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Everything posted by morhilane
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I almost mentioned it, but then didn't not because I personally consider that game a strategy game and not a RPG and TB never went out of fashion in that genre. I don't remember a western turn-based RPG reach mainstream popularity like Divinity Original Sin 2 did. Even TB JRPGs seems to have gained in popularity in the last few years (or at least people talks more about them), although that might be helped by all the Steam PC ports. Actually turn based jRPGs were always huge. Fire Emblem series, Final Fantasy Tactics, Vandal Hearts - just to name a few old school popular gems. I'd say that these kind of jRPGs are actually less popular now, if we're talking mainstream only. Other than Fire Emblem, which is still as strong as ever, only Super Robot Wars comes to mind. Maybe Disgaea too. I didn't say that tb JRPGs were not popular, I said they gained in popularity recently. They aren't just played by console weeb anymore. The mainstream gaming websites went gaga over Persona 5 and I don't remember anyone talking about Persona 4/3 in 2008 when it released for comparison. The RPG forums I hang out at used to be dominated by western RPGs (old school or action doesn't matter), since a few years ago 50% of the discussions and news posts are about JRPGs (not just TB) and the posters haven't changed.
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I almost mentioned it, but then didn't not because I personally consider that game a strategy game and not a RPG and TB never went out of fashion in that genre. I don't remember a western turn-based RPG reach mainstream popularity like Divinity Original Sin 2 did. Even TB JRPGs seems to have gained in popularity in the last few years (or at least people talks more about them), although that might be helped by all the Steam PC ports.
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Josh stated multiple times (article above including) that he prefers turn-based. And article reflects my feeling that realtime doesn't encourage to engage with Deadfires system. I am really curious to see how it will work. If that were true that's some weird decision making, Tim also likes turn based and was a lead on PoE. When Pillars of Eternity was pitched, it was 100% about following Baldur's Gate design which had RTwP (as does most of BioWare games). These days everyone just want turn-based RPGs, despite the genre being super dead for years, considered archaic old school design and laughed at unless it's a JRPG. Divinity Original Sin 2 turned the genre around.
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Rauatai storms
morhilane replied to wRAR's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Did they? Rauatai was founded two thousand years ago and their flight is part of the core myths of the Huana. I'll have to re-read the sources the way I do stuff for the Fallout wiki. From the guidebook: Aumaua have two widely divergent ethnicities that are geographically separated by thousands of miles, likely dude to a huge migration that took place over 15,000 years ago. Rauatai, as an unified country, seems pretty young though. -
Rauatai storms
morhilane replied to wRAR's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
According to the guidebook vol 1, the Aumaua split over 15 000 years ago, that's a good 13 000 years before the gods were created. -
Xoti showed zero interest in my character in 15 hours so far and I'm not romancing anyone. How did you manage that? She was thirsting over my character the moment they met. Maybe she doesn't like orlan that much? I never had her in the negative, but I did avoid picking "too nice" dialogue options early on if that makes sense. Then she is not into pale elves either, and neither any other companion. We must be doing something wrong here - or! - "complainers" do, because so far the only one actively inviting my character was a prostitute in a brothel. My impression is that Xoti has a "I kinda like you" dialogue choice that people pick thinking it's just them being nice, when Xoti takes that in totally different way. I also think Maia has one: the dialogue option where you try to call Ishiza the way she does in her "intro-convo". I haven't tested it out, but going by how the first step after starting that relationship is to get food for the bird it seems to make sense. Concerning Maia: you mean the one right after recruiting her, right? 'Cause when I picked it, it only followed up with Maia saying it's a pretty good attempt (perhaps because of me being a chanter), Eder being his animal loving self to the point where even Ishiza's weirded out by it, then Maia asking deadpan whether Eder hit his head recently or something like that. No "romance" content I took note off, and what I presume to be the regular romance convo fired several hours of play later. Yeah that one. I didn't mean to say that it was a direct romance option, just that it raise Maia's interest in the Watcher to a more than professional relationship. Although, I didn't get any other convo from her until 2 hours later myself, lol.
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Xoti showed zero interest in my character in 15 hours so far and I'm not romancing anyone. How did you manage that? She was thirsting over my character the moment they met. Maybe she doesn't like orlan that much? I never had her in the negative, but I did avoid picking "too nice" dialogue options early on if that makes sense. Then she is not into pale elves either, and neither any other companion. We must be doing something wrong here - or! - "complainers" do, because so far the only one actively inviting my character was a prostitute in a brothel. My impression is that Xoti has a "I kinda like you" dialogue choice that people pick thinking it's just them being nice, when Xoti takes that in totally different way. I also think Maia has one: the dialogue option where you try to call Ishiza the way she does in her "intro-convo". I haven't tested it out, but going by how the first step after starting that relationship is to get food for the bird it seems to make sense.
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The few gifs and videos I saw of it gives me the impression there is less enemies in POTD in certain encounters than on Classic. But then I saw someone comment on a POTD encounter video on another forum saying his version of that encounter on POTD had more enemies, so now I think there might be a bug and some people are getting Relaxed setting encounter size instead of the right one. I also saw one person comment that his second playthrough on POTD seemed harder after patch 1.2. And that's not even talking about the people min/maxing the hell out of their characters to get like +20 power level and then use stealth to stack enemies via sparkcrackers to one-shot them with an empowered aoe spell. That's "cloud kill out of sight" level of exploiting to me. Or the dude that says ship fight are too easy, because you just have to take the junk and load it with double bonzers. That's the most expensive ship with the most expensive cannons...you aren't going to afford that out of tutorial island. Also, level scaling isn't full level scaling, it's like -2/+2 and the game content is split into two brackets level 5-10 and level 10-15 with a lot more 5-10 than 10-15.
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Getting good at something? I'm also waiting for "fixed" companion stuff before replaying (I did finish the game once), but I got other games to keep me occupied until early June (that's when 1.1 is planned to release). I'm not even checking the datamined companion stuff on youtube. I prefer getting that stuff in-game.
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The way I see is that breaking is not equal to removing. So the natural way is not "back on" after what Eothas have done. If we think of the Wheel as a dam over the soulriver that connect the In-between and the Beyond, then Eothas have broken it in a way that that cause the flow to stop, instead of breaking it in a way that makes the flow totally uncontrolled.
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The cycle of reincarnation existed before the gods came into being about 2000 years ago, it wasn't under anyone controls though. That was explained in POE1, if you do the Endless Path and listen to Od Nua's reason to build a huge statue for his dead son. The Wheel just hijacked the natural order so the gods could nom, nom on soul skin flakes and play with souls (like letting Thaos come through with all his memories). Now if the old system is back online with a broken Wheel...who knows. There was cut dialogues that explained a bit more about that according to Josh Sawyer and it might be re-added back. Also, the gods have very good reasons to make people believe the Wheel needs to be fixed, their survival depends on it.
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I don't understand your problem, all my faction reputation is 5 at the end and I can pick all faction final quest.( Beware Maia will leave if you pick VTC or Huana final quest ). well..my issue is with the 'Ending sliders' . So..if you wanna know , they are here : https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_endings#Port_Maje_Peaceful There are some stuff in the ending sliders..which made me wonder . Hence the question... Damn it! I still feel very upset that I was unaware of helping assassination! If you want peace, just screw Maia quest. Peace in Deadfire is a very relative term, the place can still turn into a blood covered one even if you do not do or sabotage Maia's quest. Depends who you side with at the end.
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I'm not sure I understand why people are using the term "innocent" for the person Maia killed. She killed the leader of an Huana tribes which are all members of the warrior cast. That leader was a warrior, one of the best in his village going by how they are selected too. Rauatai is invading the Deadfire, all warriors are enemies to them, especially the ones trying to unit tribes to opposite outsiders which is what that leader wanted to do. The quest seems to be an allegory for military preemptive strikes programs actually. I think you're taking the term "warrior caste" a bit too literally, since every noble, administrator and priest of the Huana's a member of it as well. By that logic, killing a group of Huana diplomats or bureaucrats is perfectly logical since they are technically "warriors". Ranga's in particular are selected at birth, if I remember correctly, which technically means they're born directly into rulership, not warriorhood. The Mataru cast is composed of warriors and priests and you are born into your cast. They don't have administrators, diplomates or bureaucrats. It is the chieftain, lead priest and their top warriors/hunters/priests who administrate the tribe, talks to visitors and make deal with strangers. The ranga are not selected a birth, they are selected based on accomplishments with fighting and hunting and comes from the Mataru cast. Kahanga tribe being the only exception where they select the most tactically minded Mataru-born instead. It's not hereditary.
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I'm not sure I understand why people are using the term "innocent" for the person Maia killed. She killed the leader of an Huana tribes which are all members of the warrior cast. That leader was a warrior, one of the best in his village going by how they are selected too. Rauatai is invading the Deadfire, all warriors are enemies to them, especially the ones trying to unit tribes to opposite outsiders which is what that leader wanted to do. The quest seems to be an allegory for military preemptive strikes programs actually.
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She's the god you have the most interactions with beside Berath and she has special meaning in the Deadfire (as do her fire godlikes). Magran is all about though love and sass. The "conspired with Woedica" happens to be more "manipulated by Woedica" going by something she says early in Deadfire too.
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It's a bit more complex than just who you sided with. Banished Pallegina will only accept no-one and Vailian as factions. Not Banished Pallegina will accept everyone but RDC. There are some resolutions to the Feuding Family quest line that piss her off and she leaves too. Maia leaves if you side with Vailian and if you bring her to blow up the powder house for Huana (last one could be a bug and she's supposed to leave even if not in party as well, she's against Pro-Huana afterall). As for Maia and Pallegina in the same party, Pallegina had Maia at +1 in my playthrough, they have more of a rivalry going than hatred. Maia seemed bugged though, she was at 0 with everyone while others were gaining points with her.
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My Aloth was perfectly fine in my playthrough. Never judged me except maybe one time I picked a boasting dialogue choice. Never said anything against what I was doing. Seems to be me that some people are just annoyed that Aloth isn't into the type of character they are role-playing. That's the whole point of the relationship system.
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