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Headbomb

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Everything posted by Headbomb

  1. Basically, he forgot to include the 2H weapon recovery penalty.
  2. Boomstick Master (passive) - Guns deal carnage damage as barbarians do. Pyrexomanic (passive) -- Reduce acid damage by 33% Canadian (passive) -- Reduce cold damage by 33% Baptized in Fire (passive) -- Reduce fire damage by 33% Iron Stomach (passive) -- Reduce poison damage by 33% Lightning Rod (passive) -- Reduce shock damage by 33% Captain Caustic (passive) -- Deal 33% more acid damage Mr Freeze / Ice Queen (passive) -- Deal 33% more cold damage Pyromaniac (passive) -- Deal 33% more fire damage Adder-all (passive) -- Deal 33% more poison damage Buzzkill (passive) -- Deal 33% more shock damage
  3. Could someone pin this thread please?
  4. Concerning 3, that seems like a load of hogwash. You can already create games, you don't need to delete any secret file to do that, and you don't get crashes when creating games. The idea that a unix font file impedes the ability to create a game on non-unix platform (like Windows) seems rather far fetched in the first place.
  5. Not sure exactly how you get those items, possible some at Winfrith's shop, and possible somewhere in the Skean temple. Type 1, displaying the hook version Type 2, displaying the rope version Expected: There is a duplicate here. Use one consistently throughout the game, update all scripts invoking the Rope and Grappling Hook, and get rid of the other entirely, otherwise this leads to potentially lots of broken scripts and clutter in leveled lists etc... This is possibly why a lot of people report failing the grappling hook check at the bridge.
  6. Oftentimes, there will be a piece of text that overlaps with the dropped capital. Take for instance It's a bit hard to decipher, but it shows the issue. This one I got by 1) Create game, preferably with low-strength character 2) Head to Skaen temple 3) Try to push the cover open with a low-strength character and fail the check 4) You should have overlapping text on the dropped capital Expected: No overlap Note: I've noticed this often seems to happen on skill checks / stats checks. I recall seeing this on the successful "climb down" check at the Dragon's den as well.
  7. If you go to the Skaen temple and open up your map, the stone cover thing will not be displayed, instead you'll see a big giant hole. 1) Create game 2) Head east to Skaen temple 3) When close to the entrance, open up the map 4) Notice the big round hole, without cover. Expected: Before opening up the path, the stone cover should be shown on the map. After it's been opened, the stone cover should be slightly shifted, showing the crevasse/stairs.
  8. In the ogre's cave, right behind the ogre, there's a "secret area" that should be revealed by scouting, but isn't. If you mouse over it, or tab it, it does highlight, but you cannot interact with it. 1) Create game 2) Head to Ogre's cave 3) Tell him to go away / kill it 4) Go behind the Ogre and press TAB 5) Notice the purple-highlighted area 6) Let go of tab, mouse over that same area 7) Notice the mouse over reveals the area 8 ) Try to loot it 9) Notice it doesn't work. Expected: Should work just like any other "secret area".
  9. If you turn scouting circles on, they persist when you're in various menu. To reproduce 1) Create game 2) Turn scouting mode on 3) Level up CHARNAME. 4) Witness the scouting circles everywhere Expected: No scouting circles Note: Possibly affects other menus/screens as well. Didn't test it.
  10. In the area east of Dyrford, you can loot a plant right south of the Skaen temple entrance. When you loot it, you don't get the text in the combat log telling you it's been added to your inventory. 1) Create character 2) Head east, go south of temple 3) Loot plant 4) Observe you get no text telling you it's in your inventory Expected: You should get a notice telling you <plant> has been added to your inventory.
  11. Item: Wymund's notebook Current: ... I'll have to [linebreak] try a smaller concentration... Expected: ... I'll have to try a smaller concentration...
  12. The Mantle of the Dying Boar lists "... +0 Stamina per 1 sec, +0 Will". This seems like a fairly silly boost if true. The Talisman of the Unconquerable lists "... +0 Intellect per 1 sec, x1 Focus Gain". Like above, the +0 intellect a fairly silly boost if true, but what exactly would +X Intellect per 1 sec do anyway?.
  13. Actually I found a save and the glitch doesn't seem to be related to the moon aura. 1) Load save 2) Attack Forest Lurkers south of party 3) Corpse guy should get up, swing, fall down, ad nauseum. ZombieCorpse.zip
  14. Shut Your Mouth (passive) - Melee critical hits inflict silence for a short duration. Hunter (passive) - Gain +4 Attack and Damage vs animals and beasts. Paranoid/Eyes in the Back of the Head (passive) - Can no longer be flanked. With One Hand Behind My Back (passive) - Loses the ability to use offhand weapons, two-handed weapons, or shields. Gain +10 +1/lvl deflection and 10+1/lvl accuracy. I Work Alone (passive) - Cannot recruit NPCs to your cause, save for plot escort missions (or even better, implement the extra dialogue and quest path for loners). Boost all offenses and defenses by 150%. 50% Acc -> 75% Accuracy, 30 Will -> 45 Will, 10-20 DMG --> 15-30 DMG etc... Break a Leg! (passive) - Critical hits now cripple your enemy Explorer (passive) - The first time you explore a map, gain +5 to perception Found the Sweet Spot (passive) - 50% more crits. Wrecker (passive) - 50% more crit damage. I Got This One! (1/encounter) - If it hits, it crits 99 Ways to Die (1/encounter) - Each time you kill, the gruesomeness of your kills instills discomfort/fear/sickness in all nearby enemies. Lasts the fight. Loremaster (passive) - You start with a codex listing the basic description of all generic creatures (but not NPCs or unique monsters). You also gain lore 50% more quickly.
  15. To reproduce, save a game, try to load it via the load screen. You should see something like: Notice 1) All games report 1 second elapsed game time 2) The timestamp (Friday, August 29, 2014 - 1:58AM) is super, super tiny. (Also, I would also suggest an ISO timestamp, or at least International format [2014-08-29, 1:58 AM] or [29 August 2014, 1:58 AM]. Day of week seems pretty useless to put here. But that's just me.)
  16. In the area east of Dyrwood, I was engaging 2 Forest Lurkers next to a corpse. In the middle of the fight, possibly at 8PM or whenever the moon aura kicks in, the corse got up, seemingly possessed by the aura, and started swinging in front of him then collapsing, over and over again. Or it might have been triggered by the aura once I fell below a certain health/stamina treshhold. Step for reproduction as, as far as I can tell, 1) Create Moon Godlike 2) Walk to the Forest Lurkers, engage them, positioning your Moon Godlike close to the corpse, and let them damage until the aura kicks in or 1) Create Moon Godlike 2) Walk to the Forest Lurkers, wait till right before 8PM (or whatever time the aura kicks in), and engage them so that the aura kicks in mid-fight or if it's not tied to combat 1) Create Moon Godlike 2) Walk to the Forest Lurkers, kill them 3) Stand next to corpse and wait till right before 8PM (or whatever time the aura kicks in) Unfortunately, I do not have a save to go with this. Seems to have been over written or otherwise deleted.
  17. When trying to learn spells: This is not spell-dependent .
  18. Well in that case... Give Headbomb $10,000 - Gives Headbomb $10,000 real world Canadian dollars. Stacks with every player choosing the feat.
  19. Act_4 in this case could be an epilogue. Or Act_1 the prologue. Or the day-1 "Real Ending of the Game" DLC!1!! OR THE FIRST EXPANSION!1!11 *cough*
  20. Those are ligatures and can be disabled in the menu.
  21. Some more: Blabbermouth (active, 1/rest): While chanting, any enemy actions has a chance of being interrupted (0.5% chance per Resolve point). Heads or Tails (passive): Knockdown effects will sometimes (25%) cause people to become confuse instead. Confusion effects will sometimes (25%) cause people to become prone instead. Jump the Gun (passive): The first gunshot aimed at you will always miss. Piper at the Gates (1/rest): Enemy summons have chance to become your control. Dismisses and replaces your own summon if you have one. Hell Freezes Over (modal): Fire spells now deal 50%, 50% cold damage. Yes Man (passive): Mind control effects will always succeed against you, but you become immune to fear and confusion. Bear the Brunt (1/rest): Your animal companion morphs into a gigantic bear for the fight. Behind the Times (passive): Action cooldown is increase by 50%, but your attacks and spells become uninterruptible. Sound of Silence (passive): Immune to Silence Three-volley Salute (1/encounter): Fire 3 shots in rapid succession, without needing to reload Cloak and Daggers (passive): When equipped with a cloak and a dagger or stiletto, every successful attack you make grants you +1 Deflection. Lasts until rest. Misanthropist (passive): Gain +4 damage and accuracy vs humans. Bigot (passive): Gain +4 damage and accuracy vs non-human NPCs. Knuckle Sandwich (passive): Your base unarmed damage and unarmed attack speed progression is the same as a monk's.
  22. Some for casters * Spellshaper (passive): When casting an negative area effects spells affecting all creatures, one ally included in the area will not suffer the consequence. Vice-versa for positive areas effects. ** Advanced Spellshaper (passive): When casting an negative area effects spells affecting all creatures, two allies included in the area will not suffer the consequence. Vice-versa for positive areas effects. *** Expert Spellshaper (passive): When casting an negative area effects spells affecting all creatures, three allies included in the area will not suffer the consequence. Vice-versa for positive areas effects. * Bright Candle (3/rest): The next spell gains +10 accuracy, and deals maximum effect [damages/durations], but at double the casting cost. Some for Others * Thousand cuts (3/rest): Over the next 10 seconds, your perform a series of quick jabs (basic attack at 5x the rate) dealing the minimal damage of your weapon if it hits. * Leaf in the Wind (1/encounter): Over the next 10 seconds, enemies cannot interrupt your movements, and all AoO miss you. * Night owl (passive): You stamina regen increases by 2/second during the night (8 PM to 8 AM) * Early bird (passive): You stamina regen increases by 2/second during the day (8 AM to 8 PM) * Axe to Grind (passive): Whenever you kill, your next 3 attacks deal maximum damage if they land. * Baker's Dozen (passive): Every 12th swing deals double damage if it lands * Son of a Gun (passive): Reload times with all guns are cut by 25%. * Surefooted (passive): Can't get knocked down / tripped
  23. I think I got it. It's possibly related to that stupid boar next to Medreth and possibly an autopause condition. 1) Create new game, select "autopause on low stamina / autopause on low health / autopause on death" 2) Go into Inn, Speak to Nyfre. (It's possible that any location that will respawn the boar causes is sufficient, but the Inn works every time. Speaking to Nyfre is probably not required.) 3) Go back to Medreth, kill him and his stupid spawning boar. 4) During the fight, observe that you'll autopause several times on account of that stupid boar. This may not be related to the bug, it might be. 5) Go to the Mill. Exit the mill. 6) Notice that you seem "stuck" upon loading. 7) Press the spacebar. (In the log you should see the boar has died, again, causing the auto-pause.) 4+4) Notice that the map is center on the NW corner of the map. There. Stupid bug.
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