Everything posted by Elerond
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Vampire: The Masquerade made by Obsidian?
So you don't really want a Vampire RPG. What is the point of making a game with known IP if you just change everything? Just a money grab. You don't need to change anything to make the game balanced, you need to design your game around the diverging capabilities different clans bring to the table. Refraining from pointlessly changing how the system works in the name of maximized killing capacity for everybody like Bloodlines did would be a start. I don't think you would be a good game designer. I'm sorry, what? The changed disciplines in Bloodlines were a ****ing travesty, not to mention the gaping plothole it caused (namely that in-universe, pretty much every fledgling with Obfuscate 3 can replicate the "I am Nines Rodriguez" trick, thus making his appearance at the dead Primogen's estate an extremely flimsy casus belli). Bloodlines was a decent game (and more importantly, it worked as a horror rpg), but a good Vampire adaptation it ain't. I get that you're a fussy cat but you must understand that tabletop doesn't translate well to video game. Asking for it just shows a lack of understanding of game development and the limitations of production and the medium. *cough* InXile seems to think otherwise. Maybe you've heard of this cool new game called Torment: Tides of Numenera? But I'm sure your game designer experience and insight is much more valuable than theirs. You mean that game in which they changes how some of the core mechanics of P&P version work because they didn't find way to make them work in CRPG environment?
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Vampire: The Masquerade made by Obsidian?
in a multiplayer game, balance is making all character types equaly combat proficient. in a single player rpg, balance is making all character builds able to reach the end of the game without hitting a wall that says "oh, you do not have X points on that skill? sorry, roll a new character and try again" Like for example Wasteland 2 that seems to suffer quite much from syndromes "Oh you have wrong build though luck to you" and "Oh you have right build there is no challenge for you" when you add fact that it is also quite buggy and suffers from performance and stability issues, I would not necessary take it as example how I want future RPGs to look. This is not to say that Obsidian's games don't have issues, but that there is no perfect game maker or game and that is strengths of the games that make them memorable and enjoyable not their weaknesses. Also I would not mind to see Vampire game from Obsidian, inXile, or both, because I think they both are great. Although if I had to choose I probably would choose Obsidian as their proven track record for heavily story focused games is much more impressive than inXile's. To clear the point: Balance matters, even in single player games, but how, where and why depends on fully on game, genre and personal preferences. There is no perfect game, no perfect developer, no game without weaknesses. Game's strengths play much bigger role in how enjoyable and memorable they are than their weaknesses. I want new Vampire game. I think both inXile and Obsidian are great studios, but I favor Obsidian bit more because of their history.
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The current refugee wave in Europe
Most meaningful difference is that Saudi Arabia keeps their barbaric acts inside of their own country where ISIS constantly tries to/does conquer new areas which population they force to follow their laws or enslave/kill. Also they aren't willing to peacefully go exist with other nations but actively seek to get people do terrorist attacks in them and their citizens to join ranks of ISIS. Which are things that cause problems (like trade disrupts, refugees, rising opposition for their leaders, etc.) to other nations, which means that other nations can't just ignore them and do public theater of condemn their laws and actions in public speeches but actually doing nothing to stop them.
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The current refugee wave in Europe
That isn't sound strategy it is better to be ally some of those that you don't like and enemy for some and make them fight each other. As it is much cheaper. And if your ally starts to become too strong and starts to behave so that negatives out weight positives then just change support from them to their enemies. Roman's already prove that dived and conquer is excellent strategy to control areas that you don't care.
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Starting with other characters still brings my rogue out of stealth
When combat start enemy awareness seems to jump up which often means that if your rogue (or any other character you want to keep in stealth) is close to enemies and don't have high sneak (compared to enemy level), enemies will spot them nearly instantaneously after combat begins.
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Paradox Interactive Acquires White Wolf Publishing
As there are at least three games that Obsidian is currently working on and every single one of them has different lead designer, so I would say that company size of Obsidian has at least three such people in their employment. EDIT: I would also say that people fear too much balancing especially when it comes to games that use existing system instead of one that is designed by Obsidian (Sawyer and co.). Because with existing systems time is not usually spent in balancing/designing system but designing game around that system.
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Something that really bothers me about POE
That is system that Obsidian decided early on that they don't want to have in PoE, so I think that you may be out of luck.
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Paradox Interactive Acquires White Wolf Publishing
Bloodlines' beginning is quite buggy without patches, which can hinder quite much how enjoyable one's experience to play the game is. I think that you meant VtM: Bloodlines, but to be on the safe side. VtM itself is system that needs good game master and hopefully character players that are into storytelling systems and whose humor and style you loe as otherwise gaming sessions can become bit boring as its mechanics aren't that exciting.
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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
http://elpais.com/elpais/2015/10/27/inenglish/1445948093_804967.html
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Democrat Presidential Debate
EU's cloud service providers probably sent their regards, as this probably means that new safe harbor deal becomes even harder.
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Update 2.03 Beta is Live on Steam
Good thing I beat the Adra Dragon before this patch then, because I have no idea what kind of strategy I'd use with all those immunities. Chanter summon cheese will probably still work, if one looks easy tactic to win that fight, although it is quite time consuming.
- Wasteland 2
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The Funny Things Thread
Darth Vader supporter Chewbacca arrested in Ukraine
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White March Part 2 Companion appears to be a female Aumaua
I think Deadfire Archipelago should have both types of Aumaua as those southern areas are where Aumaua originally come before they fought series of wars in north to conquer territories there. So even though other races mainly categorize Aumaua in island folk that lives in south and coastal folk that lives in north, I would think that there quite much interaction between those two groups as they both are seafarers and seem to prefer Aumaua only/majority communities. But of course this is just guess that is mostly based on Kana's stories and bit of lore sources, as otherwise current lore sources don't really give us much to go on (as most of specific lore parts are about Dyrwood and areas surrounding it).
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White March Part 2 Companion appears to be a female Aumaua
She's a Coastal Aumaua (blue skin), so she should be from Rauatai too. She could be anywhere, as you can find members of every race in every territory. Like for example she could be from the Aedyran Empire, which has large Coastal Aumaua population (10% of total population) or she could be from Deadfire Archipelago which is another territory with Aumaua majority (in my understanding). I would even go so far that it would be bit cop out if their other Aumaua character would also be from Rauatai as it is quite far away and has quite little interaction with Dyrwood or areas surrounding it (at least that is impression that I have got).
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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
In Japan comic from popular cartoonist has been pulled because of online rage and political correctness. http://ajw.asahi.com/article/behind_news/social_affairs/AJ201510250026
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PoE sells 500K units
Not to bright pun aimed ad personam. There are clear standards to decide objectively if the game was successful. Taking budget in to consideration 500.000 units sold is not a success for PoE. How do you know that? I don't have much stake in the *argument.* Of course, I *want* PoE to have done well in terms of sales and sustainability, but the argument of whether it has or not isn't particularly important to me. I figure if it has, we'll know by what Obsidian *does.* However, from the point of view of folks saying 500k is a success or a failure in light of budgeting, how do people know? We can't tell if Poe was a success, but we can compare it to the competition. And we know that Wasteland 2 managed similar numbers despite lower KS budget, smaller names and worse reception. And longer time to sell the game and lower price, with additional press coverage by console release and DC release. And even then Wasteland 2 steamspy's estimated numbers for it are 50k lower than PoE's. Meaning that it is quite safe to say that PoE has sold more copies in shorter period of time and with higher price than Wasteland 2, but do that mean that PoE or Wasteland 2 is a success or failure? Answer depend wholly on how individual defines failure or success.
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Democrat Presidential Debate
At this point, I'm probably voting for someone outside of the parties myself. Unfortunately most folks will just blindly for red or blue, regardless of who wins the primary. It would be astonishing if people decided to flee the two party system in droves. But the fact that people basically vote for two parties is only due to the electoral systems used, where the "winner takes it all" (and in the case of a presidential election, you can only have one winner, but you could for example have transferrable votes...). There is no point in voting for a third, smaller party, because you're only taking away votes from the one of the two big sides you're closest to. That is, if you feel it doesn't matter which of the big sides win you could of course vote for a third party. Sadly, this will likely not result in you getting any representation at all for your opinions. You should really not call it two-party system, but "simple plurality FPTP" which is the actual system making people vote for two parties only. Compared to our superior scando-system, where everyone is invited to take part in the concensus, the anglos in UK and US have zero tolerance for giving people who do not win in a winner takes it all-environment any political power. You just need to convince them that being a loser is ok. But at least US has system in presidential elections where one can be winner even if they don't get majority of popular votes. So all is not lost for non-popular kids
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PoE sells 500K units
It is easy for PoE to be successful project for Obsidian as their minimum goal was to get so much sales that they can fund expansion from their own pockets. Of course I can't say for sure that it has already achieved that point, but I would bet on that option if such was possible. But otherwise everybody is free to determine when the think something is successful or not, as success for one is failure to another that is just life and different perspectives and aspirations that people have. Like for example one thinks they are successful if they finish a marathon and another thinks that they have failed when they win the race but failed to make record time.
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Pillars of balancing
If it's Advanced D&D 2nd Edition: Weapon 1: does 1d4 +6 + 1d4 = 7-10 + 1-4 electrical damage. Provided the target isn't under the effect of some form of protection from electricity, this would give you a number between 8 and 14, or 11 on average. Weapon 2: You can only do more than one attack every round if you are a fighter and if you are at least level 13. According to the "Dungeons & Dragons Rules Cyclopedia" you have to hit 2 on your Attack roll (after modifiers) to preform more than one attack: And game system in question is IE games' (or more accurately Baldur's Gate's) version of AD&D (which is D&D where anyother version of D&D is D&D IMO) It don't have all the same rules as P&P version. And it is version that we have talked about. It seems to me that you math has failed
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Pillars of balancing
A percentage is always a percentage "of something". What times, in seconds, do these percentages result in. That's what I want to know. Isn't higher base damage always better than lower base damage? How do I calculate my action speed in seconds? I assume you are omitting "...vs the enemy in question"? Because you have things various damage multipliers that take effect vs a different combination of enemy. My point this whole time is that the game's interface doesn't provide an easy way to calculate your damage and speed and decide what weapon is better. Lets take for example D&D you have weapon that does 1D4+6 + 1d4 lightning damage and gives +6 Thac0 and you have weapon that does 2d4+4 and gives +1 attack and your character has at base attack number is 3/2 so which of this weapons does averagely more damage in combat round. In PoE to calculate which of two same weapons is better you don't need to know what is base attack speed (although I have complained that obsidian should give weapon and action speeds in seconds instead of just categorizing them in fast/normal/slow/very slow [which tell how many frames action animation will use, there has been calculation what those frame amounts are, but as Obsidian has made quite lot changes after those were done which means I am not sure if they are correct anymore I will not list them]) With higher base damage I meant to compare two weapons with same DPS (one with higher base damage and one that is faster)
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Pillars of balancing
+27% to action speed increases your character's DPS +27% -20% to recovery time increases your recovery time 20% and as base your action is split 50/50 between attack and recovery, which means that it decreases your DPS 10% +25% to damage increases your DPS 25%. 1.2x attack speed multiplier increases your DPS 10% because of that 50/50 split between attack and recovery time. +3 to movement speed adds +3 to characters movement speed which make them move faster from point a to point b in combat mode, it don't effect action speed anyway. Also higher base damage is better against high DR enemies. High action speed gives you more ability get more on hit effects (like DR reduction, stun, graze to hit, hit to critical), which usually make it more effective choice against enemies with low DR. And only thing that you need to calculate is which weapon gives you higher DPS increase..
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PoE sells 500K units
Wrong, this isnt typical publisher/developer relationship that you have in video game development, where publisher finances the project and owns the rights to the franchise and therefore takes the money. Paradox is more of a distributor in this case and Obsidian is the one calling the shots. That is true, but as distributor they get money first and then they pay for those whose products they distribute, that is just what distributors do, in other words it is distributor's job to sell product for stores that sell it to actual customers and handle money transactions so that producers of products and focus on their job, which is to make the products, distributors take cut from sale price to fund their operation, but it also cost for product maker to hire people do the job that distributor does and distributors can usually offer their services cheaper than what hiring people would cost as they usually serve multiple companies same time, which gives them ability to offer cheaper services for singular companies and additionally they usually can also offer already established connections with sellers, international connections to services needed (like translations, multi language customer services, storage spaces for physical goods, established delivery contracts, etc.). So in short, Paradox is mostly distributor for PoE, but they take cut from sale price, but there is also reasons why Obsidian made deal with them.
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Star Wars Episode 7 Thread
J.J. Abrams and Disney behind don't rise my hopes very high, as they are both parties that focus more in making films marketable than great. But there are die hard Star Wars fans in the production team, that have spoken promising things about the movie so I do have some hope left in me.
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Pillars of balancing
It is also similarly blatantly obvious in PoE that superb weapons are better than exceptional, fine and normal weapons. In PoE's damage bonus from quality enchantment already calculated in description, where in IE games you actually need to do the math by yourself (but as damages are smaller and damage bonuses are integers the math isn't that hard for one hit, but math becomes more complex when weapon gives character additional attacks then its much harder to tell how much damage character can do in one combat round, especially in late game where your character can achieve maximum number of attacks per combat round). And most difficult math in PoE is lash damage because it is calculated as it is. But other wise you usually don't need to do any maths only look if weapon has additional damage multiplier (like from slaying enchantment).