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Everything posted by Elerond
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Tropes vs Women
Elerond replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Probably it was bloking for out site links. But now it should show -
Tropes vs Women
Elerond replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think treating women's issues with respect means that women look less like this and more like this -
Tropes vs Women
Elerond replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think reson for most of criticism comes from that view point that Katarina's outfit is very inpractical, which only purpose for viewer look to emphasize her assets. Whereas Anjali's human form has pratical looking outfit and her archon form don't radiate nakedness or sexuality like Katarina's outfit, which makes it look surprisingly decent. So they see that Katarina is made as eye-candy for players and Anjali is designed appropriately fit games setting or at least larger part of the critics see it so, I think. -
How about for odd race, moomin. And here some pictures of belligerent moomins by my friend Eero Ylönen from his art show. And those for you who don't know what moomins are. http://en.wikipedia.org/wiki/Moomin
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The Chosen One
Elerond replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nowadays when I play game where I am Chosen One, this song starts to play in my head. http://www.youtube.com/watch?v=6bVVNsrcbeQ -
The Chosen One
Elerond replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want option regular 'but somewhat special' guy in wrong place in wrong time. -
As if they'd make an official statement. They're likely to continue deflecting it using carefully chosen statements of moderate disregard until suddenly you're holding a non-companion-romanceable game in your hands. You are suggesting that they do normal publisher rutine and only share that information about game that they think will bring more money and only hint of those decision that they feel could cause some backers to drop their support?
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Drakensang: The Dark Eye in my opinion has good player house. In works as resting place for you and your companions, and you can storage you loot there, you can craft your paraphernalia there and it is big enough to rise your ego. And it's sequel Drakensang: The River of Time has great player house also, but this time is boat what player uses to go from area to area. But it still has all same functions what house in previous installment had. So if player's house is somewhat similar to those then I would be pretty satisfied, though it's not a stronghold . Other option what I am on favor is player's own inn which works as his or her homebase. In my opinion inn are just perfect and classic place to hear problems of the realms and start adventures. And you have good reason to take greater part of the loot as housing payment .
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Experience for Killing Enemies
Elerond replied to Jojobobo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In Vampire: The Masquerade – Bloodlines where you don't get experience from killing your enemies, I played playthroughs when I did kill every enemy and ones where I killed only some and then I played those where I did my best to not kill anybody. And that was great and I mean great gaming experience, IMHO. -
In my vision of my partys combat roles, which are based on given information my party would be something like this: Mage in heavy armour to offer magical support in forms of buffs and attack spells Ranger to give long range support also put in form of arrows. Heavy Fighter in heavy armour other equipment to be tank and stop enemies to attack support team Thief/Assasin/Roque with two hand guns and fast close combat weapon to attack enemy support team especially mages. Healer if there is one to keep party alive with buffs and healing spells/salves/etc.. Fast warrior whose role changes depending of enemy. If there is lots of enemy support then he/she goes to help rouque to deal them, if there is lots of heavy melee fighters s/he helps heavy fighter to deal them or if there is enemy roques/etc. who try to strike on your support then s/he goes to help them. Healer could also be bard or some other who can buff my party.
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How old is everyone?
Elerond replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I know there can be no forgiveness for my crime, but somehow I forgot Planescape: Torment from my list -
How old is everyone?
Elerond replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I did not miss Ultimas but some reason I did not fancy about them. (But that didn't stop me to buy them from GOG, same goes for Underworlds) My brother in other hand is big ultima fan. And The Bard's Tale in list is that 2004 version not orginal, which I never had luxury to play. -
How old is everyone?
Elerond replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Too old. List of RPG (not including action-rpgs), which I have enjoyed during my life: Wasteland, Darklands, Betrayal at krondor, Lands of Lore: The Throne of Chaos, Stonekeep, Fallout, Lands of Lore: Guardians of Destiny, Fallout 2, Baldur's Gate, Icewind Dale, Baldur's Gate 2, Arcanum: Of Steamworks and Magick Obscura, Icewind Dale II, Neverwinter Nights, The Elder Scrolls III: Morrowind, Neverwinter Nights: Shadows of Undrentide, Neverwinter Nights: Hordes of the Underdark, Star Wars: Knights of the Old Republic, The Bard's Tale, Vampire: The Masquerade – Bloodlines, Star Wars: Knights of the Old Republic II, Jade Empire, Neverwinter Nights 2, Neverwinter Nights 2: Mask of The Betrayer, The Witcher, Drakensang: The Dark Eye, Neverwinter Nights 2: Storm of Zehir, Venetica, Dragon Age: Origins, Drakensang: The River of Time, Alpha Protocol, Fallout: New Vegas, Witcher 2. -
They said they will add at least one dungeon like IWD, not that the entire game will be a dungeon crawl. And how will XP work in that bit? We need a dev to give us a clue. I don't want every little action to be a scripted objective. Killing mosters for XP is achieving scripted objectives, as those mosters are scripted on map and it's scripts that move it and so on. And it's only lazy game design or limitations from game system if you can't handle those moster in anyother way than killing them. Most important parts of RPG in my opinion is give player multiple ways to handle things and give them rewards from that. For example you can get same amount of experience from killing monster or sneak past of it, but then there is also alternative reward which differs between solutions. For example if you kill monster you can get some exotic loot, if you sneak past it you don't risk you group for damage and losses. And there could be many alternative solutions like leading moster to trap, collapsing wall on it, leading some other monster to fight it and etc.. In every solution there could be different rewards, or same rewards and absolute best possible solution in all metrics always alternates depending on encounter, hence there is not best character or party build (or this is the ultimate goal in design). So if you design random encounter to game and then you can also design other solutions to cope from it than pure and simple fight (which should always be a solution). It is not always so easy to design solutions as there is always those player who try to min-max (also know as broke the game).
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Sympathetic villains > cartoonishly evil ones. Play some Obs games, Bishop, Ammon Jerro, One of Many, Steven Heck and Henry Leland. These are good villainous characters. None of those poll archetype go anywhere near them. I also would like see one evil class like Witch Hunter or Inquisitor.
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Except that "AAA budgets" are used to pay everything, from the janitor at the offices to the CEO of Activision. "AAA quality" has nothing to do with budget. Torchlight 2 is a game with AAA quality on an insignificant fraction of the budget. Blacklight: Retribution offers all the quality of the Call of Duty multiplayer in a free-to-play game. By cutting out 95% of the redundant people involved in the process, you cut the budget by leaps and bounds. That's the entire idea of the whole Kickstarter craze. Unless you're going to tell me you don't think that Planetary Annihilation is going to have the same overall quality as Starcraft II, which would be frankly insulting to the experienced and dedicated team working on it. You might as well be telling me that I should pay as much for an apple from a supermarket as I should at the farm it originated from. One involves packaging, shipping, and stocking, increasing the cost of an identical product. Going straight to the source (in this case, the developers), allows them to do much more with the same amount of money. The budget of "true AAA" titles is a complete joke, and it's ridiculous that so many of you are acting like it takes $100 million to achieve that level of quality. The fact that it doesn't is the whole reason Kickstarter is taking off in the first place. I know I had a kneejerk overreaction. I'm not dropping my pledge or anything, but Unity is still the Unreal Engine 3 of smaller development teams. It gets used indiscriminately despite any shortcomings it may have, simply because it's easy to access and use. But but... Torchlight 2 can't be AAA title it uses OGRE engine and it is not any of those engines what you see in AAA games. Unity is however more modern and it comes with better tools than OGRE, which is used to made game which in your opinion is in AAA quality. But still you rise to question can Obsidian make AAA quality game using better engine.
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Only problem what I see in creating your own party is how you can fit on story if it is desinged from that viewpoint that there is only one pc character. Of course there is ways like adventure guild or if your own house is Inn then there could always (or in timely bases) NPC which you can recruit (that is to say create and take with you). But these approaches can leave tent in main story arc if there were writen something for orginal companions. Although if you can freely choose companions as Obsidian is already hinted then I would see any real story wise harm from it other than when player gets this ability to recruit new PC and how many them s/he can recruit during game. Because I don't think that player should have full retinue from start of the game and player should not have ability to use these his or her own creations as cannon fodder.
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I don't think game where player only get punished if he/she does side quest would be very fun to play. So if there is some urgency sytem like your home town needs new pump on their well or they all will die in water shortage, then there should be positive rewards in side quest which gives player a reason why he/she would do them instead rushing main quest through. I much prefer games where in start there is no real driving force except you curiosity and couple small hints about something larger. And the more you explore world more you find hints and information which finally give you some urgency to do something. But I not give absolute knockout for sytems where world lives on even if your characters spent their time in woodcutting.
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