside the game files (some of them were even used at the Fig campaing). Why they are never used in the game? This is a bug? Are you aware of this?
  6. Can you add the conditionals IsAnyWeaponEquipped(Guid) and IsAnyWeaponEquippedInSecondarySlot(Guid) ?
  7. So, I am just having this crash when trying to leave Hall of the Unseen, to the surface Here are the crash log files: 01-17-2019__19'57'26.zip
  8. I have the same issue and deleting the Temp folder is not helping in resolving it.
  9. Version 4.0 Added compatibility to Deadfire 4.0 and "Forgotten Sanctum" Download: https://www.nexusmod...rnity2/mods/111 If you like my mod, please, consider giving me an endorse. :D
  10. Version 3.0 Added compatibility to Deadfire 3.0, "Beast of Winter" and "Seeker, Slayer, Survivor" - New medium shield Terillia - New Hood of Reaping Moon Download: https://www.nexusmod...rnity2/mods/111 If you like my mod, please, consider giving me an endorse. :D
  11. Any way to implement a command help? I would like to add wounds, but I dont know if there is console command for this. Would be nice if I could search commands.
  12. TT1 Unique Items updated to version 2.5. No new items, just a lot of improvements and compatibility to Deadfire 2.1. This is a MAJOR UPDATE. - Delete the old folder Pillars of Eternity II\PillarsOfEternityII_Data\override\tt1 unique items - Drag "tt1 unique items" folder into Pillars of Eternity II\PillarsOfEternityII_Data\override All files were changed to a new name. All weapons had changes in the enchantments, to work with the new UI implemented in Deadfire 2.1 version. - Frostburn bonus damage lowered from 25 to 20%. - Shield "Harmony" now is called "Shield of Harmony" (obsidian implemented an item with the same name so I had to change). Download: https://www.nexusmod...rnity2/mods/111 If you like my mod, please, consider giving me an endorse. :D
  13. I think this is a great idea for a mod. You should request one, on modding subforum
  14. Thanks for clarifying it all, BMac. Your help with everything is priceless.
  15. No, I didn't change. Thanks for pointing me to this! Ok, I got it. There is a new atribute "PrerequisiteItemModID" and this is kinda mandatory now. The new interface is now working for me but I have a lot of work to do.
  16. None of my mod items work with the new Enchantment Interface: the mod items shows no recipes
  17. If you want to use the Shield Bash ability in any of your mods, just refer to ItemModID "45fa172d-079b-4769-9749-82a426045115" and put my mod as necessary mod.
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