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Everything posted by Oerwinde
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have you updated your drivers? Mine was sluggish until I did that, now it runs like a dream.
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Can you have them die and play solo that way, by just dragging their unrevived "corpse" around? Or does the game do something to prevent that? <{POST_SNAPBACK}> Most of the time the characters are required for story purposes. Such as one character knows a back way in to a stronghold and will lead you there. Without him, you have no idea where to go. They aren't just randomly forced on you, its mostly just situations where if you wanted to go alone, then you wouldn't get very far.
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Yup. Only its waaaaaaay easier to do than in BG2.
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Well you can open the OC modules in the toolset, so I don't see how you couldn't.
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I'm guessing you're talking about the cliff face with the texture stretching. I don't know how to avoid it while getting the sheer cliff I want. With hills that aren't so steep I can get it to look nicer, but then I lose the steep drop effect. With the grass, its just a paint tool, both for the base texture, and the actual 3d grass tufts. If you want, you can edit the pics with some arrows and text and stuff if you want to show me how to improve some stuff. I went to art school so criticism is welcome.
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I just read the 101 things that are wrong with NWN2 post on the bioboards. Holy crap are they grasping at straws for some of those. I mean kneeling replaces sitting animation which destroys RP in multiplayer? WTF? Out of those 101 things, I'd say maybe 30 were legitimate gripes rather than just opinions stated as fact, 20 of which were multiplayer issues so don't apply to me, and the other 10 could easily be fixed in a patch.
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I can, but I won't
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Yeah, I just have the gates placed on each one. I'll add the walls later. They don't take very long.
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Yeah, I didn't even realize he was a harbourman either. I was going around trying to find out how I could find out what happened to him so I can tell his mother and bam, suddenly the quest is fulfilled and I was like "WTF? When did I find out about him?"
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So I've made some progress. through testing I remembered that you can't actually use all the area you can build in, so I had been working away at this huge map, but could only walk around in about half of it, so I went back and retooled a bunch and organized it. The city will eventually be 3 maps, this is the central city which will contain the east and west gates, the castle district, and the market isle. The north gate slums will be the next part I work on when this is finished being built, then the docks after that. Heres the castle district. The texture work is nearly done, I just need to add some more props to make it more detailed. This is where the city watch is housed, as well as temples to Lumen and Atra, as well as the homes of the nobility. Here is the Spellsword Citadel along with the East Gate Glade. Still a lot of work to go in here. This will be where the city cemetary is. This shot is facing north, the cemetary will be on the south side of the road. Market Isle and temple of Aetas the Father, this is where most of the shops are, as well as a large open air market. Its situated in the mouth of the Reim river. This is the west gate. This is what I'm currently working on. West Gate is the main middle class neighborhood along with the docks district. This shot is facing south towards the docks.
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I believe the animations use some other engine or something. Granny I believe. I read somewhere that someone emailed the people who own Granny and asked about an export plugin so they could do custom animations for NWN2, and they said that while they have no problem with a plugin being created, the responsibility for that would lie with the developers, since it would have to be customized to fit with the NWN2 engine.
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Dear god... he's bitching about the Quickcast menu... It seems like everything he's bitching about for the most part was in NWN1. I for one thought NWN 2 was vastly superior to NWN in almost everything. The only thing I have problems with is framerate and pathfinding. Pathfinding is retarded. I'll click to go somewhere and he runs right into a box and now he can't get around it unless I go backwards. Thats stupid.
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Maybe, but those aren't from Stefan PS: Hunt Through the Dark has 6 episodes, and you say its short? And I had no bugs in it. <{POST_SNAPBACK}> Yeah, 6 45 minute - 1 hour episodes, though the later ones got better. Most of the bugs I had were in the last couple chapters. Like when I save the adventuring party, they talk to me we have a good chat then BAM, they all go agressive. I kill them all, go to the Inn, and they're all sitting at a table, and BAM all go agressive. There were a few broken quests and dialogue trees too. All in all a lot of fun though. And right, I didn't pay attention to the thread description, just the title. My bad. Never played any of Stefan's. Had most of them downloaded, but never got around to playing them.
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"What you mean like headbuttin someone? I already know how to do that." I love Khelgar.
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I don't think I've even used her. Khelgar, Neesha and Eleena (sp? ) ftw! On the gaming front, I'm finally up to I'm really surprised that :ph34r: <{POST_SNAPBACK}> My party of choice was Khelgar, Neeshka, Sand, and Grobnar once you can have 4 companions. Khelgar Neeshka, and Sand when you can only have 3. Everyone says Qara is powerful... but Sand is a way better character.
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So what has everyone been up to in the toolset? When I uninstalled the pre-release toolset to install NWN it deleted all the modules I had made with that.. which I was not happy about by the way... So I took a look at my original world and tried to see if there were any major cities that I could use the whole cliff/lake design on, or cities I haven't even thought about yet, and I found a nice one. So here's the beginning of Hillwater, capital city of Reimar. I don't know why part of the cliff has that big black mark on it. And this is just the view from Merchant's Isle. I've also started on the slums of the Northgate, and the Castle District has most of the buildings placed. Still needs some heavy texture work, and there are pretty much no props placed other than some buildings. With the game out its nice to be able to launch it in the game and walk around, and I'm slowly getting the hang of some of the finer points of the toolset.
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Hey Devs, since Obsidian owns all the Icewind Dale stuff, any chance of adapting the Bard voice set from IWD2 for NWN2 and including it in a future patch? I hated all the voice sets for the original NWN, and the 3 or 4 new ones for NWN2 weren't all that special either.
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I was really disappointed that the Paladin trilogy wasn't completed. It was the best I played. A Hunt Through the Dark was good too, if a little short... and buggy.
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Fair enough, but Shandra you get stuck with you for really, really, really long. Looks like entirety of Act 2, so nearly a third of the entire freakin' game. She's the longest forced character I've seen in any RPG. <{POST_SNAPBACK}> Well, the thing with Shandra though, is that she doesn't take up a party slot. You're used to only having 3 characters throughout act one, that when you have to have her and they up the character limit, then you don't really notice. She's really not bad either. I had her dual-wielding short swords and she was kicking ass.
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Pros: Graphics, new Music, characters, story, gameplay Cons: system hog, scripting bugs, Half-Elf faces.
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if I'm getting something I feel is worth it for my subscription fee, then I'm fine with paying the subscription. City of Heroes for instance added new archetypes, power sets, areas, villains, costume pieces, missions, mission types, etc. It was worth it more back when they shipped you a solid copy of the CoH comic rather than just making it available online, but yeah.
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The level up screen needs a back button. Seriously, how did you miss this?
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I think Planescape would be an awesome setting for an MMO. I think Planescape Torment would make an awful MMO.