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Lithium_Grey

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About Lithium_Grey

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  1. *Casts Resurrect Thread* I know I started this mess a couple of months ago, and I know that there are a lot of people who completely disapprove of the concept. In retrospect, I shouldn't have used Torment as a reference point. It seems to have polarized everyone. While PST is a solid game, I agree that it's done. There shouldn't be an attempt to recreate that experience. To explain further about what I was originally talking about: Sigil, the City of Doors, is the hub of the D&D world. We all know this. There can be a lot of quests / missions just within the city proper. However, since it is the City of Doors, players would be able to visit both the inner and outer planes... not to mention the Outlands. In the morning, you could visit the Astral and fight off Githyanki. At noon, you could go to Elysium and run messages for some good money. Then in the evening, you can dive into one of the many planes of the Abyss and fight demons. Then you can come 'home' to Sigil and revel in the sights and sounds. I don't think there's another place where you could look up and see someone else look up back at you. As time goes on, they can expand the game by opening a portal into a new plane. Call me insane or stupid if you want, but there is a niche here that needs to be exploited IMO.
  2. Just FYI: Telling someone to 'shut the frak up' is not the best way to get them to read what you post, and is a sure fire way to get added to an ignore list.No offense meant, my eye. <_< Anyways... Thanks to those that pointed out that there are quite a few here who don't like MMO games, and that they bash them often. I'll try to not be quite so crotchety towards them. I know that not everyone likes them, but I thought that I would put this idea out there for the 'Powers That Be' to read. I don't expect this idea to spark a game immediately. Even if they approve and go forward with the idea, it will be at least three or four years before beta testing can even be discussed, let alone implemented. I realize that people are writing Planescape modules for NWN2, but I don't think the engine is quite capable of displaying how Sigil truly is. I'd expect a lot of R&D to be able to display a city that's inside a ring. While it would most likely be divided up into the city division zones, getting gravity to 'go out' instead of 'down' would be quite a trick of the code. I would think that the programmer that figures how to do that would get quite a hefty bonus. Also... Wait, I think I get it. Sigil wouldn't be considered 'High Fantasy'. Instead, it would be 'Urban Fantasy'. It would only be labeled 'High Fantasy' after the planes were opened. I think. Is that right?
  3. Probably, but not what I was looking for. *shrugs* [edit] I should say that it just wouldn't be the same. *shrugs again*
  4. Sorry. To me, WoW is for the 13 to 18 year olds who want phat lewts and massive gankfests. The low poly cartoon style of 3D is equally annoying. Just rubs me raw.
  5. Like I said: 35 year old naive idealist. *shrugs*
  6. Because real people make games more realistic and alive. Yes... I'm a 35 year old naive idealist. It just means that my ignore list is rather lengthy. *chuckles*
  7. The death of Black Isle Studios squashed my dreams of having a Planescape MMO. With Interplay teetering on the edge of Bankruptcy, and finding my CD of the Torment music, it got me thinking about this again. EQ - Dated Fantasy DAOC - My introduction to MMO's EQ2 - Great Graphics, but lacking DDO - Disappointing NWN - Good RP, but not a MMO NWN2 - I don't have enough information Anyhow, Obsidian Gods, just thought I'd throw this idea out there. Feel free to ignore this if it's been hashed out already. I've done a search of the forums, and haven't found anything about this. ____________________________________________ Planescape - 3D 1st Person/3rd Person Fantasy MMO Main world / setting - Sigil: The City of Doors Player Races: Human, Dwarf, Elf, Drow, Tiefling, Assimar, etcetera... Player Classes: Fighter, Mage, Ranger, Thief, Bard, etc... Mobs: pretty much anything you can think of that falls within the Planescape setting. Factions: Athar, Believers of the Source, Bleak Cabal, Communals, Doomguard, Dustmen, Fated, Fraternity of Order, Free League, Harmonium, Mercykillers, The Nameless, Revolutionary League, Ring-Givers, Sign of One, Society of Sensation, Sodkillers, Sons of Mercy, Transcendent Order, Xaositects Players can join up with the faction of their choice. With benefits and detriments associated with each. Note: The Nameless are something I just came up with that would tie the games together. Basically, they are the followers of the legend of The Nameless One, who are tormented in some way. Actions within the game will change your alignment over time. Game Expansions: The various doors to the planes become unlocked. ____________________________________________ Now I know that WoTC would have to be brought in on this, and whomever owns the rights to Planescape: Torment would have to be placated... However, I do believe that there is a fan base large enough to at least warrant the R&D. The idea of being in 1st person, and looking up to see the rest of the Sigil looking up at you... It makes me all gooey inside just thinking about it. So, This is my first post. Feel free to slam or praise as you see fit. /salute
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