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Creepercharge56

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Everything posted by Creepercharge56

  1. Couch co-op is very much a yes, but your idea for execution does have a flaw: If my base is near the spac.r and me and my brother are exploring the oak hill area, what happens if he dies? Also, I prefer 1st person.
  2. I have killed exactly one stinkbug. my method: don't have a respawn point set, go to the field station with 3 of them, try to run away, fail, get repeatedly spawn-killed while punching one, loot its corpse and flee. I had no shield, no gas mask, no vantage point, only tier 1 equipment.
  3. I got the weevil card and I've killed 0 weevils!
  4. You would probably still need a coal chunk though.
  5. Combat and wall climbing might be too much to ask, but I want to talk to cute spider!
  6. If you huck the planks, they all fall and you can deal damage
  7. You could use manual mode to do things like rappelling into the void
  8. I would suggest a name change, as weed killer has been shown to be poisonous in grounded.
  9. The version powered by weevils should be more powerful, weevils that are just wandering will push grass planks out of the way instead of turning around.
  10. You have weevil meat everywhere? I'm trying not to kill weevils, so if that was in my game I could have gotten a shield before the hedge lab!
  11. if Lt is jab with spear, that means that you can't block with them, and since its the first actual weapon you get, thats not good.
  12. you do not need to post this everytime someone mentions the inventory.
  13. I'd imagine anything trying to kill you would just break the stilts or knock them out from under you.
  14. I have had that problem, but strangely if you hover over where the landmark should be it still gives information?
  15. What about a note in the lab explaining why he broke the canister? If they also moved the trail marker closer to the puncture, that would warn the player and show them they could do that.
  16. I agree, and me agreeing makes devs more likely to see it I think.
  17. not sure how you managed that order of progression.
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