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Everything posted by Purkake
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The Killzone one is probably going to be awesome. He wasn't nearly as down on Spiderman as he could have been. The game is horrible, just look at the . The first quiz is at about 1:10
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Best episode ever(or in a long time at least)! The writing and camerawork was excellent. Sawyer is such an awesome character. 2 last episodes redeemed, hope next episodes will be as good as this.
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In XCOM half of the terror missions began with random explosions which I later found out to be Cyber Disks blowing each other up. Suicide bombers? I guess that's a legitimate terrorizing tactic...
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Thanks, any and all updates are appreciated.
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Stop making me want to play Fallout again. I've got enough things going on that I really don't have the time for it. Just stop. Busy with JA2 and XCOM?
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Would you ever consider making a DS game?
Purkake replied to harry4000uk's topic in Obsidian General
Tetris: The Role Playing Game. 7 races (red, white, magenta, green, dark blue, cyan, brown ) 7 classes (I, J, L, O, S, T, Z.) No RPG can boast such customizable characters! You play as the chosen tetronomino, raised from childhood by a unique monastic order tasked with solving social ills of the world by uniting the 7 races to form a powerful block to fight against the oncoming oblivion that threatens the world from the Edge of the Screen. ...Only to find out that once all the 7 races are united they disappear into the void and the vicious cycle begins anew. Now tetronomino must find a way to break the cycle and destiny itself, lest he be stuck in the loop for all eternity. Hmm, that plot is better than 70% of games out there... -
This. No one likes stingy tweeter. Drunk DnD session at the office? Tweet! Having a all-nighter to finish Alpha Protocol? Tweet! No more coffee left? Tweet!
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Can the enemies even hurt each other in CoD4 or FEAR2? Maybe the developers are so focused to the "cinematic experience" that everything is heavily scripted and you can't just have enemies shooting each other by accident lest it break the "immersion". I think that just this one thing made games more realistic than Bloom, HD and motion blur combined. Seeing enemies shoot each other in the back and having their guns jam and explode gives games that little believable randomness. Sure, it might break the dramatic tension when someone's gun explodes in their face at a crucial moment, but you know that it could just as well happened to you, plus it's funny as hell.
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Yeah, it was pretty hilarious when the enemies mowed each other down in Doom. Enemies also randomly hit each other in Jagged Alliance, X-Com and probably Silent Storm.
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Something's been bothering me lately. Back in the day I remember having hilarious battles in Fallout, where one NPC hits another and they start fighting each other instead of me. I spent hours engineering an all-out war between the different factions in Fallout 2's Den just to loot the survivors for awesome gear. Also, it was hilarious when the NPCs got a critical failure and their weapon dropped/exploded/shot them in the foot. You can get people to fight each other in Oblivion(yeah), but I can't think of any other games where enemies suffer from random failure and attack each other by chance. What happened to this? Can anyone think of any other games where this happens?
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I have a brick, I want to use it to play Freelancer. Help?
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I don't think it is very practical as an attack. At least some of the Cylon raiders had nuclear warheads equipped. Galactica's point defense guns wouldn't let anyone close enough to jump and cause damage and if they were close enough, a nuke would do more damage that a jump. They just didn't want to shoot at Boomer because she had Hera with her. You cant go applying logic to a show whose writers make it up as they go along. Those are minor inconsistencies if you compare it to things like Cavil making a fuss about lost resurrection technology while Ellen Tigh could donwload and resurrect aboard his basestar without a hitch. Or how the cylons could function if their 'brains' - the hybrids and skinjobs, werent inventedd until decades after the first cylon war. As I understood it, Ellen downloaded before the Resurrection Hub blew up. The Ellen episode started out pretty early and jumped in time parallel to Galactica doing stuff ie. Eye of Jupiter supernove, destruction of the Resurrection Hub etc.
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I though that the twist itself was cool, but the presentation was pretty bad. It ended up as just another rich spoiled brat who is bored with life and wanted to die. I can't carry a tune to save my life, but it usually feels awkward when someone is singing without any music. I'm pretty sure it was her singing(Whedon has a thing for people who can sing. [Dr Horrible and all the musical episodes...]) and I really wanted her to stop.
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Wow, the last episode was epic. The opening montage with Starbuck and piano music was masterfully done. Poor Chief, he just can't catch a break.
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Yeah, the pop singer plot was a real snoozefest. The possibilities for cool personas are limitless, but Joss goes with a negotiator, a date and a frickin' singer? How about an astronaut or a scientist or something? Oh my god, a bored pop star wants to die, stop the presses! I liked the cute girl next door and most of the Dollhouse scenes. It's cool that Victor the russian mobster is also a doll. Even Sierra's geeky fangirl persona was better than Echo's bland singer/secret bodyguard one. Still waiting for that 6th episode...
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What are you on about? They DO have a wind direction indicator. They do? All I saw was the compass, of course the game run so bad on my PC I only played the tutorial and gave up. The compass has a huge arrow on. Presumably that's the wind direction. Well, the arrow was just pointing North, so I assumed it's just the compass, since the tutorial didn't mention wind at all. The tutorial was pretty pathetic, just the usual click to move, click to attack... I had to use some advanced mental gymnastics to figure out that north wouldn't help much in a video game.
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What are you on about? They DO have a wind direction indicator. They do? All I saw was the compass, of course the game run so bad on my PC I only played the tutorial and gave up. The compass has a huge arrow on. Presumably that's the wind direction.
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I agree about the two tiers, but I think that Richard is not "powerful". He knows what he has to do and does it, he has no ambition beyond that. Maybe he is the default leader of the Others when there is no leader, being immortal helps too.
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It's funny that so many people lost the sea battle. I have played some TW before, but I have never been all that good. I did the sea tutorial and then beat the sea battle 2 times without too much trouble. Weird.
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That might be it. I want the trailer to show me how DA is unique/interesting or different from other fantasy rpgs, but it keeps trying to be more "don't worry DA is just like other fantasy rpgs". The big companies are too scared to try anything quirky these days.
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It's friggin fantasy, you twits. Its SUPPOSED to be a Lotr ripoff. The problem is that before EA acquired them, they kept talking about how "dark" and "mature" it is and how it's different from classic fantasy. Now they make it look like LotR. I'm sure it's just to get more sales, but that doesn't really boost my confidence in the game. It's not just that it looks like LotR, it also looks as generic as you can get with fantasy. It's got dudes in huge armor, bearded dwarfs, evil ork-things, huge armies clashing. Also there's the "dark stuff is coming" voice over while the camera pans huge generic castles/cities. There are so many places you can go with fantasy that aren't just let's do it like LotR. That is all based on the trailer and the presentation, I'm sure the game will be at least interesting.
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EA: Hmm, how could we make this even more like LotR? PR: Let's release another LotR-style trailer with similar music and voice over. EA: Yay! Bio: It's totally different from LotR.
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The demo is pretty cool, sure the load times are a bit long, but it's not too bad. I really like the sea combat, it has a lot of depth, but it's pretty simple to control. It's really cool that ships get dynamically damaged, people die and sails get ripped. I don't really like the gun/cannon combat, I also didn't like it in Medieval. I liked Rome: Total War the most, because it had all the cool obscure units and archery is much more fun than firefights. I also don't like gigantic battles, it feels like I'm not in control when there are thousands of people on the battlefield.
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It's all coming together now. Joss got bored, though: "it's Fox who's gonna notice" and copied a random anime Episode 6 is supposed to be the holy grail according to Joss. I'll keep watching, but I'm not liking it yet.
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Hmm, for some reason people are now singing praises to the second episode. I liked the flashbacks, but I don't think this was any better than the pilot. The main story went from boring rent-a-prostitute to a WTF why is he hunting her? The actor who played the bow guy was just horrible. Alpha the knife-villain left me totally cold, it seems that he wants to make Echo remember her old personality(maybe he was her boyfriend/father/stalker). The best way to accomplish this was to send a dude with a bow after her and drug her with some memory-inducing stuff. Also he cut everyone up really well with his knife... great. Helo, the supercop didn't do anything but stick his nose into everything, annoy as many people as possible and proclaim that the Dollhouse is real. I am far more interested in secondary characters like the doctor with the scarred face, Boyd the handler, the cute lasagna lady and Oliva Williams the Dollhouse manager.