-
Posts
283 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by hopfrog16
-
Offical Website updates/expanded
hopfrog16 replied to C2B's topic in Dungeon Siege III: General Discussion
She's a blood mage. It all makes sense now... After all, everyone knows that all blood mages are automatically evil, no matter what their intentions are. -
PC control scheme for combat
hopfrog16 replied to topeira's topic in Dungeon Siege III: General Discussion
Damn dude... If it bothers you this much, why not wait until after it's released? Then you can ask PC users how the controls and the camera work. =P -
Limited Edition compatability?
hopfrog16 replied to hopfrog16's topic in Dungeon Siege III: General Discussion
Thanks for the detailed reply. =) -
Offical Website updates/expanded
hopfrog16 replied to C2B's topic in Dungeon Siege III: General Discussion
The third page of Odo's journal is up. The more I read about Jeyne kassynder, the more she reminds me of the Teyrn Loghain from Dragon Age. That's fine be me since I loved hating that guy, heh. I must wonder, though, why everyone is so quick to follow her? In Dragon Age Loghain was a war hero, but in this game I'm not sure why Kassynder is so well loved when she apposes their prince so openly (I don't know... Maybe he is a terrible ruler?). I will be looking forward to the info regarding that stuff later on. -
Limited Edition compatability?
hopfrog16 replied to hopfrog16's topic in Dungeon Siege III: General Discussion
What limited ed.? Europeans have access to a limited edition game that us folks in the US can't get in stores. I figure that I might be able to order it online and get it that way, but I don't know if it would be compatible with a US XBOX. Some games can be played on any XBOX system around the world, and some are only limited to 1 region. I was just wondering what region restrictions this game might have... A developer's comment might be nice. =) -
Well, I've finally decided to preorder DS3, but being that I am a fan of the franchise I was thinking about getting the limited edition (seeing as how it has two extra shiny things that the regular preorder doesn't). I've noticed that some games have region restrictions, and some don't... Does anyone know if this game will have region restrictions? Also, even if it didn't have restrictions would there be any compatibility issues in trying to play the game over Xbox Live with friends who bought the normal American version (I'm assuming they are different, heh)? =P Hmmm... On a side note, if you folks have checked out the English Dungeon Siege website, the preorder items listed there actually have listed statistical values. I wonder why they didn't do that for the American website? =P
-
Nothing but Co-Op
hopfrog16 replied to Lord Elvewyn's topic in Dungeon Siege III: General Discussion
It'd be good to clear it up true but it looks like no multiplayer outside Co-Op, at least that's how I read things. Basically DS3 is 4 solo play characters with a Co-Op option to boost (re)playability. Equipment is character based not class based so how could multiplayer work? They'd need to have a totally different multiplayer system. Assuming there was an online multiplayer mode where people could play their own characters, it wouldn't be that difficult. Just look at any other game with an active online trading community. If a warrior finds wizard robes that are extremely nice, he hangs onto them to trade to a wizard for really nice warrior armor (or someone with a wizard alt). =) The fact that class/character restrictions exist on armor doesn't bother me that much, really. Let's hope, though, that they won't allow people that can't use the armor type to pick it up if the character that can use it is playing with them... I could see the potential for some real douche-baggery from people if that was the case (for online play, at least). -
GameBanshee preview and interview
hopfrog16 replied to WorstUsernameEver's topic in Dungeon Siege III: General Discussion
Kind of a shame that they couldn't get Jeremy Soule to do the music for the 3rd game, but from what I've heard of Timothy Wynn's music, he is a talented guy. =) -
GameBanshee preview and interview
hopfrog16 replied to WorstUsernameEver's topic in Dungeon Siege III: General Discussion
So he is a mage after all. I'm kind of relieved actually... I love my mage classes. -
Nothing but Co-Op
hopfrog16 replied to Lord Elvewyn's topic in Dungeon Siege III: General Discussion
Kind of curious what was so fun about DS1/2 multiplayer for the fans that you want to see again? Was there anything special about it? DS only had a 4 player limit? I confess I only tried DS1 multiplayer. Mostly I played multiplayer offline - dialup didn't work very well Had a quick check. Actually 8 player's possible though 4 player plus 4 AI players is the limit officially supported. DS1 had 8 player support, but no AI companions. DS2 had a strange combination player support, and AI support. You could either have 4 players, 3 players with 3 AI companions (1 companion for each character), or 2 players with 2 AI companions (2 companions for each character). That being said, there was a mod you could download that allowed you to up the limit of players to 8, but I don't believe you could bring any AI companions with you... I may be wrong on that, though. Totally Agreed. I'm a bit of a nerd on character creation, and have made quite a few character variations. In the first game, I loved all the modding that allowed you to change your characters appearance... The second game was more about different crazy builds that I could imagine up, heh. Heh, you didn't like the swamp? I loved it. =P Especially the swamp in the expansion. Me and my buds would always make the treck through the swamp, up the mount of the dead, and deep into the lord of the dead's lair for obscene amounts of loot. =O That's what I loved about the adventures in that game, however. There was a lot to do, and even venturing from one town to another (or from one teleport pad to another) felt like an epic undertaking. Of course there were boss fights that were just fun to play with friends, as well. With the mod content there was a LOT more to play than that... I probably played that game for longer than any other RPG I've played since with all the various mods I could geek on. By the way, you aren't missing much with siege masters... Cross classing 2 classes might be worth it, but 4? Unless you max out 1-2 classes first, they will be weak. =P Really? Sure, the single players mages (in NWN) were a little gimped, but a lot of the multiplayer servers (which still exist, mind you) have balanced mages out... If not made them a little too overpowered. I see people saying this quite a bit, and it confuses me a little. I was able to make plenty of viable and fun multi class characters in DS2. Sure, it was a pain if you wanted to do some things (like 50/50% melee magic), but was deffinitly doable if you had a plan before you started your character. Here's a list of some of the odd builds I made... 50/50% combat nature summoner. Excelling at pets (access to nature and combat magic pets... The combat magic pets are a lot more useful later on), and curses. 50/50% melee nature healer. Access to dual weapons with healer mods, and fist of stone healing abilities made this one of the best healers in the game. 70/30% melee nature fist of stone. This doesn't sound very special at first, but if you maxed out int, his melee quake ability, and gave him hella proc mods on his weapons... Well... I haven't found anything quite as damaging in the game as him yet. If you wanted more int, you could convert your 50/50% melee nature healer into this character. Only problem was that they were a little soft, since they were more like a mage than a melee type character. Hit and run tactics work just fine if you have a good tank in your group. =) I had a few more odd builds, but I don't want to spend that much time writing stuff out, heh. Yah, I wasn't a fan of the story line in the second game or it's expansion. Those damn Dryads... =P Pretty much. Although, maybe a change in game mechanics wouldn't be a bad thing. I remember at first I wasn't thrilled with the changes made to DS2, but they grew on me. =) I suspect DS3 will be the same way. Thanks for your post! Covers things I didn't have the energy to post earlier. Damn fever... -
Nothing but Co-Op
hopfrog16 replied to Lord Elvewyn's topic in Dungeon Siege III: General Discussion
Kind of curious what was so fun about DS1/2 multiplayer for the fans that you want to see again? Was there anything special about it? I think there was, but that would depend on who you asked. What made it interesting for me were several factors... 1: The environments. Sure, nowadays the graphics it has are a bit dated (and were even a bit dated then), but for it's time Dungeon Siege bolstered a very huge, colorful, and open world. That was just the multiplayer world that came with the game, too (of which, there was the single player, and a small mod that came with the game too... All could be played multiplayer). There were also many official and non-official mods that had different ways of playing, and different stories to them... If you ever played the multiplayer for Neverwinter Nights 1 and 2, you might know how each server could have different rules than the original game. It's suprising how complex some of the mods got, too, for how basic Dungeon Siege was before they started. Dungeon Siege 2, not so much. It was fun for me... But the environments seemed bland to me, and there wasn't much for a modding community. 2: Learning Curve. You could grab a buddy or more and get to the killing right off the bat. After they got hooked in, you could introduce different mods. =) That's what I did, at least. It was easy and boring if you played solo, but with friends to argue over loot and the mass exploration to be done... Was quite a bit of fun. 3: Magic. Sure, you could auto attack everything to death if you liked... Almost everyone did. That being said, however, if you learned about the magic you could have quite a bit of fun with spells and spell combos. I had a 50/50% combat/nature mage that had the curse Set that would reduce the mana costs for curses to 25% of what they were before(forget it's name now). I could combine curses from both the nature and combat magic lines to have everything kill itself while I just managed the controlled chaos from a distance... That may not sound like everyone's cup of tea, but for me it was a hell of a lot of fun (especially if some mobs were giving the rest of the group a hard time). 4: Lots and lots of loot. Diablo 2 has a lot of loot, true. That being said, however, they didn't have so much loot that you needed 1 or more pack mule to carry it all, heh. Kind of kept you interested in playing too, since a piece of gear you needed might just drop with the next mob you killed. 5: Atmosphere. Yah... I suppose this should go under the environment section. The atmosphere in that game though always seemed to inspire exploration for me... Especially with friends at your side. You could tell extra care was put into the sounds of DS, too. In most RPGs I play now, you might hear wind howling a little... Maybe some talking in a city... In DS you could hear the trees creaking, you could hear the water on a babbling brook as you walked by, and it just seemed altogether more immersive to me. All this being said, I'm glad that Obsidian is taking a whole new approach to the game play, since the game is drastically outdated (Just look at Fallout as an example. If they used the same old formula, people wouldn't have known what to make of it). Hopefuly, though, they won't turn off people by making things TOO casual. I would think of more reasons I liked the game, but to be honest I'm battling a fever and can't think straight (apologies for anything I might say that's confusing... Just ask me to clarify). -
Eh, personally I thought the single player in DS 1 and 2 wasn't that great at all... The multiplayer and active modding community was what made the game fun. =) Now that neither exists much anymore, it seems like it would be boring to play those old games again (unless you can talk friends into playing it with you, heh).
-
Dungeon Siege III Art
hopfrog16 replied to Dimitri Berman's topic in Dungeon Siege III: General Discussion
Something similar actually exists... err, existed.http://de.wikipedia.org/wiki/Stechhelm And there was worse out there. Case in point... http://www.medievalweaponinfo.com/medieval...sutton-hoo-man/ ...Because even ancient folks knew that only REAL men had mustaches. -
GameBanshee preview and interview
hopfrog16 replied to WorstUsernameEver's topic in Dungeon Siege III: General Discussion
"We're talking about it for things in the future, as a lot of people really miss the mule - you know, [for] Hardcore Mule DLC," explains a chuckling Fergus. =O!!!! I will gladly pay for mule DLC. -
Nothing but Co-Op
hopfrog16 replied to Lord Elvewyn's topic in Dungeon Siege III: General Discussion
Eh... Don't forget that DS2 only had 4 player multiplayer too (unless you used some mods to alter that). I can understand where you're coming from, though. When I first learned about the changes done to DS3, it irked me as well (especially the lack of modding support). That being said, however, the only thing I care about in the end is if they can make fun multiplayer that I can geek on for a while with friends. =) The local co-op sounds great, but there really isn't enough info on the internet co-op (as far as I know) to make any final judgments on how it will be. As far as this game being an exact reincarnation of the old game we love.... I don't think this, or any other sequels in the future will satisfy that. Good non MMO multiplayer RPGs are a thing of the past (except for the upcoming Diablo 3, hopefully) for the most part it seems... Plus times change, and stuff that's fun for older gamers would be a bore for the newer generations maybe, heh. So I remain cautiously optimistic that DS3 will be a good multiplayer game, too. Even if the changes to multiplayer won't be AS fun for fans of the old game, I suspect (or at least a different multiplayer experience altogether, heh. That might not be so bad if it's done right). I have faith in Obsidian's ability to make games... So let's see what they come up with. =) -
Tigranes... Always the damper on our fun.
-
Dungeon Siege III Art
hopfrog16 replied to Dimitri Berman's topic in Dungeon Siege III: General Discussion
Heh... I showed my brother in law the spider and he yelled at me (one of his biggest fears). You know, I'm glad this game is adding a bunch of new lore content such as the First People, and the Cyclopses. Guess I'll have to wait to get the game to find out more specifics, though. By the way, can you tell us what the inspirations for Anjali's elemental marking style was? It almost looks like ancient Indian or something... Very awesome. It's probably my favorite art so far. =) Keep up the good work! I look forward to seeing more. =) -
You know, I've noticed that shape shifting seems to have balancing problems in a lot of games... The first DS's (the expansion more precisely) shape shifting was just as bad. The shape shifting in WoW, however, was one of the few things in that game I actually liked, heh. =) If they could make playing a shape shifter viable, and balanced... I would be all over that. =)
-
I want one too! Unfortunately I don't think anyone has one now... Nor do I think they plan on releasing one any time soon. =P
-
GameBanshee preview and interview
hopfrog16 replied to WorstUsernameEver's topic in Dungeon Siege III: General Discussion
Who/what exactly is Rheinhardt again?... (Perhaps the hidden character?... Or maybe I'm missing something) -
GameBanshee preview and interview
hopfrog16 replied to WorstUsernameEver's topic in Dungeon Siege III: General Discussion
Yah I saw that too... I'm kind of glad to be honest. Can't get all the loot if I miss a room I might have skipped over since I don't have a map to reference where I've been. =O -
Hmm... I have no clue what he's talking about. That being said, dopplegangers did exist in the original Dungeon Siege if i remember correctly... Maybe it was the expansion?
-
Character reveal trailer
hopfrog16 replied to Starwars's topic in Dungeon Siege III: General Discussion
To be honest I don't understand what the big deal is... Sex sells, and as long as the target audience for games are males, games will have big boobs and metal bikinis. Complaining about it won't change that fact. At least this game has the class to allow people to choose between a more and less covered heroine. Half of the games out there don't even have that... That being said, my last ex always seemed to choose the sexy type of characters when I would play games with her. There are women out there that like playing sexy heroines. =P -
Dungeon Siege III Art
hopfrog16 replied to Dimitri Berman's topic in Dungeon Siege III: General Discussion
Awesome! Can't wait to see more art. =) -
Yes, yes, and yes. =) This game is actually being worked on by a few of the people that worked on Baldur's Gate: DA, and plenty of previews I've read about the game compared it to Baldur's Gate and Champions of Norrath (if you haven't played that game, and like the Baldur's Gate style... check it out). My hope is that their comparisons are accurate. =O