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Purkake

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Everything posted by Purkake

  1. Gametrailers review(contains some spoilers, strong language and a bit too much hype for my taste) The game still looks like an interesting diversion from the norm and might spark some other cool games.
  2. Then maybe Spoony is the way to go?
  3. Nope, but apparently we already got a silver, so yay us!
  4. There were also some nice touches with large-area shield generators, cloak generators, long range artillery and tactical missiles that add so much more to a large-scale strategy game where the enemy's units don't constantly stumble on your units because there are only 2 ways from their base to yours. The Titans were pretty stupid, but at least they required a ridiculous amount of resources and a ton of time to build, so it kind of balanced out.
  5. If you smear vegemite behind your ears you are immune. That makes sense, nice to get some inside information from a local.
  6. At least they didn't make another third person cover-based shooter.
  7. Yup, let's just ignore the obvious threat to our existence when we are given actual physical evidence. I can see them not telling the people that, but they didn't seem to be doing anything in secret either.
  8. The council took such a backseat in ME2 that it might just as well been in another car. "Nothing happened to the Citadel, it was just a weather balloon, move along."
  9. You didn't manage to pick her up at the bar? It seemed pretty hard to fail that.
  10. So it's Speaker For the Dead with mechs? I think the SupCom's excuse of "it's all robots" was a pretty unnecessary cop-out. Not that it really mattered, though.
  11. Awesome CG cutscenes confirmed? Oh and SupCom 1 has a demo, if anyone's interested.
  12. Shepard actually a half-Reaper confirmed, only s/he could bring peace to the Middle East Galaxy.
  13. SupCom was an interesting large-scale strategy game with some nice new features(at the time) such as being able to zoom in to your cursors location instead of having to drag the screen around. It also had the potential for some actual large-scale strategy that games like Starcraft could only do in small scale. I guess it managed to sucessfully shift the focus from micro-management to macro-management. The graphics, level design and the diversity of units suffered somewhat. Each faction was unique enough, but the individual units weren't particularly noteworthy. That said, I don't have a clue about SupCom 2.
  14. I really don't see this discussion going anywhere. Maybe someone else has some striking insights? Until then, we just seem to have radically different perspectives in this particular case.
  15. I wonder what happens when EA wants a fourth game, since it's a known franchise and makes tons of money.
  16. If you like CoP pick up the other ones and then maybe we can have a big spooky Stalker thread of broken faction battles and bullets that drop like rocks
  17. Ok, different enough. Anyway, would you never go back to Civilization 2 or 3 when you have 4? Does 4 make all the previous ones obsolete?
  18. Yeah... Makes you wonder how well the Mass Effect trilogy would have worked as a single game, doesn't it?
  19. The graphics, sounds, controls, weapons the overall feel are all different. Sure, in the end, you're shooting lots of monsters in both, but they are completely different experiences. Have you actually played both? I can see playing a Doom remake in the Quake 3 engine instead of the original, but not another game when I want to play Doom. It just doesn't make any sense.
  20. Someone brought up player skill vs character skill back in the ME2 thread. I can kind of see that, but that line is pretty blurry by now as well.
  21. @Boo: I think it's pretty funny that you have only played Call of Pripyat and I have only played the first two games. Makes discussing them slightly problematic

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