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Everything posted by Sensuki
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Yep, although I'm sure they can CLUAConsole:CreateItem("") some Freedom scrolls for themselves once they've finished their work
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The quests/lore/writing in the beta - likes and dislikes
Sensuki replied to Starwars's topic in Backer Beta Discussion
I'm with Elerond here tbh. -
Casting Imprisonment on the producers would probably work
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You can dismiss party members in the beta. You use the party manager (which I think you can access via the console). If you do a search for mutonizer's posts - he has a post somewhere telling people how to do it.
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Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
I believe I was one of the people who made that very statement and you can clearly surmise in my post(s) that I think Engagement was created to solve a non-existent problem. I have also in the same post(s) corrected other people as to the true reason as to why the devs included it. Your coming in and repeating what I said in a less concise manner doesn't really add anything to the discussion IMO. Btw, are you in the beta ? Because you seem to argue an awful lot with people about beta topics, but I haven't actually seen you say that you've played the game. Most of us are arguing about Engagement in it's ideal form, but the truth is it isn't even close to it's ideal form. It has many, many bugs and isn't even close to working properly yet. I think that even in it's ideal form, it will not attribute anything fun to the gameplay. -
I'd rather wait and get updated class ability descriptions/documentation
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recovery time needs a diff animation from combat idle - said that 1000 times already, hopefully it will get addressed
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If you enjoy banal combat systems with banal encounters, sure. The best thing about the game was the choice and consequence, it did very well in that department. Even if I didn't really like the setting, writing or characters that much, the C&C was very good. I couldn't play it twice though, the combat just isn't fun.
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I already PM'ed you saying I could provide it. I'll upload it for you.
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Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
It does feel that way doesn't it. -
Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
I have one, but I want to work on it first, including the pseudocode before I say anything. -
Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
Kiting with bows is not an issue though, who on earth does that? You generally kite enemies around with melee characters while ranged units stand still and apply a pounding. -
Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
No no, I mean with the weapon attacks. PE should have a random short delay in movement, for the purposes of de-syncing the droid army walk. -
Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
This shouldn't be as big of a problem in Pillars of Eternity because the game does not have weapon speed factors/any kind of initiative system. Characters do play attack animations automatically as soon as they are in range. That said I did not mind the IE style where there was a delay before swings, even if it made kiting possible, it had a nice feel to it. -
Yeah, Adam Brennecke. If anyone has twitter: https://twitter.com/adam_brennecke/ he's usually pretty quick in answering about build dates. Mac build is coming out this time too IIRC.