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Purkake

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Everything posted by Purkake

  1. There are loads of good DS games. The Wii is lacking good games. Look at Metacritic's top DS games
  2. Can't you just agree that both games suck? Fallout does have an open world where you can have fun and find stuff. In Bioshock I was almost always full on ammo and med kits.
  3. I believe this happened some time ago on Good Old Games.
  4. It is also really stupid to make the diving suit look all slim and sexy. The idea was that it was heavy enough to let you walk on the bottom and strong enough to let you withstand the pressure. Making it slim shows how much the team knows/respects the first game... And weren't they going to do like 4 sequels to Bioshock? Edit: Make that FIVE sequels Bioshock 6: Revenge of the Half-Robot Half-Fiend Big Cousins From Atlantis
  5. Not where I expected them to go. It looks like a spider splicer with some bad ass armor. So Bioshock 2 reskinned Bioshock confirmed? Also: Yo Dawg, I heard you like little sisters, so we put a little sister in your little sister so you can harvest while you harvest.
  6. Can't you just use the memory cards and games with a PS2? They are also dirt cheap these days AND you can get a new one that should last for a while.
  7. You can use two gamepads to have multiplayer. PSX doesn't have online multiplayer, right? Yes, I just need 2 gamepads, but I also wanted to unlock some of my games' secret contents. That is why it would be nice if I could fix my memory card issue. However, it is not something that would prevent me from playing with my friends. I would just have some less fun. I'm sure you can hack/modify the virtual memory cards or use someone else's saves to get all the bonus content. Also gamepads are dirt cheap, too bad you can't use the PS1 controllers with PCs. Good thing they invented USB.
  8. You can use two gamepads to have multiplayer. PSX doesn't have online multiplayer, right?
  9. Yay Macgyver was awesome. I really liked Quantum Leap.
  10. I'm not particularly familiar with the technical side of Playstation 1, but I doubt that you can easily fix it. I would recommend migrating to an emulator. PSX emulation is pretty good these days.
  11. Fixed. Bioshock was interesting. Story was pretty good, I never saw the twist coming. Also, finding the voice recordings and figuring out what went down in Rapture was pretty fun too. The story felt like some crazy stuff that got cut from an episode of LOST. The evil plan depended on you randomly having a plane crash straight into the Lighthouse/Rapture. Well if you didn't know, they explain why the plane crashed where it did. Sorry if you knew that but I couldn't tell I didn't catch that. How did Fontaine engineer the plane crash?
  12. Fixed. Bioshock was interesting. Story was pretty good, I never saw the twist coming. Also, finding the voice recordings and figuring out what went down in Rapture was pretty fun too. The story felt like some crazy stuff that got cut from an episode of LOST. The evil plan depended on you randomly having a plane crash straight into the Lighthouse/Rapture. The twist was interesting, but they hit you over the head with it at every possible moment. All that combined with boring and repetitive gameplay left me with no desire to finish the game.
  13. I don't get any enjoyment out of scary games or movies for that matter. When a good game has a scary part like the Oceanside Hotel in Bloodlines, I trudge through it and I usually don't play horror games. That said, I think that games can do horror a lot better than movies and maybe even books. In the movie, you know that what ever happens, the movie will go on as intended and end when it does. With games, you are in control and if you fail, you actually fail. Running around with a half empty pistol in System Shock 2 and hearing the creaking of a Midwife is a lot more intense than some cheap closet scare in a Horror movie. I wouldn't say that there is a lack of horror games. STALKER scared the crap out of me with the underground parts and even Fallout 3 was scary at times. The problem is that people don't focus so much on the general atmosphere and just stick scripted "closet scares" instead of letting the gameplay speak for itself. Same with Resident Evil's and Dead Space's inferior controls. It's like the designers don't trust anything but a scripted "roller coaster ride" which is almost like a movie. For some reason the scares are separated from the gameplay, making the whole experience feel fake.
  14. This episode was better than the last few. I still don't think they can save Heroes. There is too much baggage, all the characters are pretty much played out. Even if you play it down, Nathan has still done more flip-flopping than most real politicians and both Peter and Claire survived a NUCLEAR explosion while a bullet to the "back of the head" will put them down...
  15. I found something interesting, the script for the original Dollhouse pilot - Echo. I don't know why it's on the internet, but I think it's pretty good. Check it out
  16. But do you feel that they could make a worthy sequel without just regurgitating the first one? It feels like they are stuck with the broken utopia, big daddies and plasmids.
  17. It's like Company of Heroes with fewer presistant units, more powers and no basebuilding. The RPG part has been compared with Diablo 2, you collect loot to upgrade your dudes and give them more powers and they also level up. I don't play online so I don't know about that. The single player campaign is interesting for a while, but pretty much 90% of the missions have you beating a map-full of enemies and then having a boring arena-style battle with a "boss" who has a billion HPs and one-shots your dudes. Also you can only play as the Space Marines in the campaign. I am most dissapointed with the cover/dynamic environment stuff. In Company of Heroes you can use everything as cover and chunks of walls and buildings create new cover and destroy old. In DoW2 you have pre-determined cover that half of the enemies can come through/over/under, making the cover mechanic pointless. You pretty much just move your dudes through the level and then spend 5 minutes trying to whittle down the boss. And don't even get me started about the setting, I know they are keeping true to Warhammer 40K, but it's 2009 now and "Skykilla" and "Warboyz" are not "cool" names for anything. I'm also not a big fan of bigger-than-a-person shoulder pads and "guns" that look like they shoot tank shells.
  18. Neither am I. Bioshock was good for looking at awesome Art Deco stuff and some of the broken down utopia. The story was pretty simple and a bunch of it was just lifted from System Shock 2 which I find unforgivable. The combat was simple, repetitive and got boring really fast. There were like 3 different types of enemies which respawned and made Bioshock loose the last of it's scarey factor. As much as I despise Ken Levine for making Bioshock a System Shock 2 lite, I don't see the remaining team improving on the already bad story that pretty much ended when Bioshock ended. I am open to the idea that the game part will be better, though. While the PC Gamer magazine isn't all that great, their podcast is probably the best PC gaming related podcast out there at the moment. EDIT: On a somewhat related note, I was on 2K's Bioshock forum when it was being released. The hype was overwhelming, Bioshock was going to be the second coming and even after an early review from a Finnish magazine called it a "glorified corridor shooter" everyone was convinced that Bioshock will lead human kind to a new era of peace and prosperity. When the game came out, the forum turned into a horrible cesspit of DRM hate, broken dreams and denial. I felt really bad for Elizabeth, the community manager. No more hype for me.
  19. Maybe the answer is a Call of Cthulhu style D100(%) system. Critical success/failure on 01/(1)00, makes it a bit better. I don't like 4e too much, but then again I think that DnD has pretty much become the kitchen sink of PnP. It's mess of everything that ever was and without much explanation. There's a cave with a Beholder that's been terrorizing a village. Why? So that you can kill it and take its stuff. I did/do like Planescape, but not because of the rules, it's just a very imaginative setting. Pretty much every other PnP system out there has a more focused setting/theme and a less convoluted system. They just can't seem to step away from all the old "sacred cows" and change it one piece at a time, making it more convoluted.
  20. Wow, this episode was actually pretty good. It felt more Whedon-ish, even the secondary characters were interesting(the thieves and the intern girl). I liked the initial fakeout with the fake hooker and the wipe made things really interesting. I think that Eliza can play the tabula rasa Echo well, but is lacking a bit in other rolls. I keep thinking that Dichen Lachman(Sierra) would make a better main character, she sold me on Taffy way better than Eliza. Even the Victort/Paul scenes were pretty interesting this time around. What happened to the first three episodes, Whedon? Were you sleeping in the writers room? If the other episodes are at least as good as this then there might be hope for Dollhouse yet. EDIT: It's funny that they managed to find another set of high heels and leather pants for Sierra-Taffy, they must keep a lot of kinky stuff around Dollhouse.
  21. The end scene with the funeral music was great, but it made me a sad panda. They are pretty much telling us that BSG is ending and we have to let go as well. A bit Firefly-ish. Also female Hybrid > Sam
  22. Yes, Tetronomino is different. He has always felt that he doesn't belong with the other blocks, felt that he was meant for something different, something special... Kind of cliche though...
  23. I'm sure there will be a Ben episode. I want my Libby episode.(And an Others episode with Cindy and Alex.)
  24. Next 6 episodes? Lostpedia tells me that this season will have 17 episodes total and this one was the eighth.
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