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Elerond

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Everything posted by Elerond

  1. Just shows you what people are like, getting "angry" over an engine choice? Words fail me... and most of that anger stemming from fact that just one of the many capabilities of unity is making cartoony games for mobile devices... But I don't undestand why Unity gets so much bad rep from it, while unreal engine don't get any though it is also used to make cartoonyt games for mobile devices.
  2. I think term romance gives wrong impression what people want and I can't blame anyone from this. As romance is so over used in books, movies and games to mean something what is not and therefore many people have strong negative feelings toward that term. When I say I would like to see romance in game or that I enjoy romance in book or movie. I use term to mean what it says in dictionary.
  3. http://en.wikipedia.org/wiki/Continent Help for those who want to choose "right" continet for themselves from given options.
  4. Finland the former great republic of the yes men and now pain in the European Union ass. Or something like that if you believe in what newspapers write.
  5. I must give thanks for dlux for his/her wonderful job of keeping record of this fast growing fellowship. And also thanks for our heroic moderators who sacrifices their time to create our nice new titles.
  6. I did know that Chris is brilliant, but this is how you make legends
  7. We already have a jester of the Obsidian Order. Are multiple titles allowed? What do you guys think? I would like say no. But order may get so many members that we must.
  8. How about Rise of Nations: Rise of Legends or Rimelands: Hammer of Thor
  9. It was nice to help and fun to be appreciated on this way. This do so much good for my virtual ego Or will do some day when I get my new tittle .
  10. AAA = A colloquial adjective referring to the large budget in which video games are made, and is generally associated with a high level of quality. Game development studios that create AAA games are also known as AAA studios. So if you want AAA game you should give it about 20-100 million more money and I don't have any objections if you do .
  11. Elerond, One of the Obsidian Order Okey it is really "Elerond's real name", One of the Obsidian Order
  12. Video game romances have same appeal than romance has in books and movies, when it is writen well it can cause great narrative immersion.
  13. actually that ain't no isometric game. it's just a generic 3d perspective with a flying camera like nwn2. not sure what they gonna do with unity but they should have added a nice picture showing what they're aiming for. now this whole engine debate will cripple the enthusiasm. Isometric is a perspective and you can do it with "3d" graphics as you can do it with "2d" graphics.
  14. If you like test isometric view game which is made using Unity, then you should checkup Rimelands
  15. This is though one. I like idea about unique NPCs, but I also want rule set that is same for all. "Takes time to think, at least ten seconds" But in end game I think I would prefer if NPCs unique value comes from their writing, not from special abilities or unusual race.
  16. I would like see that stolen good are marked as stolen only if they are unique so worth can have reputation of their own. Addition to this I would like to see sytem where legimate shop keepers stop buy things from you I your reputation in town or faction drops too low and you are marked as thief, scoundrel or some other unsavory type. After that you much sell your goods on black market, where you will be cheated I you don't have good barter (or similar) skill.
  17. Mega dungeons are almost always fun, so yes to one. Killer bunny/dragon/liche/demon/tresure in end, but final counter should not be a necessarily there could be also some nice twists if player take his/her time to find out. Mega dungeons story is important, but only to tell why there is mega dungeon and why player goes there. And of course it would nice to have some narrative story inside of the dungeon but to me it's not absolute necessity. Even that I love mega dungeons and all those nice traps and puzzles what they can include, I would not like to see main game to suffer so that one can be made. Stress goal for dedicated dungeon team could be nice but I would first want to know what other options there are.
  18. Childers add vibrancy and life likeness to game world. Just same as townfolk and other npcs that stadn/run around world. Their main purpose is to make world feel more real and that there is some other life there than player. And why killable children. It is not because some psychopatic fantasy to kill children but add drama and caution. In some games civilians and children don't take damage from your or enemy attack which lowers dramatic impact which they can bring to game. Image that your party is in small town when it is attacked by bandits. Your band of adventures is full of good guys who die rather than let civilian to die. Bandits could not care less if they kill civilians and some them even prefer that. And now we can compare this scenarion in different systems. One where all civilians are immortal, both your party and bandits can use area effects, like fireball, firebomb and ice storms, because you don't risk life of those civilians that you try to protect. But in scenario where civilians can die, your party must use caution when they use their mass destruction attacks and they must do reckless attacks to stop bandits to use their wepons. So killable civilians have dramatic effects to gameplay in some cases. But why childern must also be killable? Image that second scenario but some cilivilians are unkillable childern and for example band of bandits are in middle of group of scared childern, but you know that those childern can't die and you make you mage cast fireball on middle of that mixed group of bandits and children and bandits die and children are unharmed. But if childern can die you can't employ that easy tactic or town will see you as bigger villian than they see those bandits. So for drama and more complex city fights I want killable cilvilian which includes children and I want children because their existence make world feel more real. But I would also want see reputation system which causes you to think can you kill these civilians and I would like that killing children gives you more hars penalty than killing adults. I know that in middle ages killing children was often seen as lesser crime than killing adults especially if those children were street kids, but my morality compass says other wise and so that is what I would like to see.
  19. Thiefing should least be about same what it was in PS:T, which gave you option to steal keys and other quest items from NPCs pockets so that you didn't need to do some quest for them first to acquire them. But I great would prefer Arcanum style where your master thief can steal full plate mail from dwarf who is wearing it, so that dwarf don't even notice . That was absolute hilarious moment.
  20. Killable with childkiller reputation tittle http://fallout.wikia.com/wiki/Childkiller.
  21. You should read that. Then you maybe can understand that viewpoint is not the only thing that creates immersion. Heavily narrative games like this will be, the narrative immersion is much more important. Also tactical and strategic immersion play large role, but spatial immersion is probably lower than what it would be in fp game, those who loved IE engine games and want game like them, probably don't care so much about spatial immersion than those other immersions.
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