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Everything posted by Leferd
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Am I the only one who read "Fishing and sea-monsters" to mean two separate things? I think the fishing mini-game is for recipes and resting bonuses. The sea-monsters were already in game as possible encounters and this just adds more of them. Nope, you are not the only one. That is exactly how I understood it as well. Fishing for recipes etc. and more sea monsters for (random) encounters. I personally don't care about the fishing part, but I want more sea monsters So wait...the plan is for there to not have kraken tentacle recipes?
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After fig campaign
Leferd replied to ericdy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I have to disagree. These updates can certainly take some time, but maybe they should spread it out more frequently with smaller updates focusing on the different departments. One update is art related, then design, then something involving lore, then a cool technical programming feature, etc.,... This way, the community can remain engaged and excited over the course and life of the project through updates and regular interaction. Part of the reason many of the regulars on these boards stayed on over the years from the Black Isle days and Obsidian's fan group in general is so passionate was due to the engagement that different developers have partaken with us here in the forums. Crowdfunding presents a unique opportunity in that they don't have a publisher or IP-holder to tell them they can't release this info or that. -
Next game probably would be Turn-Based. I'm no big fan of Turn-Based on RPGs but my favorite franchise for TBS is Heroes & Might & Magic. Sadly that franchise is dead too on Ubisoft hand. And the second best TBS game that i love is King's Bounty. I think Obsidian can expand their portfolio with similar games like Heroes of Might & Magic or Might & Magic franchise. Those were my favorites too. I doubt they would use Unreal Engine for a turn-based game. There's been hints that Project Indiana uses UE and as such it most likely won't be turn-based that said, who knows if they release something smaller before that. The new XCOMs use the Unreal Engine.
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After fig campaign
Leferd replied to ericdy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That's a good question. For Project Eternity, they released a regular flow of updates weekly or every other week for the first few months through pre-production before it slowed to every three weeks. Currently they are past the pre-production stage and are well into production so the principal devs may have less time to provide regular substantial conceptual updates. Hopefully now that they have Aarik and Mikey as dedicated Community and PR managers, we can still see regular (and substantial) updates. -
It is far from confirmed and more than a year out from actually starting fundamental work on it if it does get a green light. Sawyer has just been publicly vocal for years in his active lobbying. Unless they go the crowdfunding route -- and it isn't likely to receive anything close to Eternity due to its unorthodox concept -- they'll need a successful pitch to secure appropriate financing.
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Save Transfer
Leferd replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
There will be a Final Save transfer. -
Stop being coy!
Leferd replied to teenparty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Wasn't gladius also slang for ****? Indeed. Makes you wonder what those legionaries were thinking of when they marched off to war... Titus Pullo's favorite cuss words. -
Stop being coy!
Leferd replied to teenparty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Sentient sword and scabbard romance.