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Miquel93

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Everything posted by Miquel93

  1. I'm not a native speaker, but I think "some" doesn't mean "all". I haven't pay attention to the debate in this forum because I have no interest in it, but the OP is clearly one of the "promancers" that see them as some sort of feature from a check list, so I don't think what I said was unfair at all. Because you're attributing the attitudes of a brand new member, who posted the same topic in different subforums within minutes of each other, and who has clearly spent no time reading up on the community stance of potential romances in PoE to all people that support romances. When you refer to "promancers" you refer to the whole group. You're not the only one who does this. There are those of us that want to continue the PoE theme of mature storytelling into a different take on romances, and there are those that essentially want waifus. Accusatory statements against promancers, even if proceeded with "some," creates an unfair characterization of all. Please be more specific with your criticisms. "Promancers" have a hard enough time getting others to even take the time to consider our arguments seriously without being lumped in with those that want every game to be some sort of sex & seduction simulator. Dude, if I say some promancers I'm clearly reffering to a specific segment inside those people that are pro-romance. I honestly don't see the issue here.
  2. I'm not a native speaker, but I think "some" doesn't mean "all". I haven't pay attention to the debate in this forum because I have no interest in it, but the OP is clearly one of the "promancers" that see them as some sort of feature from a check list, so I don't think what I said was unfair at all.
  3. You have a strange set of priorities, to put it politely. And it's also one of my main grips with some "promancers", they see it as a feature, not as something that should flow naturally from the story and character development. But hey, I'm sure there would be a lot of mods that will add romances to existing companions, so fear not. It will be the top priority for modders once they make the essential "naked models" mod.
  4. Storyfaaaaa.... aan, yes, storyfan question: How much involvment George Ziets had with the writing in the project? I know he worked a lot in the early stages on the lore and helped Eric with the main plot stuff (at least I recall being that way), but how many of his ideas, withouth going into any specifics and just to have a vague general idea about his contribution, have been kept for the final iteration of the story, or if there have been many ideas of his that have been iterated by others writers without scraping them?
  5. I don't hate Joe or anything, but you're talking about the guy who complained endlessly because in Alpha Protocol he kept missing when shooting with a pistol from long distance without realising it was a shor/medium range weapon and that the shooting mechanics relied heavily on stats.... Maybe he has improved since then, though. There's also a good argument to be made that the shooting mechanics in AP were terrible and the presentation of the game gave completely the wrong impression about how much player ability factored in. I thought that the reactivity in that game made it great, I'll never knock someone for criticising the gameplay, it's a pretty much justified complaint. Yes, AP had tons of problems gameplay-wise, and a lot of arguments can be made that put the gameplay to shame, and even when I enjoy its gameplay, I would agree with them. But reaching the right conclusions using wrong arguments don't make your point valid. Joe's review failed to understand the basics mechanics of the game, and thus his critisicsm lacked any actual real meaning.
  6. I don't hate Joe or anything, but you're talking about the guy who complained endlessly because in Alpha Protocol he kept missing when shooting with a pistol from long distance without realising it was a shor/medium range weapon and that the shooting mechanics relied heavily on stats.... Maybe he has improved since then, though.
  7. You had to fill a survey with the name you wanted in the thanks section of the credits. They would have used that information for the strategy guide as well, I would assume.
  8. If there's going to be wolves, I want Avellone playing. If there's going to be beetles, I prefer Brennecke
  9. Like I did with Wasteland 2, I will have one copy on Steam and one in GOG. Most likely going to play on Steam for the first time, due to patching being better there.
  10. Why would they want to do that? One of the fundations of the Codex is that lax of moderation. If your sensibilities can't take it, then don't read it, simple as that. 100 % I get that and thats why I don't frequent Codex, But we always seem to talk about the lack of moderation so I'm just interested in the Codex's history if anyone who runs the website has tried to implement moderation? Because surely it must have come up where people say " okay its time we tried to enforce certain standards" I may be completely wrong and maybe it has never been raised ? Read the rules, they don't want those standards you talk about, because to avoid them was one of the many reasons the Codex exists. That doesn't mean it isn't moderated, but they are a lot more open than most forums.
  11. Why would they want to do that? One of the fundations of the Codex is that lax of moderation. If your sensibilities can't take it, then don't read it, simple as that.
  12. And that's why you would be useless at giving feedback at this time in development. I'm also happy with the game and it's direction, at least without testing it in depth. But your way of viewing things, is good for the devs when the game is released. "Hey, you've managed to create an engaging expirience and people don't mind the details you didn't manage to get quite right", That is perfect feedback to get from costumers once the game is released. Right now? Everything, absolutely everything, should be criticized. Numbers and calculations are really important design wise, even if they aren't that relevant to the experience itself (which is a very questionable statment by itself), and now it's the time to solve this problems. Sensuki (and lots of others), who I don't agree with a lot of the time, gives really valuable feedback, because he looks at it from a design perspective, taking account all the numbers and balance issues, which is what Josh and the rest of designers do. That's a hell of a lot more useful feedback than "don't listen to the guys with perfectly resonable and thought out complaints, I trust that the game will be awesome"
  13. I do not agree. Essential NPCs, if used, should be something really minimum in open world RPGs, like 4-5 guys that are absolutely necessary for plot purposes in the entire game. In Skyrim is really notorious that a lot of NPCs are essential, sometimes without making any sense at all (like when you try to clean the camps of stormcloaks/imperials, and the leader of the camp is inmortal), and I believe all quest givers (actual quests, not "tasks") have this same plot armour. Yes, a lot of them are killable, but far too many aren't in my opinion.
  14. Couldn't go beyond the first point he makes. First, racionalizating a really dumb design decision like essential NPCs is ridiculous. Second, he's factually wrong. Even if we accept that they did this because of the radiant AI, which absolutely isn't (Fallout New Vegas anyone?), Skyrim itself presents a solution to his racionalization. The companions can't die if hurt by enemies, but you can kill them, so, why not use this system with the quest givers? Because that's not why they did it, they did it preciselly for handholding purposes. They don't want you to miss any of their "majestic" content. I don't like the way Morrowind dealt with this issue either, having a message pop up saying you ****ed it up. The game must respond and provide a new way of doing things. Closing one gate means that another should open (I'm refering to main quest related NPCs), again, like New Vegas did. But that requires actual talent and actual understanding of RPGs mechanics, something Bethesda doesn't have at all.
  15. Play MoTB, be amazed. I recomend to everyone who doubts Ziets talent or think doesn't worth it. You have time until PE ships to give it a try.
  16. I agree, ego-stroking doesn't feel right when overdone. Think about Kreia in KOTOR2 when she says that all she did was only because of you. It was just sick. Poor Exile didn't have much luck with women, they were so obsessed with him that they wanted to kill him lol. That was no ego-stroking, that was the main plot of the game. Or maybe both? It's still considered ego-stroking when this "thing" pushes forward the main plot forward during the game? Anyway, awesome plot, awesome character. And almost forgot, happy birthday, Chris!
  17. Yes, I want firearms. I'm tired of those fantasy settings that are in a static time period "ad eternum". Besides, guns aren't precisely modern, so it fits well with a "pure" fantasy setting.
  18. It's Obsdidian, I wouldn't be worried about that. I mean, look to what they did with the Star Wars setting in KOTOR 2. Even the most typical storyline made by Obsidian, NWN 2 (and Dungeon Siege III, but never finished that one), had a lot of interesting stuff that make it quite different from Bioware storylines (to say one studio that loves "clich
  19. Ziets working in Project Eternity would be from now on my erotic fantasy. I definetely want this to happen.
  20. Mr. Avellone would be proud of you and JJ, Mr Orange. The "sarcastic" and "confess" replies are hilarious.
  21. I totally love this game, and I can't understand why the reviews were so bad. I know a review it's just an opinion and all of us have a different one, but you see how Mass Effect recieved a lot of good reviews when it has a tone of problems with the gameplay, a lot more than AP (and this one also have a lot of problems) and they were forgiven, and in AP they the defects were magnified. AP has a better storytelling, better characters, better dialgos, better gameplay... and it's more RPG that most games of the genre, because youre choices really modify the story, something that Obsidian can be really proud off, they made the better RPG in history in this aspect (and FNV and MoTB are also really good in this).
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