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Everything posted by Nonek
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What is Pillars of Eternity?
Nonek replied to Qistina's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Eternity Project was a dream given form. It's goal to preserve the rpg genre, by creating a memorial to the heroic past, that the discerning might back and thereby ensure hope remains. It can be a troubling place, truculent humans and foul degenerate promancers prowl its halls, seventy thousand voices crying out into the night, but it is our last, best hope for a return of good crpg's. The year is 2014, the name of the thing is Poe. -
Well i've got five minutes to peruse the latest computer game news, think i'll pop in to the Obsidian Forums and......
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Too combat-focused?
Nonek replied to Ieldra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As a wise old Zerth I once knew was wont to quote: Balance in All Things. I like good implementations of combat systems, turn based ideally, but they must not come before all other considerations, as that allows a weakness to fester and leads to combat becoming a crutch that cripples the other legs of the game. Personally I do believe that many interesting aspects of the genre have been abandoned or simply judged unsuitable, when the truth is almost anything can fit into a good rpg, and nothing if implemented well is a wasted feature. Enviromental interaction, durability, npc schedules, politics, history, study, training, all of these and more can and have in my pen and paper games come into play. To the betterment and richness of the setting and the characters. Except romance of course which is a cancer that needs treating with the utmost prejudice, and maybe atomic warfare. I'm of course not asking for a graphical novel that plays itself, that is truly degenerate and makes a mockery of interactivity, but I do believe that ideally a more rounded amount of content should be included other than just combat and conversation, in corridors. -
Well at least the little Elf chap looks like he is capable of dressing himself, unlike the suicidal mage they previously showed.
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I broke my own moratorium on reading RPS to peruse that article, it's now firmly back in place and of much firmer constitution, Mr Nathan Greyson is quite clearly an idiot and the sites "journalism" has degraded to Kotaku levels.
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For the longest time when I saw pictures of Mr Gabe Newell I thought it was a photograph of Robin Williams, and that the gentleman had let himself go a trifle, the similarity is quite striking.
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Too combat-focused?
Nonek replied to Ieldra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be fair I think any spiritual follow up invoking the names of BG, IWD and Torment has to have a fair bit of melee, and that was a large atrraction for two of those series for me personally, the strike and counter strike of BG2 and the more balanced and gnarly feel of IWD. Do I think that the genre could do with less combat and more non combat focus, on average yes, i'd like to see more innovative and off the wall ideas explored in most games. And I do not particularly mind if they are borrowed from other types of games, the hallucination system of Dead Space 3 recently struck me as a brilliant mechanic for a party based rpg, and there are dozens of other gameplay ideas to be explored other than combat. However I would say that Poe has chosen very wisely in making use of the brute force, nuance and simplicity of text to tell its story, and i'm eager to come to grips with the end product, because there is literally almost no boundary to what may be presented by good prose, whereas graphics however striking come at a very high price. -
Reloaded Dawn of War: Dark Crusade along with the Firestorm Over Kronus mod, an amazingly ambitious and thorough piece of work, it has a few downsides such as the Chapter Master being an available unit, which in my mind makes no sense for the vanilla campaign as Azariah Kyras was not there, but that's just a personal bugbear. Other than that it completely revolutionises the base game, and makes so many great changes as to render it almost a new product, but with the same fun and outrageous gameplay of the original.
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I can't pronounce Baccaruda...Barracadu...BAH...RAH...CUD...AH...Baharadacadudah...that fish.
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I never particularly cared for Hordes of the Underdark, in fact i'd say that Undrentide was far more enjoyable personally, i'm very much alone in this view however I realise. Personally I think that simplifying those who raise legitimate criticisms of any developers games as haters is a little prejudicial, I care for neither Bioware or any other company, because most assuredly they care not a whit for me and i'll no doubt recieve neither birthday cards nor a pack of socks at Christmas. Criticism is a good thing, well ordered and logical criticism even better, and to dismiss any criticism and just rabidly defend all problematic aspects seems a touch too impassioned and involved. Obsidian at the moment makes content I generally like, it does not mean that I wish to take warm baths with the gentlemen and ladies of that establishment, merely that our tastes are at the moment generally sympatico. If they fail to be so then I shall most assuredly move on as a good consumer should, without hurt feelings or a strange belief that they may "redeem" themselves.
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Nothing wrong with Microsoft having a little competition in my view.
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I assume this doesn't affect one in the slightest, all my rewards are digital (as I despise clutter to an almost Spartan level and wanted to support Obsidian more fully) and i'll most probably choose GOG as my distribution choice. If apathy is death then i'm afraid in this instance that I choose death.
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PoE Racial Archetypes
Nonek replied to rjshae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I believe that Mr Sawyer is going for general cultural archetypes which the various fantastic species (Elves, Dwarves) are a part of, thus the Dwarves of the Dyrwood will think of themselves as proud, independent pioneers, just the same as the various Human races colonising the Dyrwood do. -
Personally I don't give a fig about EA or Bioware, I simply judge games based on their own quality and my own criteria. The last two games I played by Bioware haven't appealed for various very obvious reasons, which I won't bore anyone with, but I more than got my money out of them and ME2 I quite enjoyed for what it was. I will of course as an informed consumer be wary of their next games, and look for informed trustworthy sources to review them, that being not "Game Journalist's," but I still have nothing personal against them as they're just entertainment producers. I neither feel an urge to defend or criticise them unduly, though discussion of various elements is never harmful to my mind, whether it be old or new games.
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If you do purchase Dead Space 3, you might wish to partake of the Co-op campaign at some point Tale, it adds a gameplay mechanic which in my opinion is very well implemented and quite innovative.
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Nobody ever gets my jokes.
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As I said above I think there should be a third path in BG2 where you master your own version of the taint and through that can sense other Bhaalspawn, thus giving you an independent and neutral shot at reaching the Asylum, this needn't take years as you've allready struggled with it in the first game and a simple plot device is to say that Irenicus' experiments triggered something inside you (which it does) and you're trying to explore and build upon that. I also think that Kaine has a point, but one that I think should result in an early game over screen, like in say Fallout. Melissan or another Bhaalspawn finds you some years later and slaughter you wherever you are hiding, removing another opponent for their fathers powers. You don't see this any more in RPG's and it's disappointing to see another feature thrown by the wayside. Facing Irenicus is not the only logical choice as there are a dozen others one can think of offhand, and I never usually play a heroic individual so that doesn't restrict me, however I would say that bearding Irenicus and finding out what he knows about you and how to further master a part of yourself is a very logical choice, and one I would pursue. Simply not in the manner that BG2 forces one into, I don't really mind Imoen unlike a lot of people so that is also a consideration for me, as my character wouldn't knowingly let a woman suffer if he could somehow prevent it in a reasonable manner. I'd say that this would be a fairly easy path to implement, finding artifacts of the Cult of Bhaal, reading prophecies and doctrines perhaps locked in some dungeon, finding a way to take a more active role in ones dreams and thereby direct them before the Asylum and Irenicus steals ones soul. Perhaps make the Shadow Thieves and the Vampires both hold some artifact of the God of Murder that one has to recover to complete, seems in keeping with their remit. And then sail forth in a vessel one chartered by your own fair hand, and perhaps have a differing recation when reaching the Asylum. However this is all hypothetical and largely pointless, personally i'd have liked a game over you died screen in DAO if one chose to not join the Warden's, it's a little aid to that sense of freedom. Edit: Why am I in italics, passing strange. 2nd edit: One could even use the artifacts of Kazgaroth found in the first game perhaps, as an aid to knowing oneself.
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What in your opinion does the saying mean: "History tends to repeat itself?"
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Chris Avellone PoE Novella
Nonek replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I too am very interested in reading the Novella, however I regard it as the appetiser of Poe, something to awaken and whet ones appetite before the main feast, like those great old Ultima manuals. As regards Arcanum I expect the gentleman will get to it in time, but I also fully expect him to quit howling in fury at the Black Mountain. However the first few playthroughs were hilarious and personally I regard them as enough to have satisfied that commitment, though it's a shame that he may not see the great things the game offers later on, Torian Kel, the meeting with Arronax upon the Morbihan, the king of Cumbria, the Persuasion quests denouement, the Dwarven philosophy, the Silver Lady of Qintarra etcetera. -
I am somewhat split on this subject, yes bearding a well prepared massively powerful foe seems like idiocy, but you also should have the option to prepare and anticipate that conflict. Clues are laid out for you in the game and by Irenicus himself that he has an interest in your unique condition and is trying to awaken it, something that logically my character would seize upon, if an Archmage of such power seeks this then it has undoubted value and potency. Personally I would spend my time rather than trying to court the Shadow Thieves or Bodhi, discovering more about myself and my heritage. In fact I would have done this from the moment I first stumbled upon it, rather than trekking off across the Sword Coast, the powers of a deity are not to be sneezed at and should surely take priority. In a manner you do so, I read on the Witcher forums a while back a strange chap arguing that the dreams one experiences in BG2 are classic Freudian manifestations of the Id, Ego and Super Ego coming to terms with the Bhaalspawn condition. But personally I would have gone further and had the protagonist be able to follow a path where he begins to master the taint through study of his father, the nature of the taint and internal struggle, and perhaps be able to find Imoen and also face Irenicus on a more level footing. After all one assumes that such a condition will be sought out by others as well, one may run only so far before a stand has to be made, and mastering oneself through knowing ones own nature seems a far more sensible alternative to trusting strangers and engaging in harebrained pursuits. To me at least. Then again reading through this I think this approach would suit far more an Obsidian game than a Bioware one.
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Yes but other settings with writers and designers more suited have crafted fine political situations in RPG's, ones mind obviously alights upon New Vegas and the sterling work done in crafting a believable contested borderland. Though the Ubermensch problem Humanoid refers to does arise there also, though in far less of a clumsy manner.