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Oerwinde

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Everything posted by Oerwinde

  1. Can't you do that through the keybindings tab on the options screen? <{POST_SNAPBACK}> I may be blind, but I didn't see a key bindings tab. EDIT: Ok, either I'm blind, or they added that in in the 1.02 patch.
  2. From what I hear, Green Arrow will be the one organizing them.
  3. All the info for the monster races should be in there. It should just be a matter of making them selectable.
  4. I'm looking forward to Justice. A friend of mine designed the costumes for Green Arrow, Cyborg, Flash, and Aquaman, so it will be cool to see how they work in live action.
  5. Martian Manhunter does in fact have an oreo addiction. Why he's not eating the whole damn oreo... I don't know. Also, I think this will be the last season. Earlier in the season Clark vowed to complete Jor El's training once the Zoners were all defeated. After his training, he becomes Superman.
  6. Heres a shot I like. Makes my city actually look populated. Its the temple of Reim. The people of Reimar are so dependant on the Reim river that ages past they began to revere it as the physical manifestation of a goddess. As the rules of my world deem that gods are birthed from belief, the goddess Reim was born from this. Its the dominant religion of Reimar. Editing items and such isn't as easy either. Mostly because of the interface. In the old toolset once you had a field selected, you could easily scroll between appearances with the arrow keys or mouse wheel and quickly preview the different parts on say a weapon, or NPC head. In the new toolset you have to click manually like 3 times just to check each one. Its irritating.
  7. *is confused* I liked the graphics better than I liked the Oblivion graphics.
  8. its a toss up between Khelgar and Grobnar. Yes, I am the only person here who liked Grobnar. I personally thought he was hilarious.
  9. ^_^ <{POST_SNAPBACK}> Scooter is an Aasimar.
  10. Cool. My campaign world is slightly different than FR so I'd need to come up with some new classes. If I could just rename some of the prestige classes and set them as base classes that would be cool. The wizards in my world have a strict heirarchy with 3 orders, so I'd want to have the basic wizard for the Spellsword Scribe, the Arcane Trickster for the Spellsword Emissary, and the Eldrich Knight for the Spellsword Knight. Though there would definitely need to be some editing for balance and such. I'd edit paladins to be more like divine champions too. No alignment restrictions, no divine magic, etc.
  11. Premium modules would probably be the way to go for small content expansions to the OC. 5 bucks to add new areas and sidequests to add some non-linearity to the game, maybe add a new companion and some more recruitables for crossroad keep. Heck, I'd be willing to pay for that kind of stuff. New self contained stuff would be cool too.
  12. Bah, my priest of Gond in PnP was perfectly happy with his repeater crossbow.
  13. The undo function is completely useless in the toolset. It only works on a very limited number of things, so when you actually screw up and want to undo something, it undoes the last thing its allowed to, which is likely something you did like a half hour prior. Yeah, I'm a modeller, but I think what really helps is how much I love maps. My room is covered in the maps from the various Birthright sets, Baldur's Gate 2, Grand Theft Auto, etc. Anyway, now I'm having a problem. I edited the walkmesh and baked the level so I could walk around in it, and in game all I can see are the placeables, the terrain is gone. The layout of the buildings and such looks way cooler in game though with all the effects.
  14. Elanee and Daeghun(I think thats how you spell it) are both wild/wood elves.
  15. I started working on it like 3-4 days after I got the game, on and off. Probably around 8-10 hours total so far. Maybe more.
  16. The learning curve is steeper than the old toolset, since you can do so much more with it, but once you get the hang of it, it is much nicer to use. You can make much nicer looking areas almost as fast. I've completely restarted my slums area. Its mostly cut off due to the boundary, but you can see it from the avenue to the castle district, so I might as well build it. I'm building right into the boundary areas to the north and south and I'm just going to copy the area and cut out the south end of the map while extending the north for the slums, and vice versa for the docks. That way when I transition maps, I end up starting in the area I could see from the other map. Semi-seamless transition.
  17. Theres already a list over at the bioboards. Posted by a dev, so likely the complete list.
  18. FLCL, Evangelion, Trigun, Fushigi Yuugi, Anything by Studio Ghibli, Spriggan. Tekkaman Blade aka Teknoman has a place in my heart as well, as it was my fist anime.
  19. I was using Free Camera for the first few hours and found it much harder to use than any other game I've played with free camera. This was where I complained that it needed an invert axis option. Eventually I got fed up with how hard it was to control the camera in that mode that I switched back to the top down camera. Which is pretty much identical to the NWN1 camera. No problems since.
  20. Can you name the weapons you create? I never used the crafting system. It baffled me.
  21. The street texture looks better up close, you only notice the checkerboard effect when you're super high like that and don't see the detailed cobblestones, so in game it will look much nicer. I started working on the hills there so the textures look nicer, smoothing some of it out, I had to sacrifice some of the steepness of the cliffs to make the texture look better, but not too much. Yeah, I haven't added any vegetation and such yet, need to paint in the grass and such. The placeable shrubbery in the game is very limited, you have a choice between holly and ferns and thats it. No bushes or anything. Also I didn't blend the texture between the shore and the grass very well which is why its so abrupt, I need to work on that. I don't know how to add new textures and such, I'm just using the ones that come in the toolset. Also, the part where you said to have a darker texture under water, the light part is actually a reflection of the lighter texture above water. Thats what it looks like under daytime lighting. The other pics were in sunset lighting because it made everything show up better in the pictures. I wish I could set it for like afternoon lighting so I can get some cast shadows. But none of the settings really show off any shadows because its either sunset, so its just soft reflectedlight, sun is directly above, casting shadows directly underneath, or its night. Heres the beginnings of my graveyard. Holy crap is this a lot of work. Adding in all undefinedthose tiny freaking gravestones. If I wanted it to look like a modern graveyard it would be easy, all in nice even rows, but I want it medieval looking so it needs to be unorganized. And making it unorganized and looking good takes a lot of work. Here's an updated shot taken in sunrise light rather than sunset. Looks much different even with just the lighting change. I had already gone and changed the textures on the hill a bit, still looks off but its tough. It will look better once I add some more trees and grass and such. Also everything looks nicer up close. Heres a closeup of the market. I turned on the day/night cycle and tried to get a shot where theres some decent shadows. You can see the cobblestone texture up close. EDIT: Also to putting paths on different levitation - I've only found out how to rotate placeables on the Y axis, so placing them on inclines gives you one corner underground, the other floating in midair. If someone knows how to rotate on x/z it would allow for some nice effects. I originally wanted to place houses on the sides of the street going up the hill towards the castle district, but it doesn't work too well. I had to do some creative placing of the city walls to get them to go over hills.
  22. This I believe isn't a glitch, but a storytelling problem.
  23. I guess my JPRG background makes me not care. I'm used to it.
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