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Purkake

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Everything posted by Purkake

  1. I watched some of it on youtube when it first came out and even without knowing anything about the story, it looked pretty cool. I'm sure if you've actually played the previous games it will be super special awesome.
  2. That makes sense, but I just got the impression that the choice was related to the final boss.
  3. We should probably differentiate between C&C that comes from gameplay and only affects gameplay and the kind that affects the story. I think the various Silent Hill games have different endings dependent on your actions in the game.
  4. Heavy Rain?
  5. I hate you so infinitely much. ;( You can just watch the whole thing on youtube... It's just series of really long cutscenes, right?
  6. Come to think of it, I pretty much described Heavy Rain...
  7. @Raithe: But if you had a hypothetical game that only involved dialogue along with C&C, but wasn't interactive fiction(ie you actually have a character) or a Japanese dating sim, what would you call it? @entrerix: I'm trying to avoid the ___-RPG thing because it is very subjective(as we have seen time and time again around here) and just focus on what the different games that go under the RPG label have in common.
  8. Looks like you have done your research Also, look up Siren: Blood Curse on PSN if you like horror games.
  9. But in an FPS you usually don't get much choice about your upgrades. Even if an FPS allows some RPGish elements, like Wolfenstein, they're not still not enough of a focus of the game to make it an RPG. I wasn't implying that having character advancement would make a game an RPG. I was trying to figure out if it was a trait inherently unique to RPGs. Also character advancement and customization are different things. You can advance down a linear path with no customization, as long as your character's capabilities improve, it's still advancement.
  10. Wasn't there some preview saying that ME2's end boss was an awesome twist and forced you to make some "hard choices"? Did I play the same game as he did?
  11. Some good points there. I can see customization being forced to give something up in favor of something else versus just having it all (ala Doom). So a game with C&C, but not customization would be an adventure game, right?
  12. Better get Uncharted 1/2 and stuff like Flower, Pixeljunk: Eden, Wipeout HD from PSN.
  13. Jack was actually advocating variant A He could also do the classic switch-a-roo and attack THEIR galaxy, let's see how they like that.
  14. Either will still probably look hilarious
  15. Like a bunch of non-functional Reapers? I'm still looking forward to an army of (end spoiler).
  16. ...while your hastily assembled and horribly underpowered rag-tag fleet attempts to hold the Reapers off and the Alliance still refuses to acknowledge their existence. Yup, sounds like a standard Bioware fare to me.
  17. I meant that instead of leveling up and getting better at swinging your sword you could argue that you do the same in FPSs by getting a better weapon.
  18. You could argue that getting better weapons in a FPS is also character advancement. I don't think there are any FPSs with stats though. I think that even though they usually happen in parallel, mechanical character growth and character development are not necessarily linked. Just having your stats go up doesn't advance the character development in any meaningful way, maybe the mechanical growth as an abstraction of actual character development is just a holdover from the early days of RPGs?
  19. How do you Australian people deal with all the drop bears? Do you all carry guns or something?
  20. Does anyone actually have and idea what you'll be doing in ME3? Running around gathering support and finding the secret superweapon that will weaken the Reapers? Stopping them from coming all together?
  21. I'm only an optimist compared to all you jaded cynics. So having a character and making meaningful choices. What about character advancement and stats, are they necessary?
  22. I don't know what's worse, the "trailer" or the gameplay in the trailer. But even if Heavy Rain bombs, I think there a few things that RPG developers could learn from it. The main one being a dynamic story where important people can actually die and move the story down a completely different path. With games getting shorter anyway, this looks like an interesting way to go.
  23. According to the internets it was "Cyborg Commando". EDIT: Looking further, it seems the previous internets were wrong Still an awesome game, though.
  24. I was thinking that people could actually post their opinions and we could then discuss them...

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