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Milten

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Everything posted by Milten

  1. IE's UI takes too much of screen space. For me locations look much more solid than any solid UI, which is just control panel anyway, not matter how stylized it is.
  2. BARBARIAN villager DROW, because I can. Yeah, village prologue bagged me every my game. Solution 1 gets a lot of immersion, but as it was said before fails for time-consuming professions like mage. Solution 2 is best in my opinion. It keeps immersion and remains logical. Unfortunately we have (how many?) 11 classes. Impossible to implement in our case. Solution 3. Some kind of self-deception. If you can just forget first hour of the game then you may get more possibilities for roleplay. I can't. Solution 4. More easier to implement version of 2. Actually may work in some case.
  3. A lot of content never hurts, but I prefer open spaces. Besides I'm already going to get my portion of claustrophobia from Mega Dungeon.
  4. Actually 3d characters will look much better (especially in dynamic), you may look on screenshots of ToEE.
  5. Ok, you got me, doubling my pledge. ...Once I'll be able to get to Eternity page on Kickstarter, dammit.
  6. Current amount of companions is enough as it is, since it becomes harder and harder to make them interact with each other well enough. I'm not a specialist of course. Another region for 200 thousands stretch maybe? Something out of traditional D&D setting, like oceanic (as was said before) or alpine style region (don't mistake with quarry).
  7. If by game you mean npcs, then I disagree, people don't care about your motives they care about actions. For example, some hermit found dead not short after visit of your party. While they can't prove anything they'll still change their behaviour, since they didn't know that he was a necromancer. In other words reputation - yes, good-evil scale - no. Good actions may decrease reputation and vice versa.
  8. Actually I expect some strategic features from already achieved housing. Yes, for 200 000$ stretch I expect something more than chilax with elves. Is that wrong? I heard that Depths of Peril kinda does that, but I can't recommend it to you, since I haven't enough courage to try it.
  9. Yes, indeed, bards traveling with parties of adventurers seem logical since they want to see what they are telling about, but their combat skills (these buff songs in particular) always seemed forced to me. I mean, can you imagine Sir Robin in battle and his bard singing in a middle of that? I can't.
  10. Excuse me for being boring, but some questions in OP post are too rhetorical. Would you like choices with a great impact? Oh, heck no! Why would I want such thing? On a serious note. There is one thing I don't want. Consequences in sequels. Why? Because it's additional headache for devs, potential plotholes, and just illusion of meaning, which leads only to disappointment. Do you think those 'consequences' in ME were made like that only for sake of Great Evil? Possible content grows with geometrical progression (and budget doesn't) so either you work for free or make it isolated tiny encounter. I'd bet Bioware would like to stop it, but they couldn't, because it became 'innovative feature' and part of marketing. Make choices mean in this game, not promise me to make them meaningful sometime in the future. Edit. Nnja'd by Tale.
  11. The question is how ciphers manipulate people. If their control comes from victim's soul then they very differ from wizzards. Soul manipulation may go far beyond mind tricks. Cut someone from his soul energy, make someone temporary possessed by random ghost and so on.
  12. For the love of gods, no. You're about to finish enemy's mage but then one of enemy's fighters starts roar like crazy and insult you. Would you care? Then why npcs should? Oh, and the tip from DA:O which used aggro mechanic. I've facepalmed every time I saw it. Maybe we should kill their healer first? Nooo, he doesn't look dangerous enough.
  13. I don't buy this logic. It's like saying that if there are pigs with number 1, 2, 4 there should be pig with number 3. Classic class roster will only highlight original classes.
  14. Why not ask something original instead of completing D&D roster? No, really.
  15. Honestly never was fan of psionics, since they are not less generic than wizards. But this time I'm interested how they make use of souls and how the world will react on you.
  16. Since souls are core element of game setting I expect and would like to see class which is focused on working with them. Destabilize them, suck energy from them, on higher level separate soul from body or hold them together, and so on. Because such things would be sacred, priests should be the only ones who can do it (aka divine teaching), or vice versa - they should burn anyone who tries (aka 'diabolic' art).
  17. Always thought about NewGame+ as level/money cheat for consoles and therefore never used it. No offence, console players.
  18. Then you really should, Neverwinter Nights 2 is a very good game and castle management is one of most noticeable things there. You will also understand what a lot of people here are talking about.
  19. Let me disagree here. It's inferior to NWN2's castle in every way. Reinforcing wall is not a 'decision', it's grind-gold-and-get-your-damn-wall thing. Choosing what to patrol actually changes nothing. And it requires zero brain activity.
  20. About housing concept in general. I'd like to see some basic part for all PCs and class-dependent additions which could bust PC's abilities and/or abilities of House NPCs in different ways. I think this is the best way not to spread resources making many content-poor houses and give it a personal touch in same time. That's my personal thing, when I see ancient ruins in games I always have urge to rebuild them. Ayleid ruins, bah. But as far as I see it's not really interesting for most of the people, so whatever. These two points made me think about something else. What if we could fill our party with our troops? They don't question you, they don't steal your experience (if it will be BG way), they don't need to be manually equipped, oh and they are totally mortal. This could be an option for someone who hates all his teammates but doesn't want to walk alone. About Castle, yes it's a noble thing, but that doesn't mean that we can't have our little fortress without it.
  21. Sort of. Just to feel how is to be one of those poor npcs, which cannot pass Ancient Door or kill Demon, because only Chosen One can open/kill it.
  22. I like your idea in general. Someone familiar. Someone who was in same position as you. Someone who was always worse (or better) than you. "Anyone but you!" This is the only phrase I remember from JE. It's pretty simple, but it has it's own depth. Oh, and strong No for reoccurring bait, which you beat again and again during whole game.
  23. I don't want protagonist to be The Chosen One, but I'd like to see something that justifies his chance to win the race. P.s. They could add Chosen One, but not PC, for the sake of absurd.
  24. Interesting question. Yes, being 'evil' in most of the games means aggressive schizophrenia. "Argh, I'm so evil that I'm going to kill you all your relatives". But if anyone can do sane evil way it's Obsidian. Ha, I still remember that "I thought it was bomb" line from AP, which in my opinion has one of the best evil role-play.
  25. Good update, thanks. Soul part seems intriguing. Anti-mage guns aren't really fresh idea though. Hmm, souls, something is gonna happen with PC's soul, isn't it?
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