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About Draganta

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    (2) Evoker

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  • Location
    The Netherlands
  • Xbox Gamertag
  • Interests
    Dungeon Siege, Dragon Age, Webdesign, Martial Arts (Shaolin Kung Fu and Bujinkan Ninjutsu)
  1. Apparently, there will be more Dungeons later (From a review I read). I don't know if there are optional ones though, hopefully they will have. However we have already heard about villages with sidequest so I wouldn't worry too much about that front. That is nice to hear! The first village was really a disappointment, but then again, it wasn't an important village either. As for people who complain about the multiplayer part, I can understand it, but what's so bad about playing the game with the same persons all the time? It doesn't bother me at all, as I am going to play with a pal an
  2. Level 30 Cap, predefined charachters, highly limited customization (It has more depth though but that doesn't really matter here) No, it wouldn't have lasted on online basis and it wasn't designed that way. Do you work for Obsidian? Level caps can be raised and all of those other points were just bad ideas...so I guess it was meant to be a single player rpg-lite and not a arpg like the previous Dungeon Siege games. Bad ideas all around. Oh, thanks for your generous insight of how games or an rpg "should" be. Truly I'm amazed. Not an 'RPG' in general, but that is how Du
  3. There is no shared camera. Play again. On-topic: I voted yes on all. Yeah the game has some weak points (want more interaction with the environment and NPCs, and more optional small dungeons to loot), but overall, it is a very solid RPG, and yeah, me and 2 other friends are definitely going to buy this.
  4. First of all, I find it kinda lame that EU Xbox players didn't get access to the demo. You forced me to create an american live account! But I understand that this decision is made by MS/Square Enix, so no problem. To the point: I want to talk about my impression of the demo. You probably expect the same game-bashing threat, the same kind that is flooding this forum already. Nope! I am actually positive about the game! And the strange thing is: I am an old school DS fan. Only Obsidian game I ever played was New Vegas, and I didn't like it a bit. So we can all agree on the fact that I am no
  5. Agreed. Imagine this: You are tracking back to gather some missing loot, suddenly, a cutscene starts, in an environment you have never seen before. The people are talking about stuff, you have no idea what. Because you missed the scene because of the backtracking. I think they made a good choice. This game is meant for everyone to be a certain experience. Like a movie. And besides, whiners should get their facts right, there is no shared camera at all. There is just a limit of how far a party can seperate. All 4 players are in this together, doesn't make sense if they all go their own
  6. In an article I read, it stated there would be more than achievements and trophies. Which leads me to believe you get in-game items or power-ups. Personally I'd like a power-up. http://www.destructoid.com/obsidian-explai...ns-195120.phtml "Achievements and Trophies earned in multiplayer are still saved to your profile as normal and there are additional awards that you can only receive from playing in a multiplayer co-operative game." Either way, I like achievements. Rather it be lame or great. This game is cool and if my laptop can play it, then I will get it. I am boycotting Diabl
  7. Gas Powered Games sold the franchise to Square Enix. They own it now. GPG will probably never make another Dungeon Siege. Obisidian might, if Square Enix gives permission. But it's up to Square Enix. And the game GPG is working on, isnt called Age Empires Of, but Age Of Empires.
  8. Also blindly pre-ordered, the limited edition. From what I have seen this far, it will be good. It isn't really what I hoped it would become, but hey, Obsidian is doing it's best, and that is clear.
  9. They also made one about the battle between Azunai the Defender and Zaramoth. It's a good one, but very short. Hope this one is a bit longer.
  10. I hope there will also be a big box, with real goodies in it (like New Vegas collctor''s edition, I loved that one), instead of with ingame stuff only. I don't want to pay extra just for a few items.
  11. Random dungeons aren't really from this time anymore. There are random dungeons in Torchlight, but I didn't like it at all. Doesn't matter how random you make the dungeons, you will always get bored of the same areas over and over again. The system in DS1 and DS2 was fair enough (with the 3 modes). Adds some playability, whenever you feel like you want to play it again, you can just start it on a higher mode.
  12. If the Fable 2 style co-op mode is untrue, Obsidian should make that clear to everyone. I am seeing the rumor float everywhere. Every DS3 preview/video/screenshot has comments like: too bad the co-op mode sucks. People are getting the wrong impression.
  13. I just read something very disturbing on a dutch gaming site: multiplayer players won't gain any XP and other advanced on their character. Is this true? Please tell me it isn't! What's the point of the multiplayer then?
  14. No it's not. On the pc version, it was much easier to cast spells, now you have to scroll through that rotating thing and millions of submenus in order to find the right spells. On the pc, your action bar contained 8 shortcuts. On the console, you were stuck with the sucky round thing. I hate it.
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