Everything posted by Sensuki
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
- Update #54: Art Update - Work IS in Progress!
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
-
Okay so High Quality Video has been covered, what about High Quality audio?
Not really, it really depends on the quality of the rip. Usually if I play a Redbook quality file and an mp3 there's an immediate difference. Dynamics and Impact are usually big giveaways. I use a moderately decent setup compared to the average PC gamer Creative Professional EMU 0404 > (couple of dedicated headphone amps, have 2 diff ones) > Sennheiser HD650s
-
Okay so High Quality Video has been covered, what about High Quality audio?
Are you guys going to consider doing a HQ sound pack for the music, character voices and environmental audio? Most games use fairly compressed audio files to my knowledge, would it be possible to also include the sound files in an uncompressed format, say as a download where you just paste them over the top of the uncompressed sound files? http://docs.unity3d.com/Documentation/Manual/AudioFiles.html Looking at this it seems possible I think since Unity supports uncompressed WAV.
- Update #54: Art Update - Work IS in Progress!
- Update #54: Art Update - Work IS in Progress!
- Update #54: Art Update - Work IS in Progress!
-
Double Fine Turn-Based Strategy Kickstarter
I put down $20, but I have 28 days to revoke that. I haven't played any of Double Fine's games and I only backed DFA for the Documentary (which is pretty good I guess) so I'll wait and see if they actually post anything about the gameplay mechanics. The concept sounds cool but yeah as many others have said in a tactical strategy game mechanics or die.
-
Bold idea: No UI at all
If you don't want a UI, there was a button to play without it in BG2, and there probably will be in this too.
- Update #54: Art Update - Work IS in Progress!
-
Update #54: Art Update - Work IS in Progress!
of the L shaped ones that is my favorite, but even with the action buttons on the right of the UI, I don't think that is what Josh had in mind. My mockup shows that BG sized portraits are possible within the current mockup space, which is the main thing a lot of people (myself included) miss from the old UIs.
-
Update #54: Art Update - Work IS in Progress!
That's fine and that makes perfect sense - I even agree with you. However Josh Sawyer at least has indicated that the Portraits and Ability Icons will be kept together, so that kind of makes the choice of a Sidebar with portraits and abilities or a UI like the mockup. The Baldur's Gate / Icewind Dale 1 style is not being taken into consideration due to the inefficiency of mouse movement. Of those two choices, I will take a bottom UI only I think.
- Update #54: Art Update - Work IS in Progress!
-
Inventory management
GRID PLZ
- Update #54: Art Update - Work IS in Progress!
- UI Style Preference
- Update #54: Art Update - Work IS in Progress!
- Update #54: Art Update - Work IS in Progress!