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Monokli

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Everything posted by Monokli

  1. DS2 also had side quests for every single hireable (the dev name for actors that could become party members) actor: Taar's investigation, Finala's Contempt, Amren's Visions, Vix's Vengeance (poor sod lost his whole squads to body-possessing shard souls from Zaramoth's army encased in crystals and recently freed by the Dark Wizards. [btw you know all that right lorebook-diggers?]), Lothar's quest to clear his name because somebody framed him for theft or something. Quite off the beaten path. Also awesome scavenger hunt for lelani and finding all the ghosts of aranna... As for party system: DS2 makes ds3 look like it (ds3) was made before 2005: 4 party member (5 on vet, 6 on elite, many more with mods) slots to boot, each can be filled with characters of any combinations of Nature Magic, Combat Magic, Melee and Ranged proficency, deep skill system with good interactions: As a 2h character it was still worth putting points into Alacrity for IAS (increased attack speed). Later on Fist of Stone(Reinhart) and Blood Assassin(Cat) in the expansion: they were super awesome. In creating your party you were given much much much options (which makes ds3 more sad): You could fill your party with a mix of mages only and still win because of summons. Or with fist of stone you could have a full melee heavily armored squadron zergrushing over everyone. A pack of Blood Assassins was also something to behold (with bas being remarkably good on their own), while a balanced team of melee, combat, nature and archer was still a viable and good option. Then no need to get into being able to customize said melee character into armored tank dude, two-handed sledge-tossing beast of war, or a dual wielder capable of quickly killing enemies with dozens of cuts(and regenerating health with life steal gear). powers (which were the equivalent of skills in ds3) were just an extra touch for combat. They did have nice particle effects, but were not the necessary part of regular combat. (not next-gen sprite graphics of the gunderic skeleton mages) These are all things I'd like to see in DS4 - I'd also like to see a map editor, - a complete script reference for modding, - plugins for 3dsmax/gmax, - customizeable characters both in view and gameplay, - ds1-2 inventory since it is a lot better if you have a quick overview of your set, - paperdoll view, - bigger world, - less blurry graphics (srsly I had to tone down settings just not to feel like I'm wearing glasses made for people with eye problems), - more particle effects and less sprites, - more summons, - character classes, - race selection (gimme me dwarf/elf/dryad/half-giants back), - krug, - morden, - cinbri, - dragon miniguns, lightning guns, flamethrowers, grenade and napalm launchers instead of a silly, unimaginative staple gunslinger lescanzi girl (WTF are the lescanzi doing in ehb btw? they are on the other end of the ds2deluxe ****en map!!!) - Goblin Robo Suit, - The Warding Staff, - Less crap pulled out of dev test files just to defile what was in ds1 and ds2 ingame: Found the archon actually: it's a dev test object, level 2, and looks like a floating orb of flame (ie: no naked women) - Seck! Gom! Oh Yeah! - Dragons! Scorch yeah! - Glacern (writing department raped the whole town) - moar dwarves! - Wesrin Cross! (the spider dungeon) - mucosae - no more messed up geography, - goblins not portrayed as a generic steampunk band. They used electricity and internal combustion engines by the time it was ds1. They should have revolutionarized warfare in ds3 yet you show them as steam punks which they were NOT!. They were references to both Gas Powered Games (as in powered by gas NOT steam you know) total annihilation which you can not call steampunk under any circumstances! - heaters, proxos, perforators, copters, tesla coils, they were already in ds1 - beholders (fury den) - Ice warriors and archers - Klaws - Swamp monsters - First ppl crap removed: only remote witches lived in the eastern swamp. they were outcasts/hermits. - less portrayal of azunite church as a church millitant: it's again defilement of the ds canon. - multiplayer content! - skyboxes (wanna see the sky) - better camera - legion, lescanzi and other bullcrap magic returned to glorious combat/nature magic. - persistent characters - return of the siege engine. It's THAT awesome. Just add polygons to it. - playable content: It's ok if you want to tell a story but why didn't you cut the budget and made an interactive book from get-go? And finally Space Siege 2 should be made by crytek instead of obsidian. imo.
  2. Oh, ok. What I liked about DSIII was that the companions also interacted with the NPCs at times. I hope they build up on that too. ds2 had that too. And there was interaction between companions too! (kinda like Baldur's Gate 2, but more rigid in application) And the potential of the Flick system is limitless
  3. it was different in ds1: one weapon one target high damage potential. ds2 had swing two swords ten times for a ranged absolute carrrnage, hit the ground to have a blast. ds3 haz animu powerzzz. I would have done it differently:pbaoe debuffs and party buffs along with strong single-target attacks.
  4. I had my grievous problems with lotr online client self downloader (pando media boostertm - piece o' crap), where i dled the client with the official downloader it didnt work first. hours of dling later thanks to the lack of consistency check which could have cut down problems drastically in the case of 10x1gb i got the client down quite ****ing pissed. never hooked on the game again. Now with utorrent or any other good bittorrent client this would have not happened. you can practically crash your system without too much of a problem. No experience with steam though.
  5. Lucas: Melee fighter: healthy mix of Barricade and Overbear Anjali: Battlemage: Good mix of melee and combat magic. Definitely the Searing Flames line Kat: Blood Assassin: Combat magic and Ranged attacks. Reinhart: Fist of Stone: Melee and Nature Magic. one last comment of "The ancient and deadly swordfighting style of the legion" actually means "SWING THAT ****** SWORD HARDER YOU WIMP!!!!!!!!" in ds1 terms. DS2 got powers, now ds3 goes with multi-tier powers. Post where you would spend those specialty points for each
  6. Wind Shear is the whirling property of the air: If there is a high enough wind shear and updraft with moisture to pack something, it means that a Tornado is on the way to form. For Luke he probably took his time to read the book of weaboo fightan magic.
  7. Don't sweat it. The game is controllable as is and without auto orient on it feels a lot more like dungeon siege... now only if i could map movement to LMB...
  8. lies blatant lies! this game railroads more than a single track railway
  9. archons are blue ghosts who throw green sparkles at you. they are encountered in the ehb castle dungeon iirc and their ghostly shells are used as mops to wipe the floor of the seck taint
  10. Demo tells us that she did some dark magic stuff which leaves us with the possibility of zaramothian intervention, with JEYNE KASSYNDER being the dragon for some even bigger bad such as Gom. Gom is such a cool guy. Likes manipulating ppl for funzies
  11. the problem was not camera zoom. it was tilt: ds2 let you 45degrees and mobs did not rush you like crazy
  12. as of now it looks like a enjoyable forum but! the topic controls are horrible, they are even beyond logical I just watched another forum , no metric ftons of threads about the same topic, mods keeping an eye out for topics to merge, seems about standard forum scheme right? now over to the obsi forums, when there is dungeon siege, there are no less than three threads about multiplayer, and many more about controls? what? I mean, come on, any forum user with more brain cells than a chair will laugh at this moderation! Seriously how hard is it? one topic one thread, another topic... another thread. not rocket science here, mods please fix this and you'll have plenty happy forum users okay that was copypasta, but the point stands. one thread for one topic please.
  13. and any good dungeon siege fan knows archons were not naked hot women. they were blue shaded hooded generic ghost-type monsters with glowing green eyes. Oh and their attacks were unavoidable green sparkles
  14. Well, the game still isn't as good as any of the predecessors: Camera is too close: when you spot an enemy it will be at you in <=3 seconds. Dungeon siege had it twice or wait maybe THRICE as far up. Can't even see what luke is doing Anjali's fire form is imba. She already has access to a healing method without orbs because all 3 points are spent in AoI's Cauterize (that's the healing right?), and AoI also deals with melee-ers trying to attack her (literally) hot body, while her spear lunge is useless. No click somewhere to tell the character to move there. Worse, the camera turns around when you move with your cursor. Total ****ing BULL****! Fluff rape: Anjali's existence, Steampunk Stonebridge, automatons (WHERE ARE MY ****ING GOBBOTS????!?!?!?!?). **** steampunk why does everyone have to go for it? Small areas in the demo. I heard that it gets more branchy and maybe just MAYBE somewhat more open after it, but demo gives off bad impression.
  15. Well, that's in no way a good Dungeon Siege game demo. At least until they put in click to move to clicked point (like first dungeon siege games and almost every strategy game), let us have the camera WAAAAY further up to get a better overview of the game area (sacred 2 also failed at that point), ds1 had 2 times the radius of visible area.
  16. I agree. The interface is epic fail. Immersion is ok, combat is good. From a control point I don't understand why there is no gradual zoom in-out: Mouse wheel just keeps switching from close to far, no matter which direction I'm rolling it, which is annoying. Camera is so damn ****ing close I don't see the combat. Needs to be 150% of the current distance, probably more. No point and go there movement like in previous dungeon sige, which is terrible since my character should be able to find a path alone. To top that it would give me time to find an ok angle of camera for a particular fight. No saves. Tutorial area blows: I have to scroll over the help files for about good ten minutes to find out how to use skills, no information on dodge (space+move to a direction) and I only stumbled upon the stance/form for anjali changing hotkey "Q" by pure dumb luck. Story is OK. Loot gathering also sucks: you need to be damn close to an item, face selected item, then aim at item with the mouse, to pick it up. No "Z" button for old time dungeoneers, instead we have a degenerated dancing clickfest for getting every single piece of loot. To close my impressions: The demo is not nice: In dungeon siege, you could go till stonebridge. It didn't **** around with stuff that told you constantly to buy the retail version, it just ended there.
  17. Happened to me once: alt-f4 and restarting the game seemed to help. It happened when I started a new game.
  18. Explain? I mean just big dungeons. I would prefer a fair amount of highly interactive dungeons but barring lots of interactivity if its just a combat heavy type scene I'll take loads and loads of dungeons full of different creatures and hidden bosses. I mean dungeons with a good share of staircases, hidden rooms, the whole complex spanning multiple levels under each other, maybe arranged in a pattern that makes it become almost a maze..... And with the bosses of course. DS1 unfortunately has been lacking with good bosses, the only one relatively interesting was Gom, and he went down quite well. A plenty of puzzles are also welcome.
  19. Anyone chucking fireballs. Love my big variety of options... Guess I'll have to settle with Anjali.
  20. Hell guys I haven't found dragon wing, I didn't understand it, yet went through the original campaign FIVE times, and 2 times done the Utraean Peninsula. Single player, multi player, multi player mode but alone. Yet NO dragon wing. I however love the original's map design, engine design, item design (PCONTENT database FOR THE WIN!!!!), the multitude of sparkles and glows, spells, enemies and environments. I treat the original game as something like a bible. Non-euclidean engine!!! c'mon guys where can you see things like that?
  21. ty for your answer. What about helmets? All items have an associated model with them. Not every character has a helmet slot (e.g. Lucas doesn't), but the ones who do will have the model change based on the tier and some other factors (some uniques have special appearances, for instance). A heavily armored frontline warrior who doesn't have helmets? Then it's either that: a: He is some sort of authority figure with a personality b: He lost his hat In any case it is stupid for a warrior not be fully armored. Not every headgear conceals face so much.
  22. I'll be the only one pumping everything into momentum: Spam those fireballs F Yeah!!!
  23. Starcraft style archons pls. They are the coolest. If those don't win your hearts, then check some enemies from the lava cavern part of the first game. Those are awesomely cool and had a few flame spirit thingies there too (and who doesn't love a Lava Beast throwing molten rocks at his/her party?)
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