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Everything posted by Chaospread
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Druid summons are kinda "meh". For summons I'd pick up a chanter, but why bellower? Bellower as reduced chant area, it can be good for a caster to enhance power level but I think it's not ideal as support. Chanter/Paladin can be good cause you have two auras for one characters who you can give him HIGH INT and manage this in good manner; he can provide "background" healing as chanter and "spot" healing as paladin, and you have summons (great summons) too. Think about that.
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Woa, I'm currently playing a Beckoner and even if she is not built to be an healer, she is great in that. Ancient Memory is good, but in addition you Old Siec that is impressive for damage dealer, then Mercy and Kidness is 50% more healing and you can add items, food and pets on top of that, you have immediately Come, come soft winds which is a great self health chant, there is Her Courage that save 10 health points; besides there are invocations: Rejoice, My Comrades! can heal and do damage, moreover Rise, Rise Again and its upgrade revive an ally (isn't it a form of healing?). I repeat, you can stack many items, pets and so on a give impressive "background" healing to your party while you are attacking, casting or whatever you want, plus some "spot" healing. I use them in solo fot auto heal but they are very good for healing summons, animated weapons benefit much with Ancient Memory, Mercy and Kidness and above all Old Siec. Early levels (and even after those) Chanter can provide healing through scrolls, they can cast during chants, it is ok with ranged weapon because you can stop reload and cast a scroll immediately in case of need. And don't forget that there are many chants to prevent damage and or to enhance defenses.
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I like Survivor's Tusks also for one "revive", so you can combo with unconscious abilities, the ones that give you +1 or +2 attributes, Rekvu's Fractured Casque if you mange to be injured, Pearlescent Helstone Helm for spell resistance... head gears are good but many are situational, some abilities can be replaced from other gears and/or abilities. If you go with low DEX Helm of the Falcon could be the choice, not only recovery bonus but some ranged defense. If you'd go SOLO it is an hard choice maybe, but in a party, relying also on companions ability... well I think I'd prefer Godlike But I don't mind so much, both choices give you feasible characters, if you wanna play with helms and so on, go human
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I'd say Moon Goolike. Not sure what is raw damage reduction, I guess is a mod feature. Anyway it is better also vanilla, imho. For attributes, dump RES, high MIG and INT, if you want hig CON you need mid/low DEX even if I hate dumping DEX, but INT and MIG are almost no choice for damage, healing and abilities duration.
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If you wanna mod her and not having a ranger you can go with a monk/rogue (or only monk) with a "Long Pain" build, or make her the healer / supporter. If removing the bird break the game and you don't want the second ranger, you have to drop the ranger part from Fassina... or try a ranger/monk with Long Pain... it could be interesting and I don't know whether there is such build documented
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Hi, maybe I've discovered a bug and a potential cheese. I went in the Oratory of Wael, didn't start the fight with enchanted armors and "rays machine", went back in Temple of Relevation, came back in the Oratory... and the machine didn't start, no enchante armors to fight... immediately scene with archmage and then also no combat qith infested Maura! (I took the Enclosures section first). I'd should retry to be sure of how prevent this encounter, but I think I have no near saves for it... but if someone has experimented this let us know or I'll have to try in a future run
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Sorry, I missed the unity console part. 1) Pure barb is one of the little classes that has good high levels abilities, so is good going with single class barb. 2) Rekke can be build as a martial wizard caster, fits well with his background, so a plain simple single class wizard with the right grimoires. 4) Arcan Archer is nice and fun, but in this way you have two ranged characters and two rangers. Feasible, but this slot can be fit better with a healer / supporter / buffer, can't it? 5) I haven't said "useful", but that I like Maia as pure Ranger. Anyway some actives and passives of 8 and 9 levels are interesting and can be funny to use, maybe better again with Elric's mod. And finally, Ranger in my opinion is a underrated class.
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Hi, why not a Mage Slayer instead of a Corpse Eater? He'd fit better with your intentions. Barbs are great with multiclass, I like them with Priest (I've a build exactly with a Corpse Eater and a Priest of Berath), but also with Monk they are suitable as tank / single enemy killer. 2. Rekke can't be a chanter... maybe you mean Konstanten or Tekehu; better the first as a chanter, I think. 4. I think Fassina wizard subclass is not so amazing, usually she is a good Sorcerer and maybe a nice Loremaster but I don't know whether she can fit @Boeroer build without the ranger "part" 5. I like Maia as pure Ranger but I guess she can do her best as Scout, maybe see other opinions on that, I don't play with companios usually
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2) Rogue / Monk is ok 3) Psion / Chanter for auto replenishment of resource is a good combo / idea 4) I would always have tried a fighter / paladin with great defensens, engagment slots etc... maybe you can give it a try 5) Healer: Druid with Paladin or Chanter. If you have already enough chanters e paladins on your side and wanna try somenthing different, Druid / Priest is interesting but not such a great healer as others.
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I'm late but I totally agree with Boeroer, only to say that because a part CON all attribute are important, maybe the one you could sacrifice a little for PER (or MIG) could be DEX and gain speed through items, casts or abilities I think 2 or 3 point less in DEX have less impact than 2 or 3 point more in PER (or MIG). INT absolutely MAX as you have done .
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I have used it in one situation: with it, you can cheese first battle with Neriscyrlas in Harbinger's Watch; simply put yourself top of the map, Neriscyrlas stay in the center, shot And Evil turned away till he die. If you position yourself weel, you can hit the Dragon with tow rays, one direct and one with one or two bounces Edit: I forget, the AoE shape is very weird, but with high INT you can hit very very far enemies
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You can find the complete list of grimoires in the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_grimoires also with specific abilities (spell) onlyh contained in grimoires that you can't learn. I don't remember any guide, you should equip the best grimoire(s) that fit best with your character and/or that are best for enemies you are going to fight.
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Yeah, you have to know that I put down the list with pets list aside me and deliberately I skipped Concelhaut. Because he is not a pet, he is not ethereal at all, he is not a trinket or a companion... and one time he will return stronger than before, stronger than ever Oh... and maybe he is just returned but we are falling into a great spoiler
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I don't know if it's already written, but I've found nothing, so: what do you think is the maximum bonus of Beast's Claw? 20? You are wrong! Max bonus is infinite! Watch my cute little ranger having (for the moment) a beast's claw bonus of 37: First bonus says "x6" but is actually "x21" has you can see from combat log: Notice that the bonus applies also on ranged attacks Obviously it is also true for defenses values, i.e fortitude: How have I get that? Noting weird, I did a fight versus kith in SSS, finished it, save, then another battle and I see the +6 bonus of first battle remains in its place and the another +16 bonus appeared... Another battle, another +15 bonus and the first two were merged together, if I saved after another battle, all three bonuses merged: I don't know if it works only for kith or not. So I think if you want you can cheese about that how much you want; I don't know whether it works only in the crucible, but if you wanna maximize that, some questions: What are the best weapons for that? I go two weapons, one and with Sun and Moon (because of 2 hits instead of one) and Stalker's Patience in the second for Legendary and +5 accuracy bonus (more chances to hit --> more chances to get +1 semi permanent bonus from Beast's Claw). Are the other weapons which hits more times likes Sun and Moon? I spend one empower point every battle to regain bonds and to use Beast's Claw more times in a fight: is it worthwhile or not? I think at least you can keep the last empower point for when you are satisfied of the bonus you get, but if you have better ideas... Which battle/zone/situation is better for stack this bonus for kith? I'm doing and re-doing "Contest of the Seeker" and "The Bloodletting" till death but in SOLO they are hard and long battles; I can go i.e. in an inn and massacre who is inside but I prefer to not "clean" such areas. If you know better ideas, let me know please. I think it's not a bug you can build around it, you can reach the bonus you wish with every ranger/subclass but remember that when you need bonus against some other new race you have to sleep and restart the "process". Please Note: I bumped into it when I was trying to do the SSS "Changelin's Dance" trial SOLO with my Wildrhymer: tried many thing but think only that can do the job Very stupid fight for a completionist
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Lucky you! It happens to me also with code I'm developing now But I suppose... it is part of the "italian" way of make jobs, you know... On my defense when someone ask about things I did many years before usually I answer, but I draft deep details of my work and keep them all in zip backup folder... and ALWAYS people ask the same things