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Elerond

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Everything posted by Elerond

  1. Interview don't seem to be very political, only political views Jennifer Lawrence express in it are that she was raised to vote republicans, but currently she can't do that as she disagrees with GOP in some issues (mostly what consist women basic rights) that she feels strongly about and she thinks that Trump would make very bad president. So I am agreement with Bruce that interview in question isn't very political and those political views that there are, are quite mild. At least for american political debate.
  2. If you have it in your inventory it'll be used automatically. You don't have to (and can't, as far as i'm aware) brake it manually. If you really want to scrap them you need to drop them to ground from you inventory and then you can use settlement mode to scrap them. But as said previous posters game will automatically break junk items that are in your inventory or in settlements storage when you build something that need resource that said junk item gives.
  3. Full upgraded Dogmeat is best friend that wasteland wanderer can have.
  4. Impressions so far: Story is typical Bethesda story, so it mainly works as explanation than motivation why player's characters is where they are and why that player finds are there. Voice acting is so far best that I have seen in Bethesda's Fallouts or Elder Scrolls games. Sound track is quite disappointment so far. Classical music radio is Ok, but Crystal city radio is just weak so far, mostly because of cringeworthy speaks with middle of songs that repeat often make it painful to listen (even force than similar radio station in Fallout 3) It continues Bethesda's tradition of walking simulators, exploration is addictive like it always is in this kind Behesda's games. Base building is mainly tool that gives player ability to something with all the junk they anyway collect. So far I haven't seen any deepness in it, so far it has been just increasing numbers with no need to think if what you are building actually works. Role playing has made to be nearly non-existent. In conversations you have mostly option to be sarcastic, yes/no man or ask more information. But in some conversation there are bit more nuanced options. But I would say that even Elder Scrolls' old pick conversation topic system felt more interactive than this. Character development system is build around SPECIAL attributes and perks. In beginning you get 21 points to put in attributes and then when you get level you get one point that you can but in attributes or perks. Attributes tell mostly how good you are in things and perks unlock special abilities, like pick locking, hacking, crafting. Although perks also give damage, health, carry capacity, find more stuff, etc. bonuses. Perk UI is quite awful. There are some bit more interesting perks like high level charisma perks that give you option to pacify enemies that are lower level than you character. Game seems to run smoothly enough. Brotherhood of Steel seems to again be the good guys without nuance Minutemen don't seem to live for their name Power armor use has been tied to resource management mini game. But made even more powerful than what it has been in past and it has it own HUD that which is quite nice touch Fatman is back sadly, and if you die in mysterious explosion it probably because raider shoot you with fatman. There seems to be also mines that don't appear again if you die on them and come back after the load. Close combat enemies are made to be annoying jumpers, probably to force player to use close combat weapons against them Bethesda seems to learn bit from Fallout 3 and Fallout 4's world is not as full of critters and critters don't seem to respawn or their respawn rate is very low. Textures and animations are Bethesda quality if you compare them to other games (even open world games) out there, but they are better than what they have been in any of their previous open world games. Final verdict: Playable, addictive, poor rpg, hiking simulator, excellent exploration, combat isn't noteworthy.
  5. If you're talking about Blood Legacy then that's not true. Yeah, as in Blood Legacy and Defiance Bay missions (there is several) that include rescuing a person there is possibility to rescue them. Also in White March you are able to rescue people from the burning building, you also can rescue the man in Raedric's Keep, child, treasure hunters and spy in Twin Elms. I can't think any other quests where you go to rescue someone and I can't think single quest where there isn't option to rescue individual that you go to rescue.
  6. Beringer California 2014 (Cabernet Sauvignon) Baileys The Original Irish Cream Köstriker Schwarzbier
  7. They have different over all system architectures. Which causes that some things are easier to do or work better on one system than another. And if you design game systems first one system in mind and then port them to another system that another system may suffer from this decision as even if it had more processing power than system which game was first designed for game don't necessary is able to use that power that well as it is designed to take advantage of that less powerful systems advantages. You can see this in many PC ports of the console games that have performance issues in machines that are multiple times more powerful than systems that games were originally designed.
  8. If we look epicness of overall story arc in Lord of the Rings and Pillars of Eternity, we see that they are quite similar. 1. There is disagreement in divine order (in PoE gods have some disagreements and in LotR Valar have some disagreements), these disagreements are the original force that has pushed everything that happens to happen (although in PoE things are bit muddier, because of nature of gods and so). 2. One side of disagreement has player in the shadows that has favor of someone/someones in divine order, who play power game to strengthen cause of their patron. 3. There are elements in play that put current order of things in peril (War in LotR and Waidwen's Legacy in PoE) 4. Main protagonist is one that comes in play by change and heritage 5. 6. In both tale motivation behind protagonist is personal. (In LotR Frodo first need to seek help against things that hunt him [or more accurately what he possess] and then it changes to want to do the right thing (and that he don't want to give up the ring), in PoE protagonist is motivated first by curiosity and worry of what happened to them and then motivation changes bit more complex by player choices that make every player's protagonist's motivation at least somewhat different from each other) 7. In both tales there are adventures, twists, dangers etc. that protagonist needs to face. In case of LotR story is not fully focused on main protagonist as it is multi character story which gives reader much larger perspective on what is happening all around. Which is why we know about things like the war (at least humans part in it), Saruman's betrayal and etc. so much. If story had only followed Frodo then we would know much less on the peril that current order of things faces. We would have quite little personal touch to the war and the desperation it causes and heroism that it inspires. Or we wouldn't see the magnitude of Saruman's actions and destruction that they have caused. This things make the story feel more powerful but they don't actually add the epicness to it. In PoE we see only glimpses of devastation and desperation that Waidwen's Legacy has caused, but we don't feel those by ourselves because that devastation and desperation don't touch directly to our protagonist so it's all filtered by people who we hear about them, which softens the blow so much that we are able to make it background noise that don't need our immediate attention, similar effect how we filter news from war zones, disaster areas and such in real life. This approach don't make PoE any less epic story, but impact how those parts of story effect us isn't as direct and personal.
  9. On big review sites I don't see this to be the case.
  10. Harrison Ford don't publicly criticize movies that he acts in, as he see that it is his obligation as an actor to support the films that he is in. So if Ford doesn't like the movie you probably will not hear about it from him.
  11. I would say that tone that PoE has is somewhat complex. It is high fantasy setting, as it has lots of magic, heroes, gods that interfere people's business, it has multitude of races, there are lots of fantastic creatures in the world, magic is part of society. Setting has darker tones, as it sets in land that still recovers from taxing war and it faces several crises, from which Waidwen's legacy is worst because its hits children from every social class and it cause is unknown which causes people seeking answers and blame everywhere around them. Because war was fought against entity that people believe to be one of their gods and that entity was destroyed in final battle of the war and god that entity said he is has been silent after said war, which has caused crisis of faith, which lead to cleansing of faith by people hunting and killing followers of said god. War and these cleansings have lead partial power vacuum that is filled by several new comers that want to have political power in Dyrwood, which of course has lead to some fighting between these new power groups. And of course recovering from war has caused economical crisis which is not helped by aforementioned crises. Economical crisis has caused increased of poverty, shortage of foods, decreased security of the roads, increase of criminal activity. These crises have different impact on different communities, like for example Gilded Vale is in worst condition of the all the communities that player can visit, it suffered greatly because of the war and it had major temple for Eothas (earlier mentioned god that is believed to be god and whose followers were hunted and killed) and with large number of followers for said god. It is also been hit very hard by Waidwen's legacy and increased banditry has made its ability to recover very poor. This desperate times have lead current lord of the area become very harsh with his punishments to criminals and other people that he don't like. Defiance Bay in other hand has much less of that feeling of desperation that Gilded Vale has, there war and it legacies don't cast so deep shadows and it has started to recover and build up. But there is rising tensions between those above mention new players in political field and of course there are outside powers in play that want take advantage from their weak position. And of course Waidwen's legacy causes some desperation even though situation isn't as bad as it is in Gilded Vale. And then there are Dyrford and Twin Elms that are communities that don't suffer as much from previously mentioned crises, but they have some of their own and of course those main crises have been felt even though their effects aren't as direct and blooming. And of course there is murder, greed, scheming, kith sacrifices, horrid science experiments, mad men etc. that give setting darker edge. But on lighter side there is quite lot humor (which tone I would say drying than what you for example find from Bioware's games), there is heroism, self sacrificing, moments of selfness, constant hope for better future, rescuing innocents, killing villains, co-existing with non-kith races, etc. And then everything is made grey by making some dark actions to lead lighter and more hopeful events and some light actions to lead more desperation and destruction. And end results is melancholic (like Infinitron said), bit hopeful and somewhat satisfying but also somewhat wanting more and able to make things even better (or worse). I also would say that it isn't any darker than for example Baldur's Gate or Baldur's Gate II, but how bad things are told to player is bit more hard hitting and because of the dry tone of the humor that darkness goes much more rarely fully in background than what it does in BGs. In my opinion setting isn't too dark or too light to story that it tries to tell and it works for my tastes so from poll options I would choose just right. I would say that humor isn't necessary absolutely what i would like best, but mostly it works for me. In end I would like have bit more ability to impact world and how it will advance and some cases I would had liked to have bit different result options as now they were in some cases just bad, bad and badder in my opinion. But overall story and the setting was quite satisfying.
  12. But we didn't even got to opinions phase of debate as we didn't even find out how you define word math
  13. It isn't opinion it is my definition for math and definition (definitions aren't opinions but information how one means with words that they use) that is generally accepted for it (meaning that it is definition that most dictionaries give for that word). You can see that I have stated my definitions for math several times during this discussion. And formed my post using that definition. You haven't yet defined what you mean with word math (short from mathematics? or something else), so I assumed first that you don't oppose my definition, but that don't seem to be the case, so it is quite hard to speak to you about this subject as we don't seem to have common words that we could use as we both seem to use now same words to mean different things. But as long as you don't define what you mean by math I can't accept your statement that I think that Math don't exist because I am Elf (name or nationality? I don't know) that relies on magic.
  14. I think you need some magic to actually understand what math is, but everybody is free to defined words as they want, but don't be surprised if other people don't know what you mean. I provided 2 links to articles that fully discuss what you claim to be "magic" I respectfully disagree with your point of view on Math. You won't change my mind but I'm also trying to get back on topic. Agree to disagree? Definition of mathematics is the study of the measurement, properties, and relationships of quantities and sets, using numbers and symbols. Links that you provided didn't change that they spoke more how things study in mathematics aren't necessary inventions of humans but things that have always existed in universe, but that don't change definition of mathematics. Like for example meaning of geology didn't change when people realized that world isn't actually flat, but sphere. As I have said you can define math in anyway you want, but I will probably will continue to correct if people try to claim that I have something else than what I have said.
  15. I think you need some magic to actually understand what math is, but everybody is free to defined words as they want, but don't be surprised if other people don't know what you mean.
  16. I think that in case of PoE Josh and others have mostly referred them as flags. But you need to have some sort flagging/keyword system in place if want to have effects/checks/etc. that have conditions on them depending on some specific status in the game. I would guess that they haven't really talked about such system because it's behind the hood mechanic that as itself shouldn't matter for player, but only effects that it has. But I think that "Not communicated well to player" means that game does poor job to indicate what things are effected by keywords system. Like for example there is no straightforward way to tell for sure if something does poison damage or not, but to read trough its description to find out that such is the case. Which makes it harder to know what things don't work against one with poison immunity or such.
  17. Keyword system is already existing system, which they haven't used that much (repeating what Josh said) It seem to be flagging system where you can give keyword flag for things and then you can use that flag to for example to give immunities for other things for that first thing. So for example slicken could have keyword "Ground Attack" (again repeating Josh) and then some monster could have immunity to every attack that has keyword "Ground Attack" attached to them. They have already used this system with for example poison (again repeating Josh) and by giving poison immunities to monsters and npc (DoC for example).
  18. Even though this goes again off topic I had to say that mathematics don't exist, it isn't abstract it isn't a phenomenon in universe, but study of things that exists, that are abstract and phenomenons in universe. It seeks ways to model, quantity, count, describe, etc. those said things. What we call math or mathematics is human collected knowledge of all humans about things that has been studied in field of mathematics and continuous study of things. Mathematics is same as philosophy (study of the general and fundamental nature of reality, existence, knowledge, values, reason, mind, and language), physics (study of matter and its motion through space and time, along with related concepts such as energy and force), history (study of the past, particularly how it relates to humans), geology (study of solid Earth, the rocks of which it is composed, and the processes by which they change), etc. studies that study universe, its phenomenons, behaviors, etc. and seek ways to model, abstract, quantity, predict, etc. those things. In other words they are names for sciences that study things that exists, have existed, will exists and try to explain, quantify, predict, model etc. those things. And what comes to subject are axioms, models, constants that are used in field of mathematics invented or found don't change mathematics from field of science to natural/social/abstract phenomenon. Meaning that if we don't necessary want change meaning of words mathematics or names of other sciences they are just terms that describe certain study in certain field. And if we keep original meaning of those words then we most likely come in conclusion that if there exist study of something then there probably need to be someone that studies that something. But if we widen meaning of names of sciences such that they started to exists when things that they study started to exist then we can come back to original quarrel that started this off topic and say that algorithms have then existed from beginning of universe (and probably earlier) as we can use algorithms to model most of the phenomenons that happen in universe so we can come to conclusion that those phenomenons work according to some algorithm. So words are words they don't really mean anything but we use them to describe certain things and then we can use same words to mean some other absolute different thing if we just want to confuse each others so that we can use those same words instead of needing to find new words to describe that different thing. So please try to be specific what is the thing that you mean so that people that have different opinion what certain words means can know what you are talking about if it is important to you that those people know what you are talking about.
  19. Interesting who or what you think studied topics like quantity (numbers), structure, space and/or change at that point of time?
  20. Hard to say. Mathematics is study of such topics as quantity (numbers), structure, space and change. Algorithms, as I already said in my previous post, means a set of rules for solving a problem in a finite number of steps. Because question which is older comes to how we define when one has come to exists from instinctual behavior of an organism.
  21. Algorithm means a set of rules for solving a problem in a finite number of steps and it means same in mathematics and computer science (including programming). Mathematics and programming are different things, even though there are cases where they cross in same territory, like for example program can uses mathematical algorithms to solve a problem or one uses mathematics to prove that program works as intended. Algorithms ancient term, because it means quite general thing (solving a problem using same step-by-step process every time) that even people that lived in ancient times could think up. Algorithms is actually just fancy word for such things like for example food recipe.
  22. If there is lore reason behind immunities or lack of immunities then most of those come with new patch and they aren't made public at least yet. So everybody's explanation for them is as good as any other until if ever Obsidian decides to update their official public lore for the game. And I would say that Crucis guess is probably right why Devil of Caroc don't have same immunities as other animats/vessels as they would probably make her too good compared to other companions.
  23. In my opinion this change is bad, as it don't make game better in any way. It don't make combat more interesting, it don't remove ridiculousness from the combat, it don't bring tactical or strategical challenges that are actually anyway meaningful. Immunities also lower amount of build and party variations that are viable. But on other hand immunities are cheap way to add new challenges in gameplay as they at first may force player to find new way to deal certain enemy or they remove common/popular way to deal with them. But I personally would prefer system to reward for roleplaying instead of trying to force players hand. And for me the worst thing in this latest change is that it makes me less keen to play PoE again.
  24. If you mean by modern 16th century, then yes rapier and dagger style is modern, but if you mean that it invented in 1900+ then you should look actual rapier fighting manuals and other sources from 16th century which actually show and tell that such style was used and it was common within civilians (and as second video tells they were nearly non-existent combination on battlefields). Second video is actually made by person that who has schooled in historical European martial arts. Also vikings and teutonic knights didn't really fight as viking era ended about 100 years before foundation of Teutonic Order. It should also noted that swords which we call longswords, didn't come to use until 14th century, so it is quite true that they weren't common weapon during viking era.
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