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hopfrog16

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Everything posted by hopfrog16

  1. I'd rather have Obsidian do some other area, or another time period even. maybe the Resource Wars game, that would be interesting Hmmm, I agree with you there. Actually, why not the time when the bombs fell (or shortly after)? When everything was real chaotic... Or, maybe even a story that takes place in a different country. I'm still curious how other parts of the world were effected by the war. The Fallout universe has a lot of depth that can be explored, so there would be no shortage of scenarios, I'm sure. =)
  2. well, we can be sure that FO4 is coming Eh... FO:NV was a spin off rather than a sequel, though. Don't get me wrong.... I'm playing FO:NV now and I think it is a great game. I would love to see a FO:NV 2 in the future if it was possible. =)
  3. Oh! Did you happen to know when they might be up? I'm curious to see how SE fans feel about DS3. =)
  4. There were actually quite a few things in the demo that I liked. =) The things I liked most were the combat and the visuals.
  5. Me. Other gamers. I mean you can take a look yourself at what the DS fans are complaining about (it feels odd saying that since I would normally consider myself a DS fan), and it seems to be focused on mainly one thing: combat mechanics (including control scheme). Other complaints include: multiplayer (which they haven't even tried yet considering it's not in the demo), and uh... help me out here. Given how utterly bland, non-original, and boring the combat mechanics and control schemes were for the original DS games (and how widespread this sentiment is among those who've played DS - and I don't just mean DS fanboys) I feel rather secure making a judgement call about the depth and value of the Dungeon Siege franchise. I mean Dungeon Siege certainly isn't known for it's brilliant plot, excellent dialogue, great role-playing opportunities, or unique universe (as generic high fantasy as you can get). I don't want to give off the impression I didn't find the DS games fun - I did. I've even replayed them and the MP is an OK romp between Diablo or Torchlight sequels. I'm just looking at this from a critical perspective - the DS games were jack of all trades and master of none. Obsidian clearly decided to cater to their specialty with DS3 - roll playing and storytelling. I think that more than anything it is this change from a generic fun game (action RPG) to a specialised, more niche game (more traditional RPG) that has DS fans so riled. It sounds like you didn't get a chance to be involved in the modding community DS had... That's a shame. That was the best thing about the game in my opinion, and made for some fun times, heh. =)
  6. well, that's what I've been saying. it's dead and good riddance, if "you" can't understand why they picked this project, well that's too bad, but don't come whining here What?... Are you trying to troll, or are you really that ignorant?...
  7. I'm not judging anybody, nor am I splitting them into categories. expecting DSIII to be exactly like the first game wasn't very wise to begin with. so what's the point of even talking about it here? so it's not like the first game, big deal, it's better, that's what counts. and the thing about "not being able to see my char's paper doll, boo hoo" and all that jazz - is just pathetic I can understand how some people could like the original more (even though I personally think it's a steaming pile of crap), but it's no excuse for insulting the devs for taking the franchise in another direction. don't play it, keep playing the other two. who cares? Who exactly are you referring to then, if not DS fans (the guy you quoted? I doubt it, since he never even implied that he wanted a duplicate of the original)? I never said I wanted an exact copy of the first game (nor did any of the other fans that I have seen post in the forums). Games have improved a lot since a decade ago, so I was looking forward to a new and improved game that kept the core elements of what Dungeon Siege was (persistent multiplayer, modding, etc etc...). New gameplay? That's fine by me if it's well done (and I think it was for the most part), though I'm sure other fans' opinion would differ. If you've read my posts, you would know that I haven't insulted DS3 or it's devs at all (which is why I'm a bit confused why you are being so defensive). Heh... Or at least as far as I can remember. Voicing my disappointments with some design choices? Sure... But every game is going to have expectations for a gamer... fan or not. I'm not saying DS3 is a bad game at all... As I've said in previous posts, I plan on getting it in the future (it's a lot like CoN I think, and that isn't a bad thing). I can be critical even with games I enjoy (yes, even with the DS series since that is a pretty easy thing to do, heh). That being said, however, I feel disappointed with DS3 as a Dungeon Siege game, which I was looking forward to as a fan of the series... The franchise really is dead, I think (or at least what I feel it once represented).
  8. fixed Hmmm... It usually isn't a good thing to judge people abruptly and categorize them according to the way you think they are. =P I hope you don't make that a habit in life...
  9. who gives a flying f? I would say fans who wanted to play Dungeon Siege 3. Exactly. The DS fanbase may not be very big, but that doesn't mean we don't have the right to be disappointed. =P
  10. Man, I played DS1/DS2 back in the day. I never played online so maybe I missed out on some key experience but to put it lightly, the games were like interactive screensavers. Auto-attack to win. DS2 was a bit better in that regard by introducing powers and skill trees. That's not to say they weren't fun though. From what I've seen, DS3 corrects the issues I mainly had with the first two games: voice acting, writing, combat. I think the beauty of the game lies is their skill system, item system, open-ish maps, tons of secrets, and the excellent online. Granted the combat could be described as more passive than some of the other games of the time (I think interactive screensavers is a major exaggeration though) but they were fun games that had a lot to offer. In my opinion, of course :D Heh... To be honest I hated the single player. For me the multiplayer and the modding community is what the game was about.
  11. Griefers don't need a reason.That said, it's not like new loot is hard to get. Aye... This may become a problem if people who don't know better try to play openly over the internet with random strangers. The people that control your companions could just unequip and destroy everything your companion has and screw with their skills in a bad way. I've read that no build can be built so badly that the character is unusable in interviews, but I suspect this may not be true in a hardcore match. Is the money in the match shared with everyone? If so they could just spend all of it on useless stuff at the vendors. Hopefully I'm wrong... Would be terrible if someone tried out the online co-op just to find out the hard way that something like this could happen. Especially if they had already invested a lot of time into that character. =P
  12. Really? So you wouldn't mind beating the game in your newbie gear, eh? This is definitely a loot focused game. The kind of equipment you wear greatly effects how useful you are, and wearing different kinds of equipment greatly help or hurt your play style (depending on what stats you focus on improving through your equipment). After all, if it wasn't a loot focused game, why would 2-4 things pop out of a treasure chest when you opened it? Why would we then care whether or not if a rare or unique item could drop out of a barrel by breaking it, like in other loot focused games (and believe me, I always break every barrel I can just for that reason, heh)? I'm not saying I agree completely with what Xiaolin says, but to say that DS3 is not loot focused is just not factual. =P
  13. I don't know...I think having a level cap of 30 would be fine in online if the progression was handled right. I like a bit of a slower leveling system anyways and as long as it was rewarding and meaningful it would be fine. Personally I think you're right on this. I've played plenty of persistent multiplayer games with low level caps (after all, most D&D based games have a low level cap, but they are always a blast in terms of persistent multiplayer). That being said, the system would have to be a lot more advanced than what it is for that, and what they have now isn't going to change. =P Good for some people, bad for others.
  14. Well if what I've said sounds good to you, and you've played the demo and liked it, I'd say keep your pre-order. =) Personally, though, I canceled mine after playing the demo because it was not really my cup of tea (not for 60$). It was just a bit too disappointing for me being a Dungeon Siege fan (I don't think it's really a bad game, it's just different than I'm used to seeing with that franchise). That being said, I'm sure I'll probably get over it and purchase the game when the price drops. It does look like a good game I think, and I certainly will give it a shot in the future.
  15. If my information is incorrect someone please correct me, but I've been following this game since before the official Dungeon Siege site was up... So I will try to answer your questions the best that I know. =) 1. Yes the equipment does change the way you look, but the changes are based on tiers of items. Leather armor is going to look exactly the same as leather armor of jinkiness (or whatever prefixes/suffixes the equipment might have), but leather armor will look very different from full plate. 2. I would really compare this game to BG:DA or CoN. I thought some of the games elements reminded me of Dragon Age 2, also. 3. To be honest it really is too early to tell, since the demo didn't really show this. From what I've gathered from interviews, though, the choices you make won't have as much of an impact in the game's ending as, say, Fall Out: New Vegas or Dragon Age, but the choices you make will have consequences. 4. They add some procs and stats... I have a feeling though that you will replace them later on in the game sooner or later. If they are better than anything you can get in the game, the rings/amulets in the demo that I got off the vendor wasn't much worse (you can see the exact stats of the items in the English section of the website, not the American). 5. There is a co-op mode. Many people will tell their views on it... Personally I feel that it is a great mode if you plan on playing with certain people (like friends or family) long term with a predetermined playtime schedule. If you plan on playing a persistent character whenever you want like on Diablo 2 or even the first 2 Dungeon Siege games with total strangers, you won't be able to do that with this game. 6. Fantasy: Yes. Beautiful Scenery: Play the demo and judge for yourself. I think it looks nice, though. Music: It's good. Not as good as the first couple games, but personally I feel Jeremy Soule is an exceptional music writer. Weapon Enchantment: As far as I know this is not in the game. Weapon/Armor Vendors: Yes. Treasure: Yes. Bosses: Yes. The boss fights in the demo are quite fun I think. =) 7. This is an old school style ARPG, so if you like BG:DA or CoN you would like this game I think. In any case, though, you should really try the demo first, since all these are just my opinions for the most part. Hope that helps some. =)
  16. Yeah it seems to me that's what alot of people think. If the game doesn't have full voice overs for all the lines then people tend to really knock down the story of the game. I blame the GD Newfans and their insistence that everything be voice acted. It's bloated, wasteful use of resources and if RPG's went back to just doing key voice overs ala Falout 1,2 and BGII I think gameplay, especially in the form of dialogue content, would improve. There would be more options, more skill checks, more class based dialogue, more unique paths etc. Eh... I'd agree with this, but only because I'm an older gamer who grew up with this stuff, heh. If voice acting is done well, though, it can really add depth to a game I think... When it's bad it can really ruin what immersion you have in the game, however.
  17. Well, since everyone else is doing it, I might as well too. =) Being a Dungeon Siege fan, it's hard not to compare this game to it's predecessors, but those games are pretty damn old... so I will try to keep the comparisons to a minimum if I can help it (except for more timeless elements, like music). 1: Visuals I think the game looked good, and the art style was very interesting to me (especially the visual effect of the sweeping blades Lucas has). I liked the artistic cutscenes as well. I'm not sure if they were better than CGI cutscenes, but they seemed to serve their purpose in conveying the story for me (I think the artists hired by Obsidian are pretty good). =) The atmosphere and ambient lighting drew me in and led me to want to explore Ehb's world. Unfortunately, the Demo was very constrictive and linear, so that wasn't very possible. This doesn't bother me too much, but still... it would have been nice to go off into the woods a little bit and explore. This was one thing I was hoping they would translate from the first Dungeon Siege. For it's time, the game was very atmospheric, and I think Obsidian really delivered in that aspect. I will say, though, that the FPS in Raven's Rill got pretty damn obnoxious... Just looking at the skipping screen was giving me a head ache. =P 2: Sounds/music The ambient sounds in the demo were adequate... but meh. Doesn't seem that many newer games really do much with ambient noise, and that's a shame (especially with story driven games, where suspension of disbelief is an important thing... at least for me). As far as music goes, the music isn't bad at all. Some of the music is very beautiful, I think (especially the one playing at the title screen, for instance). That being said, however, I much prefer the music in the earlier Dungeon Siege games (or any other game that Jeremy Soule has written music for). The older games (especially the first one) had an adventurous, epic music that was very memorable. 3: Character and NPC interactions I didn't like em. =P Many people have given their reasons why, and I can see why now that I've played the demo. 4: The menu I actually really liked the way the menu was laid out. Everything was easy and quick for me to do so I could get back into the game quickly. I just wish there was a paper doll so I could see what my character's equipment looked like (and the vanity cam isn't that great I don't think, so I still can't really tell what a lot of my gear really looked like). =P 5: Items I loooove loot. This demo showed that the game will have a lot of different kinds of loot, and that different pieces all have strengths and weaknesses (which I enjoyed a lot). =) My only complaint is why doesn't Lucas have a helmet?! I love helmets. =P The more ridiculous and gaudy the better. 6: Enemies I like the enemies. =) It seems obvious to me that a lot of thought has gone into their design. Ultimately, though, I think DS1 had a little more of the edge as far as enemies go (not DS 2 though, bleh... BW though? Hell yah!) and their diversity/origins (then again it's really hard to tell that from a demo... Hopefully there will be a lot more enemy types later on in the game). 7: Combat Mechanics The first half of the demo was very boring for me... After meeting Odo, however, it started to pick up, and by the time the demo was done, and I got to play with my companion a little, the game became quite a bit of fun to play. At first dodging was a little awkward, but it's easy to pick up after a few tries. Blocking was just about useless to me, but meh. I love that you can't just go toe to toe with enemies... You have to actively dodge and weave. I will say, however, that the two handed "combo" (regular strikes) that Lucas uses is pretty obnoxious... So much so that I just stop myself from attacking the third time (the third strike is very slow). 8: Gameplay This reminds me a LOT of BG:DA or CoN. This is a very, very good thing. Though, to be honest, I didn't even really notice until after halfway through the demo. The first half was just too damn boring, heh. As far as the level system goes, it's alright... Somewhere in between DS 1 and DS 2 in complexity, but I think they could have made it much better than it is. 9: Multiplayer I'm sorry, but the multiplayer just was not fun for me, which is really surprising since I loved CoN and games like that for their multiplayer. A lot of people already gave their reasons for not liking the multiplayer, and I would agree with them. Then again, I came into it knowing the multiplayer wouldn't be what I wanted, but I can't help but feel that it's even worse than I was expecting... So much so that I'm debating whether or not I should cancel my pre-order, since my brother and many of my old DS buddies (who canceled their pre-orders after playing the demo) aren't going to play it. Ultimately I think this is a good game, and it would be a fun way to spend a week or two casually playing. I will probably get the game after the price drops down on it some. Who knows, though? If it has some good DLC, I may pick it up sooner. =)
  18. The dragon wing sword was a higher level one... Personally I think it was corny looking as hell, and I preferred to use the two handed weapons (even though the one handed ones did more damage, ironically). Skeleton + two handed weapon = pretty damn awesome.
  19. Seriously? When in the world had DS open maps? It was a corridor game from the beginning. You mean that everything was on one map? Yeah, thats also the case here. DS was NEVER EVER open world. Heh... I know this subject has been beaten to death, but I just wanted to say that this isn't correct (in a less hateful way than Renevent, I guess, heh). The Multiplayer map (Utrean Peninsula) that came with DS1 was an open ended map (for the most part... some caves/dungeons were linear, but there was always a way around them if you didn't want to take them). The map was huge, too... On par with Sacred 2 I would say. That being said, however, I never expected DS3 to be an open ended world. The cramped corridors don't really bother me, to be honest. =P
  20. Ohhh... 4 player co-op looks fun =O Always kind of makes me laugh a little when the raven screeches like a hawk in these trailers, too.
  21. Not.... really. Advertisment on TV, multiple Interviews, multiple Trailers, Comic. Its not as much as they do for Human Revolution but its still a lot. TV advertisment? I'm guessing on a US channel? Hmmm... I haven't seen any advertisements for it yet... What networks have they been advertising commercials on? The advertisements for DS3 could be worse, though... Just look at the advertisement for other Sony games, like Planetside... It was so lacking, that the fanbase went on an advertisement campaign just to let people know about their game (if you like FPSes, and have never heard of Planetside, you should check it out... as a warning, though, the game is a bit old). I didn't even know they were making a sequel to Planetside too until I accidentally stumbled upon it while looking for a screenshot to show my brother in law of the original game, heh.
  22. Well multiplayer is a huge feature (apparently), so yeah one would imagine it would be mentioned in the reviews. I knew about the modding culture, as some of the more popular mods have been reviewed on the magazine I subscribe. Hopefully though they will release toolsets later on for DS3 as well since mods are a great way to make the game last soooo much longer. Personally I only played Dungeon Siege (single player) briefly at my cousin's place and didn't really like it. The multiplayer in DS was never the selling point of the game, the modding was. During the time of it's release, many games started adding modding tools (NWN for example) and DS was just another game that jumped on that bandwagon (then again DS had a lot of unoriginal ideas, but that isn't necessarily a bad thing... just look at Torchlight). The modding complimented the multiplayer that DS had so well, and the modding tools were so accessible, that many great multiplayer mods were released for the game. This happened long after the game was released, however, so of course it wouldn't be in a review (after all, how many reviews for Quake ever mentioned team fortress for example? that mod was made a while after the game's initial release, and became so popular that they are still making sequels of it to this day using other games/engines/variations). Like a lot of the modding multiplayer cultures of the time, it had it's own flavor and evolved in ways that the creators never really intended... but in the end that's what made it so memorable (at least for me, heh). =)
  23. I'm pretty sure about everyone at Obsidian would have rather worked on their own IP's. But that's not how the gaming business works... Also I'm pretty sure the publisher has a thing or two to say about what kinda features they are gonna implement into the game. I wonder if this is how Bethesda fans feel about original Fallout fans. "OMG they are ruining the franchise". When few things are done differently. I didn't even know original DS had a proper multiplayer until someone here mentioned it. Don't think any of the reviews I read mentioned anything about it at all. But apparently Dungeon Siege is only about online multiplayer. I agree completely! The original Fallout games (a turn based strategical RPG franchise) weren't much different than Fallout 3 (a FPS with RPG elements) at all! What gall Fallout fans have to feel disappointed when a sequel to a franchise they grew up playing and were looking forward to barely resembles what they know! Sarcasm aside, if you are going off of reviews for an understanding of what DS did or didn't have instead of being part of the modding/multiplayer community or asking people who were, you don't really know what you're talking about. =P That being said, not all fans of the DS franchise dislike Obsidian's direction with the game. As a fan I think this will be a good reboot for the franchise, and that Obsidian is more than capable of making a fun multiplayer experience (even if it's just local co-op or co-op online with friends or family). Several of my old DS buddies have pre ordered this game so we could play online, in fact. I am a little disappointed with the online multiplayer and modding decisions (as are some of my friends who are DS fans, heh), but times change, and so does the target customer group. I'm just glad a third game is in the works to begin with, and I hope enough money is made from this game to make a fourth one. =)
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