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sorophx

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Everything posted by sorophx

  1. and I was thinking about pre-ordering the new Ghost Recon game with it :'(
  2. so, found a voucher from Ubisoft for 30% off on their whole catalogue in my inbox this morning, but for some reason the voucher isn't being recognized by Uplay. anyone else tried using it?
  3. http://www.rpgcodex.net/goty_vote.php there's a poll up on The Codex, contains all RPGs from 2012 to 2016, and it turns out my favorite RPG of the last 4 years is Borderlands The Pre-sequel. who would've thought...
  4. god dammit, Shadowplay stopped working, again, and half of the screenshots of The Division I take never get saved still, managed to salvage some of that goodness. green and orange are high-end loot drops, this is the biggest single haul I've seen to date the environments are just beautiful in this game and so are special effects (the best I've seen)
  5. even on my ****ty graphical settings (can't get even 60 FPS in-game on medium-high) this game looks amazing
  6. just make him start another character, that's what I did I played to level 15 with 2 friends, then another friend decided to join us, so I started another char and got that one to level 17, so the 4 of us could play through the story missions together. now another friend wants to join us, so I've created a third character... yes, the game is just that fun and when none of my friends are online, I go into the Dark Zone to shoot stuff without having to worry about leveling up. actually, I spent 6 hours today running in the Dark Zone, that place is just one huge firefight. enemies spawn on every corner constantly - I would often find myself attacked by three different groups from three sides. the fun thing is: these groups fight each other as well, so sometimes you get very intense 4-way street battles. I feel like I'm in that famous scene from Heat
  7. you mean no bullet spongy enemies, and dying to single well placed shots? I am really into tactical shooter like Rogue Spear and Ghost Recon, but this particular game - the way it was designed - wouldn't work that way, unfortunately
  8. the 2 major DLCs added end-game raids. one of them restricted to 30 level players: with randomized dungeons, mutators and hunting bounties; and another - DayZ inspired hardcore survival mode - is available to all players from the start (has both PvP and PvE modes). the 3rd DLC is coming in March, and I have high expectations for it.
  9. the game says 43%, but I'm only level 14 still, so most missions I have yet to even try I actually like how the story is given in different forms: you find various recording of people discussing the state of things in the city during the worst of the crisis, you get some info from civilians during side missions or just while roaming the streets. the game is very atmospheric in that respect, I love that. love the world building in it. that's probably why I already have 30+ hours clocked in it and still have most of the story yet to come. it's so immersive, I just spend hours running around patrolling the streets. by the time I am done with the main story line I will have clocked at least a 100 hours. that's more than my money's worth
  10. tried The Division during its free weekend, ended up buying it with the season pass (funnily enough, Uplay thinks I'm in Russia, so I only had to pay 1700 rubles for the whole bundle, which amounts to 20 USD; a bargain, considering most people paid well over 60 bucks for it) - the fact that you could get a 20% discount for both the standalone game and the season pass in addition to its holiday 50% discount helped too; just had to play the game for 3 days and rake up enough achievements to earn 200 Upoints. anyway, that was the long way to say I'm enjoying the game so much it's my GOTY 2016. production values are unbelievably high. I can't believe I'm playing a game that has everything of such high quality: graphics, sound design, special effects, animations, shooting mechanics, and overall stability. my only gripe with it is lack of first-person view, if it had that too it would certainly become one of my all-time favorite games.
  11. MWO was pretty good actually. very fun to play with friends, because the maps were rather large, with numerous customization options for your mechs, and almost no pay-to-win bullcrap. I'd be all over it if it had more content, but it wasn't progressing fast enough for me.
  12. but you can limit the possibilities for resting, and have the best of both worlds :D
  13. this looks too much like Witcher 3 in space, to be honest I don't like the look of this
  14. well, that's my whole point, I think BG had terrible combat, so I'm trying to figure out why people like it more. not taking encounter design into account
  15. you guys keep bringing up combat, but wasn't BG even worse in that respect? your fighters, rangers and rogues didn't have anything to do during combat, you would just pick a target for them to auto-attack (ok, positioning was somewhat important). at least now you can trigger an ability once per encounter (to be honest, I think making all abilities "once per rest" would solve a lot of issues) so not only your mages have something to do. on the other hand, maybe that's why you don't like it? because in BG you only had to manage your priest and wizard spells, basically, so there was less busywork in combat, less micromanagement. I do like the way wizard and priest spells are handled in BG a lot more than in any other RTWP game I've played. it was always kind of fun to figure out which spells I wanted to be memorized between rests. I miss that feeling with PoE
  16. I was expecting someone to post this actually: https://www.youtube.com/watch?v=QVCnkso1Ipc
  17. you guys just sold me on this Truck Simulator stuff.
  18. you make it sound as if all games that didn't use Denuve were open source. I have a feeling Denuvo doesn't just protect games' source code
  19. grab Spintires in that case when you can. I had similar feelings when playing it
  20. I think he meant it in the "grammar nazi" sense really? I didn't like Blackguards at all, everything about it pissed me off for some reason. though, I didn't like DOS either, but for different reasons (world building and pacing)
  21. from Obsidian's official Twitter account
  22. piracy actually is yet another reason to support GOG. when GOG goes down, I know that its installers will be on the Web for decades to come thanks to "pirates"
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