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pmp10

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Everything posted by pmp10

  1. All this talk about
  2. All this talk about
  3. Maybe it's the resolution but I found the interface to be terrible, especially the POP/goods icons which seem indistinguishable without considerable eyestrain. It
  4. Civilization 5 may be a special case with regard to DLC. It
  5. Publishers also hate rentals and free online but as long as there is sufficient competition in the market they dare not do anything about it. That PC is being burdened with more restrictive DRMs is simply a result of platform oriented games disappearing. As for steam - making it mandatory has only become more widespread recently. Besides it may have more to do with requiring a dlc delivery platform than any form of ownership control. Since it is supposed to be the future of PC gaming it will make a poor selling point from a customer pov.
  6. Depending on design some games do force you to kite. Even if the alternative isn
  7. Isn
  8. The idea of kiting is even less so. Besides isn't the whole instant & uninterruptible health potion gulping idea a diablo 1 leftover from 1999? As for defense mechanics there were attempts to use a different solution - all console oriented tho. I just seriously doubt that any game requiring the out-heal-it tactics will become seriously accepted among console audiences.
  9. People were never really hung up on starcraft story but on the way it was told. Script filled dynamically changing maps directly involving storyline heroes were a novelty at the time. High quality cutscenes didn
  10. Hopefully it will feature some form of blocking/dodging defense system as arpgs should really move away form kiting with mouse.
  11. I seriously doubt development cost are comparable between a wii shooter build on a in-house developed framework and a console arpg made by licensing ut3 engine.
  12. That
  13. Essentially
  14. "I read first thirty pages of LOTR and decided the whole book series suck. I also watched the trailers and read some fansite for spoilers, damn those characters and story are baaaaaaad." Faulty logic is faulty. There's huge difference when it comes to representation/interactivity within games, books and/or movies if you compare that to small or long spoilers found on some forums/fansites. In case you still don't understand I'll try to explain. It is somewhat different to read a bunch of spoilers from a website than to actually playthrough the damn story and interact with the characters within the game. Other is written by someone living at his parent's basement, done in haste and most likely has grammar errors, missing info etc. The other is written by someone who actually gets paid to do that and is presented with good voice acting that actually will bring those characters and story "alive" instead of just reading some wall of text etc. etc. And how many times have you finished the game if you don't mind me asking?
  15. A sequel released after over 5 years with new developer and aiming at new platforms may have more development freedom than even a spin-off title.
  16. Even so the escapist rated AP at 2/5 in a serious review so the spread is still enormous.
  17. Some people expect separation between storytelling and gameplay. The result is that all plot related developments to their character are poor received (power armor training anyone?).
  18. While this was expected the decision seems suspiciously early(and final). Does anyone know how much sales data can sega have after a little over one month?
  19. I would fix the cover system for starters.
  20. VGChartz predictions are little more than guesswork. The only sales-releated information released was the number of initial preorders which could have easily changed given the critical reception. As for DLC - tracking active number of players on xfire and steam seems to show that AP popularity is abysmal so I wouln't count on it.
  21. NOT without a point in sabotage.....you can detonate a million EMPs right in front of a door critical to mission advancement all day and it will NOT open if you have 0 points in Sabotage. You mean the door in Taipei subway? I seem to remember that I couldn't get it to open by tossing grenades even when I had plenty of points in sabotage. It may be a bug but if so it's a game breaking one.
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