Really: ds3 has become a whole new dimension of ****storm: The first thing that was announced was NO PARTY, which meant removing one of the core elements of ds gameplay (now confirmed because it "didnt mesh in well with console controls."), then images of some random guy (turns out to be lucas) in an animu style exaggerated fighting pose (ds was renown for sensible combat animation and character modelling with a random girl w ponytail (anjali) doing a backflip on high heels: that was just plain retarded. Then all that crap about "introducing story" made sure every complaint was deflected with the reply of "we didn't introduce/carry on feature xyz because that's not our focus."
?Then came more info leaking out about mp and "reviving couch coop" which culminated in the live action music video trailer showing ?2 ppl prancing around in the forest using swords and finding treasure. A more accurate one would show their legs chained together prison style, forcing one to take a different weapon than a sword, and being owned by enemies because they couldn't dodge. Online shared screen is like insult to injury, yet all obsidian did was sugarcoat it with prspeak: ie: they just didn't care, and it doesn't bode well if not even the lead designer dude listens to fans of the series.
Then came more info about how different it will be, more lore snippets, JEYNE KASSYNDER, and every comment dismissed because of the story focus, while complaints about "departing" (to put it mildly) from the original lore estabilished by GPG were ignored as they were.
Yet this was still calm before the demo came. And when it did, solid human waste collided with the rotating instrument of ventillation. Obsidian apparently forgot about pc gamers and their need of customization, or had decided that they knew controls better than anyone: right&left handers be damned, and left out keybinding of the final product. Add in the downright ****ty camera programming (no gradual zoom for christ's sake) the lack of dynamically loading world with fog and frustrum, and finally the lack of customizable character gender/appearance/weapon selection did it. Nothing save a few tidbits of lore remained from dungeon siege, and let's face it: we are expecting more from a sequel than a new title, or even a spinoff game, and it's not entirely unreasonable to do so: Diablo 2 expanded the variation of environments and the scope of adventure from the first game, yet the gameplay was mostly the same. Dio 3 gives more by customizeable skills and characters, without ditching anything from the previous installations. Torchlight does the same. one village+dungeons-> massive overworld areas. In the ds series ds2 adds better(than both ds1 and ds3) conversations, specializations tab (like ds3 skill and talent/proficency systems together on steroids), powers and with bw: proper multiclassing. Stuff that people missed from the previous installations. And mob generators: each playthrough is different from the last one thanks to the brutal and awesome tuning grids.
The transition from ds2 to ds3 is like going back from 3d to 1d. Yeah not 2d, because 2d still implies some form of freedom. Freedom of gameplay Obsidian took away and can't find the excuses for. This game is dumbed down to the point where the only thing you really choose is whether you listen to the story standing, sitting or laying on an oversized sofa. The story is the same and it's more like an interactive book than a game.
As for the game issues: too much talk between fighting, when somebody walks away you cannot skip that part. View of the battlefield is limited and enemies move too damn fast to make good tactical decisions so everything becomes dodgefest&reflex play. In ds2 you had time to think things through, and dodging wasn't invulnerability. It required player skill to pull off properly.
After this sequel is so lacking and essentially puts you on rails, Is it still a wonder that people react sensibly in face of such changes?