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Pidesco

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Everything posted by Pidesco

  1. Kuwait? He got his ass kicked 18 years ago, and no one ever heard from him again. Until Bush's administration decided Iraq might be a nice target, that is. A better example for destabilization would be the Iran
  2. Wait, what? Saddam wasn't a very nice guy, but it's not like he was a big source of instability in the region. If anything, he provided a balance of power between Iraq and Iran. Now, with him gone, the whole region will probably be soon at the mercy of Iran, who can actually become a real threat to the US, if it really wants to. Oh, and people are wondering about where Saddam's WMD's were? I have no idea if he still had them or not by the time of the invasion, but if he did I'm sure he was itching to use them on rebellious Iraqis, assuming he hadn't already spent them. Which was, of course, why he got the WMD's in the first place. Then again, though, I guess Saddam being toppled by the US military wasn't as bad as it might have been if he had just died by himself. An oil fueled power vacuum after his death could well have become a complete disaster. In any case, I'm just waiting for Greater Iran to happen.
  3. I am now worshipped as a god. EDIT: Final stats: 21% Brutality vs. 79% Finesse 95% Cunning vs. 5% Honor 33% Disdain vs. 67% Vigilance Infamy: 62% Wealth: 18500 gold coins Wounds: 1 Blasphemy: 1
  4. The problem is that the good looking one is a real person while the other one is plasticky and artificial. Then again, most guys seem to consider, say, Carmen Electra hawt, so what do I know.
  5. I ate Juliet. This is unbelievably awesome and better than any big RPG released last year.
  6. Instead of starting a thread for every question you have, post them here. Also, try not to spam the forum.
  7. There's also whatever RPGs you can find here.
  8. These aren't just minor characters, they are the main antagonists. If they didn't make time in the script to give the main antagonists a bit of depth, then it's a pretty flawed script.
  9. I'm pretty sure Parker doesn't show remorse or doubt repeatedly. He shows remorse precisely one time in the entire movie, when someone mentions children. That's it. And it's the last time we hear of the character. He's a one note character who flip flops when the plot requires it.
  10. I'm looking forward to the Thundercats game.
  11. For emphasis. Also, I noted earlier in the thread the problems with Quaritch's character development. FernGully, I saw many, many years ago, so I don't really remember it.
  12. While I can imagine, I don't know how Mass Effect 2 will turn out and how the bigger budget will affect it, that was a comment on the first game. As for the writing and graphics distinction, you'll notice in my previous post that I didn't say that better writing required more writers, rather what I was referencing was writers having to write around the cost of voice acting. So in ME1, for example we got loads of encyclopedic, descriptive monologues, instead of full, reactive dialogues. Or, apart from the few pivotal, choice conversations, most main character lines were simple, direct basic questions which set up the aforementioned monologues. Seriously, half the NPCs in ME were like those VI guides in Citadel Station.
  13. It's called money and allocation of resources and making game design follow after the visuals and the audio instead of the opposite. The writers in Mass Effect had to adapt dialogue writing to the fact that full voice acting costs a lot of money, for example. I also remember a Bioware guy explaining how Citadel Station was designed before the actual content for it had been done. What that meant was that Citadel Station's content was limited by the fact the 360 could barely keep performance in those empty open areas, much less with a significant number of actors in it. And that's how the Citadel became a mess of disjointed, shoehorned side quests and a bare hub for assigning quests developed elsewhere. Finally, I'd imagine the giant amount of resources and time taken for the creation of such impressive production values had something to do with the dozens of side planets being 2 or 3 empty, incompetently designed locations repeated ad nauseam.
  14. That really shows how Mass Effect is really all about the production values. You say it like it's a bad thing. Depends on what someone wants out of their games, I guess.
  15. Avatar also has the character depth of a kids cartoon, so I thought Ferngully would be a good point of comparison. Almost everyone is either pure good or pure evil with no nuance to them.
  16. That really shows how Mass Effect is really all about the production values.
  17. I've cleaned the thread a little bit, and I've reopened it. I've done this mostly because I find that expecting people not to append their arguments in a debate with useless insults is not entirely unreasonable. So don't do it. Carry on, and we'll be watching.
  18. I ****ing hope not. That's so annoying. Screw realism. If there's no gameplay difference between a lethal and a non lethal takedown, the choice becomes essentially meaningless.
  19. Many North Korean soldiers have fake wooden guns. North Korea wouldn't give America any real trouble in a war (any more than Afghanistan or Iraq at least) - it'd be the massive influx of refugees to surrounding countries which would cause massive trouble (and be massively destabilising). That's not in America's interest, and it certainly isn't in China's, South Korea's, Russia's, or Japan's. I suppose there's the risk that North Korea could get off a single nuke, but from what we've seen so far that risk is low, and they'd probably manage to miss any densely populated areas. North Korea's relative strenght lies in their missile capabilities and in their intelligence services. Besides, modern conflicts are only rarely decided through conventional warfare.
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