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Vicarius

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About Vicarius

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  1. Yes, but who set that context... "A system that separates the two would be more logical and elegant." - Vicarius "I just feel logically combat performance and personality shouldn't be so closely tied." - Vicarius The reason this became an argument against the logic of an alternate system is because you began by arguing against the logic of the existing system. It's the context you set. Maybe instead of starting out by claiming the PoE system isn't logical, you could have instead cited some examples that fit your personal playstyle. Because that's really what this is about, your
  2. I can be considered intelligent in a few areas of expertise, this does not make me a renaissance man. I could even be considered mighty in a few areas, I am certainly not intimidating. Attributes in life are not blanket allowances. I don't mind peoples opinions on an alternate system but trying to argue against the logic of such a sytem is a bit disengenous. As much as I love conversation and alternate solutions, I dislike even more sacrificing combat ability for the sake of conversation. It binds me to a few classes as a lead character because I just cannot roll a combat flawed character
  3. Have you ever read, "The Art of War," by Sun Tzu? Cause there's this quote about "knowing yourself" that pretty much logically concludes the opposite. Yeah but that is on a macro or strategic/operational level. It has little to do with how well person can swing a sword. Have a look at boxing or mma world champions over the last 10 years. Nobody would say they all are equally capable socially. Although it could be argued most rolled 3's. haha Well I hate to break it to ya, but Sun Tzu wrote this some 2,000 years about (500 BC era), and statues of him literally have him wearing a sw
  4. Have you ever read, "The Art of War," by Sun Tzu? Cause there's this quote about "knowing yourself" that pretty much logically concludes the opposite. Yeah but that is on a macro or strategic/operational level. It has little to do with how well person can swing a sword. Have a look at boxing or mma world champions over the last 10 years. Nobody would say they all are equally capable socially. Although it could be argued most rolled 3's. haha
  5. I had my issues with PST as well!! I think some are misunderstanding what I'm saying here. I enjoy most the tweaking of and resultant performance of a character and party. I will not make concessions in a character to allow for dialog. The problem with this is that I love additional dialog and choices as well!! If the two were separated from each other I would be happy. I do not want to have all dialog options available, this isn't what I mean by "a perfect character in my mind". I just feel logically combat performance and personality shouldn't be so closely tied. An alternate skill syste
  6. lol I have considered this but then the character would be flawed again in a different way, too powerful.
  7. This may be your problem. As I said in my post that rogue would certainly not reach it's full potential so it is flawed. To answer your question, I am saying it's flawed and I wouldn't enjoy playing it. This may be your problem. Also this bears repeating. The vast majority of alternate solutions are tied to INT and RES unless you play an aggressive character and use the MIG solutions. BTW all players play the game in their own way. In that sense all players have their own "problems". I just can't bring myself to play a character I know is flawed. I know many people ar
  8. I have played this game to L11'ish atleast 5 times on potd and I never finish. I'm actually rerolling again as news of new patches circulate. Don't misunderstand me, I love the game. I have personal issues and never finish because I always come up with a better or more enjoyable way of doing things and reroll the entire party. I know I can swap in members and create companions etc. It's just the way I am, everything has to be perfect in my mind. What really troubles me is creating a lead character for dialog options and the severe limitations it imposes. Dialog largly comes down to resolve
  9. Ranger is actually both tank and single target dps (when build and used properly with pet) which fills a very unique roll. My boar has only needed a deflection buff a few times and Im L11 playing a potd run right now. Give him Borresaine early and the proper buffs and you have a single target controlling/dps machine. He's just a bit boring, he coul duse some inherent (not talents) things to do that integrate tactically to different situations. I would suggest 2 tanks (the right pet works here), 1 off tank/dps, 1 rogue, 1 wiz/dru, 1 cleric
  10. Try this guide out. You don't always have to min max to the extreme of some of these builds but the ideas are solid. Enjoy Character creation and development guide. http://steamcommunity.com/sharedfiles/filedetails/?id=416939844
  11. There are 3 answers to this question 1. Why on earth would you build a paladin with low resolve? He is front line, he is melee, he is your tank. You will just be wasting ability points on other attributes that will not enhance the paladins strengths. You will build a weak paladin (especially on POTD) 2. A dps fighter will wipe the floor with a paladin, they can dump int and they have access to abilities to choose from at level up greatly increase dps. Alll melee classes will out dps a paladin. If you wanted a dps tank build a fighter 3. So the paladins strengths are tanking and buf
  12. You're exactly right. Faith and Conviction saves the day. Having another Pally with reinforcing exhortation makes it even better. You don't even need might because 2 handers and offensive talents will do plenty of damage against high DR. My dps off tank pally uses these stats: Moon Godlike - Blade of Endless paths or Tidefall + Firebrand gloves, (currently using superb unique light armor) M - 10 C - 10 D - 18 P - 15 (you could 18 this with interrupting blows) I - 15 R - 10 Offensive Talents: Weapon focus Two handed style Apprentice sneak attacks Sworn enemy Savage attacks
  13. The engagement system is broken. In reality it doesn't do much at all. It does create awkward senseless situations that gives the game an unrefined feel. 1. The way it steers a character into another feels awful when playing. If you have a gap in your line and the enemy is trying to run through it can't because it gets steered into engagement. Hinders the enemy AI in this case and makes the game easier. Happens even if your back is facing the gap which is totally silly. 2. The way your character, after getting a command to attack, sometimes will not enegage an enemy that has reach att
  14. I play on potd. I have the game switch to slow. I only auto-pause on combat start, target destroyed, hidden object found. I find the AI settings largely useless so I still pause often to issue orders. Overall the combat, while enjoyable, still feels spammy like the pacing is off in some strange way. I think I would prefer less encounters overall but longer more complex individual encounters.
  15. I don't like dumping con to 3 generally and certainly wouldn't do it on potd. You can probably get away with it but it's really not needed. I build my potd wizards (and priests) like this: Wiz (arbalest and summoned pike) M - 15 C - 10 D - 15 P - 15 I - 18 R - 5 (2 or 3 this if you wish, I think 5 looks better) My current potd run I use 2 Paladins and it's working great. One as party leader and another as tanky-dps/support. Zealous focus and zealous endurance. Reinforcing exhortation when needed which isn't often. No need for defensive talents except maybe beefing up saving t
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