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Everything posted by Luckmann
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[435] Minor issues with color picker
Luckmann replied to Sensuki's question in Backer Beta Bugs and Support
Using auto-correct still counts as capitulating. -
[435] Background skill bonus inconsistencies
Luckmann replied to Sensuki's question in Backer Beta Bugs and Support
It should be noted that not all of these are available to all Cultures. For example, most of the Lore +2 are mutually exclusive. That being said, it's still lopsided as all hell, and the fact that it's flat-out impossible to get +2 Mechanics, Athletics or Stealth is just plain weird. -
GoG or Steam ?
Luckmann replied to ruzen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey man I was the one called a slave. But it was meant joke no insult intended. I was just poking fun at how intense Luckmann has been about this. But reading it over the real reason it fell flat was because I left out a word. That should read 'if you anarchist revolutionaries want ME to use something different' You can use all the GoG you want. More power to you. It's hilarious that you'd call the resident blackshirt an anarchist, though. -
Character Creation Dilemmas
Luckmann replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If Monks had some interesting orders or something like that, I would probably have gone for a Monk, too. I find it funny that Paladins so often seem to get stuck in the "What's it's concept? What do we do with it? Let's nerf it." cycle by so many developers, like no-one has an idea what to do with a Paladin these days, and they remain comparatively useless until at least the second or third expansion or something, and then it's powerful but conceptually shoddy, like a carnifex looted by orks. -
Although you're wrong, the argument is irrelevant, and you seem to think that I think the Nexus is some kind of super-site; I do not. The Nexus is actually pretty terrible for a laundry-list of reasons. The issue is that while the Nexus is open to everyone, the Steam Workshop is only available to Steam users. The Steam Workshop could offer free icecream with every download and the Nexus would still win out.
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Imo, Duelists should have a significantly higher bonus to Accuracy than they do now, and a bonus to Disengaging. But I do love the idea of incoming Grazes and Misses reducing a Duelist's Recovery Time. It'd be really unique and interesting.
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Do Weapon Focus bonuses stack?
Luckmann replied to Magnificate's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I was confused by this, so I double-checked the thread, and no-one is saying this. I think the main problem is mostly one of fluffing and that, since we do have talents that encompasses multiple weapons (which I think is great), a general feel that there could be more character-appropriate combinations. While there's a clear mechanical intent to supply each group with a generally diverse combination of weapons, likely to avoid overspecialization in weapons that then turn out to be largely absent or arguably underwhelming or underpowered, the roleplaying fluffmonkey in me really want other combinations too. Not because it's a mechanical issue, but simply because I have concepts in mind that are pretty reasonable (Swashbuckling buckaneer, Gunpowder enthusiast, etc) that simply possible without significantly gimping yourself. Furthermore, there's no mechanical reason (although it might present a problem in programming and presentation) you couldn't have the same weapon(s) represented in different weapon groups, as long as they didn't stack. -
Yeah, buffing isn't just prohibitively structured (short durations, niched effects, etc) but it's flat-out prohibited. As in, you literally cannot buff yourself in any way before a battle. Sawyer has hunted pre-buffing down with a blowtorch to the point where even auras are "Combat Only" and rogues can't jump out of stealth to initiate combat with their Reckless Assault modal.
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As Wanderson said, no, they would not stack. That being said, I think that "One-handed Style" should be renamed "Duelist Style" and the description clarified. I personally don't think that it's very confusing, but I can see how someone could potentially find it confusing. Way back when, I always wondered in Baldur's Gate II, too, even though the answer should've been pretty obvious, there was always this nagging feeling that based on the wording, One-handed Style should work with a shield... but of course, it doesn't, and in practice, it shouldn't.
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An understatement. They'd hate them. They'd burn BSN to the ground with their self-righteous entitlement rage. And it would last forever. When David Gaider, Jennifer Hepler, Mary Kirby, Luke Kristjanson and EA's customer service reps got done calming down the SJWs who were e-lynching them from twitter to youtube for refusing to accommodate Gays, Lesbians, and "Others" by giving Viconia a p*nis, or making Jahiera go both ways, they'd then have to deal with the rest of the fanbase, who would blast them endlessly for what they did write. Content wise, the BG2 romances were very tame and way too fantasy-ish by today's standards. And they were.... hands free. You couldn't initiate them; you couldn't control them with approval points or "Heart" responses. And the biggest in-your-face of them all: Female PCs were stuck with...just Anomen. hahaha. Auugh, Anomen? Suuuuch white male cis priviliege.
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All these types of comments are are veiled expressions of personal disdain for one service, and an arrogant and selfish statement that the person would willingly hurt other people's play experiences, people who don't care about some disgruntled nerd's bias, in order to spite the service they (ignorantly) oppose. "Splitting up the modding community" isn't something that happens by allowing 2 locations for mods to be downloaded from rather than one. Instead, the modding community actually grows by it. Not at all. It is true that I have a personal disdain for Steam, but it in no way "hurt others play experience" (sic?), nor does that disdain spring from ignorance. There is no reason to have a Steam Workshop for non-Steam-exclusive titles, and all it really do is split the people up between two camps, with access to different mods and resources. Everyone, anyone, can use the Nexus. Everyone that has access to the game can use the Nexus to upload, download, and enjoy modding, and anyone that uses the Nexus can use the Nexus forums to discuss and develop mods. In the Steam Workshop, only those that has the Steam version can do anything at all. It's exclusivist and ridiculous, when you have the option for something better.
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Character Creation Dilemmas
Luckmann replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Check the threads criticising the "Combat Only" mechanic, it's a pretty big issue, and it's unlikely to be worked on. If we're lucky, they'll try fixing it for an expansion or something, but I wouldn't hold my breath. -
How so? In the Infinity Engine games you couldn't really stealth reliably in dungeons because you would just trigger traps all over the place. Combining both stealth and trap-detection solves that problem. In IE. Gairnulf may not have thought of it, but when I want to separate Stealth and Trap-Detection, I never imagined that they would be exclusive to eachother. Then you'd have to click two icons instead of one. What would be the difference, besides more needless clicking? That you'd be able to detect traps without sneaking and vice versa.
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GoG or Steam ?
Luckmann replied to ruzen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well that's a bold-faced lie if there ever was one. That, or ignorance. -
Character Creation Dilemmas
Luckmann replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You are not forced to take Auras. It is possible to fully avoid taking auras. Your first choice on creation is Flames of Devotion or Lay on Hands. Your next choice is between whatever you didn't pick, and three different Auras. So if you pick Flames of Devotion first, then Lay on Hands, you can go aura-less. Currently, you are probably pretty well off not taking Auras, anyway, because Auras are "Combat Only" modals that automatically activate whenever combat starts, forcing your character to do the activation animation, making sure you're not getting into position properly or is capable of using your power(s) when combat initiates. -
How so? In the Infinity Engine games you couldn't really stealth reliably in dungeons because you would just trigger traps all over the place. Combining both stealth and trap-detection solves that problem. In IE. Gairnulf may not have thought of it, but when I want to separate Stealth and Trap-Detection, I never imagined that they would be exclusive to eachother.
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I realize that, but that's the way Ironman Mode works. As someone on a rig with all the stability of the Hindenburg ferrying matchsticks, this is one of the primary reasons I never play Ironman Mode in any game. If it allowed you to save whenever, it wouldn't be Ironman. Some games allow you to autosave, but even that is often avoided because it's easy to kill the process and reload if something goes wrong.
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Oh, also (I can't edit posts), you say "arrows and ammo are not scrolls"; in Divinity: Original Sin, they practically are, so there is precedent for it (popular precedence, even). It feels incredibly wonky, though, because for whatever reason you can shoot arrows at long ranges with a regular bow, but when you use the "special" arrows (of which there are many, which is kinda sweet) the range is suddenly arbitrary depending on what arrow you use (and the range isn't even listed like with scrolls & spells) and the AP cost (which in no way translates to PoE, I realize) is also completely arbitrary. Special ammunition beats that system 9 days a week; at least IE special arrows behaved like the regular arrows. Really, just make it quiver-based (each kind of arrow fills into a separate quiver, but the "normal" arrows comes from a quiver that is essentially endless).
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Character Creation Dilemmas
Luckmann replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As it stands in the current beta, Intelligence is easily more important than the overall useless Resolve. It is very odd, conceptually, for Paladins to not really benefit from the "charisma" or "force of personality" attribute, but as much as I think that it's pretty terrible, that is how it is right now. Previously, +AoE and +Duration was split between Resolve and Intelligence (in the wrong order, imo, but that's just me), and as a Paladin, you would've probably benefit about the same, depending on how you build it, meaning that you could've built the intelligent general type and the charismatic crusader, but right now, you're pretty much bound to be high-Int low-Res if you're a Paladin (unless you're specifically building tanky, in which case you'll take Resolve.. for some reason). But the overall issue for paladins isn't actually the Attributes, because even with the current Attribute system in place (which will probably change at least a little... hopefully a lot) you should be fine with most combinations. The problem is that Paladins are pretty unengaging, as you've noticed, and (as so often unfortunately is the case) they don't seem to have a clear concept or conceptual "niche". But as it stands, you will benefit a lot from Intelligence, and it's easily one of the best Attributes for Paladins, so from that standpoint, I wouldn't worry at the moment. At the end, do what you want. My first character is also going to be a Paladin (Deathlike Bleak Walker). He was originally going to be High-Resolve, but I'll probably have to refluff him to be High-Intelligence instead, dumping Resolve somewhere south of Sahara, if things don't change considerably. I'm already gimping myself by being High(ish)-Dexterity and going Duelist (One-Handing with no Off-hand... Rapier, no less). From a min-maxing perspective, I probably couldn't do much worse. But let's give all High-Intelligence Barbarians that dual-wield Sabres a hand. -
[435] Sinful post-processing effects marring the 2D Backgrounds
Luckmann replied to Sensuki's question in Backer Beta Bugs and Support
As soon as you hear: "Cinematic" "Streamlined" or "Next Generation"You should immediately throw the entire project in the bin and ignore that it ever existed in the first place. -
My old school solid UI mock-up for Pillars of Eternity
Luckmann replied to Grotesque's topic in Backer Beta Discussion
animation should have been faster; saving the GIF somewhat screwed that up The final state at full resolution: Dear. God. Have my babies. -
That's pretty much the only reason to have ammunition, yeah. I don't think anyone want to have ammunition just to have ammunition, on some kind of strange principle. Various forms of ammunition adds, objectively, to the game, by adding tactical depth. Some literal magic bullets, arrows of explosion, poisoned daggers, etc.