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Pidesco

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Everything posted by Pidesco

  1. Trailer Edit: Now it's the right trailer.
  2. Other than the physics, and the storyline not being told through cutscenes, I don't see what HL2 had to offer that topped NOLF1 or 2.
  3. Considering that they are quite far apart (in the warped time of video game releases) and being quite different games, is that really a fair comparison? They're both FPSes, only NOLF gave you more gameplay options. And just the fighting in itself is much better than in HL 1 and 2. Why wouldn't it be a fair comparison?
  4. There's a trailer somewhere showing off the style of Anachronox's cutscenes and humour.
  5. That's if you buy a new computer altogether. If you keep upgrading your existing computer instead of buying a new one, getting Vista seems like a waste of a lot of money.
  6. Regarding openness, I felt that NOLF2 was a bit more open than NOLF1. The difference was minimal, though. As for the choice of mission weapons Ab, it did annoy me as well that it disappeared.out stealth and shooting, like everything else it's affected by the value of your 'RPG' stats, which didn't exist in NOLF1. Personally, I thought that the game lost a bit with the introduction of the RPG system. First there was the problem you've mentioned, and second it made intelligence gathering about point collecting which, to me, didn't fit the game at all. I still finished the ninja level stealthily, though. Bottom line is I didn't like it at much as NOLF1. However, it still has great characters, great set pieces, it's still very funny, and it still catches the sixties spy thing. Also, I really loved the engine at the time, I loved Cate's new design, and it has a few things that added to the NOLF1 experience like the kicking over objects thing, or the possibility of unscrewing light bulbs. And it's still better than Half Life.
  7. Whether one person's happiness is worth 16 dead people, I guess. It's all about quantifying good and evil.
  8. Neither does trying to say that actions are black and white - which is what you are doing if you deny that every action has a positive and negative element. Yes, every action has a positive and negative element, sure. But an action which has a significantly greater positive element is good, and an action which has a significantly greater negative element is evil. If an action, say, makes me happy, but causes the wanton killing of sixteen people, then it's obviously evil. What if all those 16 people don't have any family nor friends, and are suicidal? Wouldn't it be a good deed, then?
  9. Well, first you need to make a few judgments on the comparative values of freedom, pleasure, lack of pain, life and social inclusion. Then you estimate/observe the total amount of freedom, pleasure, lack of pain and social inclusion which were taken away by one system and compare it to how much was taken away by another. Bam. Quantified suffering. The way you know that (early) labor unions were doing good when they helped workers gain better wages, working condition and shorter hours. Unless you tell me objectively what are the comparative values of all those things, you've got nothing. Alright then, here you go.
  10. Well, first you need to make a few judgments on the comparative values of freedom, pleasure, lack of pain, life and social inclusion. Then you estimate/observe the total amount of freedom, pleasure, lack of pain and social inclusion which were taken away by one system and compare it to how much was taken away by another. Bam. Quantified suffering. The way you know that (early) labor unions were doing good when they helped workers gain better wages, working condition and shorter hours. Unless you tell me objectively what are the comparative values of all those things, you've got nothing.
  11. The Beatles - Savoy Truffle
  12. I think there are no morals beyond the personal sphere. Morality is always an individual issue.
  13. Who the hell was shooting?
  14. Actually, it does have a story. It's just one crafted by the player during the course of the game. Also, while I certainly enjoy a narrative in my RPGs, and think RPGs are made better by the existence of a defined storyline in them, it's not really an essential feature in defining the genre.
  15. You will be able to download a patch if you already own The Witcher.
  16. The Sims has always been an RPG. It certainly has more meaningful roleplaying in it than about any Bioware game.
  17. Alpha Protocol. A real world RPG is something I've been wanting for a long time.
  18. You're a puzzle. It's just that Vista doesn't have any use for me. XP fulfills all my working needs, runs all games I can throw at it and without any kind of stability issues. If it ain't broken, don't fix it.
  19. I don't have Vista, but I don't think it's awesome or terrible. Also, I don't want to get it.
  20. Juno. Wildly uneven, but good fun nonetheless.
  21. About the bare screenshots, I'd just like to say that I really hope the game world is really filled with people. If our superspy is going to walk the streets of, say, Rome (or how about Lisbon?), I'd like to see those streets bustling with movement.
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