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Everything posted by Sensuki
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hahaha u r kidding rite?
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This is pretty good for $320 shipped. Thinking of getting one (overclocks to 120Hz as well) http://www.ebay.com/itm/27-QNIX-QX2710-Evolution-2-ll-2560x1440-WQHD-Samsung-PLS-Monitor-Matt-Screen-/130868312541
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I'm just saying it's annoying compared to pretty much every other forum out there.
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Yep, but then you don't get access to any ease of use features. The way it was set up last year around September was better.
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I don't like the like button, I never use it and I also really dislike the posting code. Instead of the normal way of posting I now have to switch to the pure code method to respond on the forum the way I am used to from the last 13 years I've been using internet forums and I don't have access to any of the ease of use features (bold, italic etc). This is really frustrating.
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Irenicus Dungeon was good... The first time you played the game Because it gave you that sense of OMFG YES I AM OUT but yeah on replays ... I think a lot of people would just give up before they got outside.
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Some wild screenshots appeared!
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Waterfall area still hasn't had it's full paint-over I don't think? Unless they are not going to add moss/etc back to the bridges. -
Cool thanks for the reply. Hopefully George Ziets gets his area design wish
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- project eternity
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Some wild screenshots appeared!
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The shadow of the guy with the shield isn't attached to his leg properly, it's kind of floating. But yeah nice to see the character models closeup. Looking pretty good The interior shop area looks fantastic as well. Will stuff like birds, insects, bees etc be 3D animations or 2D animations? -
Just because I'm bored. https://vine.co/v/hzA9pUt97de Steve Weatherly, Tim Cain, Jorge Salgado, Polina Hristova, Kazunori Aruga, Sean Dunny, Hector Espinoza ?
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- project eternity
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Welcome back. A rehiring and a 'promotion' - nice work What format are you guys planning to use for Production? Sprints? or some other method?
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You are misinterpreting. The design in the demo does feature some logical steps away from the first design in terms of layout. The discussion was about the placement of the elements not the UI itself, which just uses default Unity buttons. Chris said in the video that the demo was "the latest build" but Josh contradicted it in another forum.
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Solo Class
Sensuki replied to Nirgal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's not they've mentioned that before. -
I on the other hand never used summons in BG really. I think Summon Planetar and Summon Dark Planetar in Throne of Bhaal, otherwise I didn't bother. Even those weren't very good vs high level casters or Dragons, who would just cast wail of the banshee straight away.
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Magical cloaks could still be a thing, just keep their effects relatively minor and it's fine, then it's just a matter of flavour / color.
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The other new designer
Sensuki replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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I remain puzzled by this viewpoint. Once you know what your characters look like, how much time do you spend staring at them? I'll bet almost none. The only time they are of interest is when you need to select one of them to perform an action. The small icons should be more than enough for that purpose. What I imagine will happen is that larger views of the portraits will be used during conversations and when looking at your character information. It's quite simple really. I prefer the screen real estate that Baldur's Gate, Icewind Dale and World of Xeen used for portraits than Icewind Dale 2.
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Project Eternity @ Rezzed
Sensuki replied to Zed's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Easthaven in Peace off the top of my head. May be wrong.