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About fruiteater

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    Gameing, chemistry, piano, books, Manga and anime, movies and food.


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  1. I remember playing around with the swashbuckler kit in BGII:EE and i tried to replicate something similar in PoE. So a made an pale Elf rogue with following stats. At lvl 5 i have 102 EDU/407 hlth. 12 MIG 17 CON 15 DEX 14 PER 10 INT 10 RES. I have 75 deflection and reflex, 50 fort, 38 will and DR 12. I have taken weapon and shield and cautious attack as talents, i also have bliding strike and riposte. From my limited testing the biggest weakness outside the low health pool is that there is no good way for a rogue to raise engagement limits like the figters defender stance, my defensive st
  2. I dont know if i want full AI, but something like DA:O commands would be nice. Also i dont see why we should remove abilites from fighter/rogue/barb, since they are allready to simple/easy i rather see them get some more abilites to diffrentiate them from one and another.
  3. I found the guildmasters staff, it says minor spellbind: minor stamina? what exactly does that do?
  4. You can allways try. I will warn you though, 4 GB ram (what i have) is kinda minimum right now, if you experince crashes during loading screen it might be that and when that happends go to this site http://forums.obsidian.net/topic/67213-concerning-crashes-system-out-of-memory/
  5. So i got to the final encounter of the area, where you fight the cultist´s that captured the girl, and the encounter goes on fine untill one of my characters get the deep wounds debuff or whatever and the character dies in an instant, this has happened 3 times in a row now. Combat log looks some thing like this Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage Deep wounds 13 damage random character action Deep wounds 13 damage Deep wounds 13 damage D
  6. 1.Fighter 2.Barb, im thinking high INT high PER with some CON for an interupter 3.Druid 4.Wizard 5.Priest 6.Chanter
  7. honestly regardless of the might != strenght, i want this so bad. so YES pls
  8. No, I fully understand that. The problem with might is that it's abstract while the other attributes are concrete. The thing is souls aren't abstract in this world, nor are the ways they tie in to your overall physical condition/abilities. And in that case, I think part of the problem is the intellectual disconnect between physical attributes and soul / mental attributes. People think of might more in regard to the physical world. So a person just looking at the attributes would probably say PHYSICAL Might Dex Con Mental/Soul Perception Intellect Resolve I have
  9. You are talking about meta-gaming, but whole idea of Might stat for example is meta-game-based. Cause again, I can ingame descripe physically weak but powerfull wizard in old classic RPG system, but can't in this new one. Sure you can, dont touch CON stat and you wizard will be dead as soon someone looks at him, cant get more physically frail/weak then that =D
  10. Not to be "that" guy, but a poll with around 100 votes dosnt really mean anything....
  11. It's not that it invalidates doing things - I'll happily go through mobs and explore areas with no-xp ... for a while. But if it gets to the stage where you're playing for 5 hours and actually accomplishing things and still receiving zero-xp since you didn't ask permission from a villager first ... then it becomes a problem with the progression system. Obs said the demo would be 3-6 hours with the ability to go from level 5-8 (with exaggerated xp-rewards to test the level-up stuff) - but it sounds like you have to play in a certain way to get that - against the stated design goal. Real
  12. So i actually didnt thin this would be such a hot topic, but after reading through this thread (and some of the other threads) i have to ask: is the sole purpose of playing an RPG the accumulation of experince points? because the more that i read this less i see interesting disscussion of pro´s and con´s of both systems and more "if i dont get xp for it, it invalidates me doing it so i should not even bother with it". I dont really get it.
  13. Im not a 100% sure on this, but i think its counted as an addon and you cant buy the beta untill you buy the game.
  14. The change was made to allow people to chose non combat ways to solve quests since alot of quests seam to have non combat options, if you got XP from kills you would allways have an insentive to kill for no other reason then to get XP. ' "As I understand they've said they just want combat to be for the fun of it. Taking away experience rewards from enemies just seems like it will leave the combat a bit unrewarding. I feel like I will skip even trying to get in fights because there's not much benefit and mostly detriment. You risk your characters getting hurt/knocked out/killed for what, be
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