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Vuguroth

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About Vuguroth

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  1. ok I have a problem reaching through moderation, so let me try yet another different approach(even if there was nothing wrong with the creativity of my earlier)... There is a new movie called The Great Debaters, lead work done by Denzel Washington. It is well recommended for participants of forum communities because it shows a good aspect of offensive communications *including* expressions. I don't recommend the dead culture that exists all over the world, including the internet. Expressions are good, even if you often need to process through things. It serves no meaning to recommend l
  2. unfortunately the humor is slightly thrown off since it's "an STD". read in context it's "the standard", but dedramatized language
  3. I didn't understand why people started talking about kiting at first, but I came to realize... since this is a Dungeon Siege forum, Dungeon Siege is by default the std being used. So when talking about assumed WASD controls, that's for turning the camera, not moving your character. Character is controlled by mouse, and camera by keys Being able to give commands to run is a great idea though. I dearly love those moments in DS2 when you can just click a distant pathground and have your characters travel there, instead of having to renew clicks all the time. Something like a travel(autor
  4. I think this sums it up pretty well. Certain Dungeon class areas that generate randomly. Wouldn't be too hard to code... you don't even really need a random topography maker, just a flat floor in a few different tastes plus some objects to random about. It would encourage a lot of players and activities
  5. Are you sure? Is there an official source for that? If it's true then it is awesome! I hate the learn-by-doing level system to be honest. I would like to see skill tree something like Diablo or Titan Quest though. Diablo has the worst skill tree ever DS2 is many times better. The learn-by-doing you're talking about here in DS based forums is that classes aren't locked in DS2 as they are in, as an example, Diablo, where you pick one class and you get their growth(points), skills etc and that's it.
  6. I hear a lot of players complaining about DS2 being grindy and they got tired of this and the other. I never got tired of DS2. I've created a good deal of parties and have had great fun with interesting character builds and simply enjoying the well constructed universe. To be able to develop those negative kind of feelings, to me, is kinda like hosting a devil. That devil hinders you from having a qualitative time. This world is just wrong for not using what already existed in DS2 and just making more of it. Then you wouldn't have to deal with poor games and letdowns that are being thrown
  7. The high levels of potions restore more health and do it faster. There's no way healing alone can be more efficient than BOTH healing+potion. There also are quite a few stages of the game where it's more or less impossible to make it without health potions, depending on your build. Try going melee early game for example doesn't matter if you dodge spears like a madman, you'll still need potions. --- outside the box, my topic start of course assumes customizable keys. It's more considering the baseline. Giving an example, Diablo 3's baseline is skillhopping and potion drinking, from w
  8. Speculation and preferences Key mapping: WASD + mouse is a pretty comfortable setting that most people have gotten used to. along with this, I enjoy browsing skills with Q and E. Browse down with Q and browse up with E. For this to be comfortably functional you like to minimize the use of skills to two main skills and a few secondary skills, possibly alternative ones. Autocast works wonders. Consumable abilities like potions I like to keep on 12345, with possible dire survivals on the higher numbers. Z for picking up all items - awesome! X for status screen, C for char
  9. you talk about pushing and stuff, but don't bring up The Witcher? .. I don't have any need at all to break stuff up in general. Ofc I try to break a lot of urns in DS2 because I want Bone Minion to crawl up so I can kill him To me though, I'd most of all enjoy chosen scenes with breaking stuff. I tend to play games many times over, and that style of gaming encourages a bit slower pace and making events less in quantity and more so in quality. From reading this thread in my current mood and mindset I immediately thought that it would be awesome with a quest where you can break one of the
  10. Obsidian did make NWN 2, which was party based. If they are going for party, I hope it'll be limited to couples and temporary quest party members. To me couples was the best way to play DS2 because you didn't have too much stuff covering the screen and you could still make some combos etc. Also if you want to animation cancel and play actively it's very easy if you play a couple in mirror mode with 100% recovery rate moves like cursing and crossbows.
  11. D&D is a trend-setting system that isn't really beneficial for games that already have trends. It's much better if you're in need of a channel. Dungeon Siege already has Silver and its own... plus slight Diablo:ishsm I just hope the Silver spirit carries on even with mr Chris being less involved in the project.
  12. I think Shared Stash is an excellent suggestion! "Sharing is good" - Cesar Millan Rostere summed it up pretty good as well... a looting system with things difficult to get, but still rewarding, like the diablo 2 system that aims to give you high level equipment, but you need to get lucky with the rolls Also non-standard items are pretty fun. Instead of this and this damage, this and this stat they can have weird generic effects that encourages variation of play and build. I usually go by the four spheres: Brutality: Simple - high damage, high point, high regen Specialization: Outg
  13. wow someone actually bringing up Darklands! I was real impressed, and then I saw it was one of the revered developers :D From how I experienced Darklands characters could sometimes get chunks of stats, as you say, not from repetition; but from well targeted play. You didn't really need to grind, but you probably needed to start the game with a couple of youngsters and a couple of carries, old of age. To become a doctor you needed a starching amount of studies, but that high healing skill was necessary until you got good equipment and skill, mentioning one 'oldie carry' :] DS2's charact
  14. You're wrong. DS2 did something of the sort through rampage. If you really don't want to play your selected character, then make it a curser. Drown/infect is one hell of a way to get easy AOE damage + opening up vulnerabilities. Or a healer. Both can be put in autocast slot. DS2 wasn't dreadful. Your topic is to me quite disturbing and I feel a great urge to insult you in many various ways because your inability to enjoy DS2, which is a real top of the top kind of game. Chris stated in an interview with German Eurogamer, I think it was, that he's done with multiple character pa
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