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pmp10

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Everything posted by pmp10

  1. If you're looking for a sense of accomplishment for beating challenges, why is that person playing on Normal in a game that very clearly has variable difficulty? I did mean hard difficulty and assasins creed games have no difficulty setting whatsoever. The point isn't that the combat isn't difficult (given enough guns that ignore lines of fire any fight can be) but that it's terribly shallow for the sake of a spectacle. Certainly going back to contra days would not be an improvement. Not everybody is interested in the remake for variety of reasons.
  2. To quote myself, I actually was thinking it's probably more akin to the old schoolers losing the feeling: "I got to the end, and because of that I feel special." All games are about sense of accomplishment gained from beating challenges. Unless of course you play a batman/ac game for it's 'storyline'.
  3. That's all well and good but given fossil-fuel consumption today there is no transitioning into renewable within foreseeable future. Not even in Germany.
  4. To be fair, as you progress in both AA and AC there are enemies who are immune to simple punching and kicking. There's a variety that blocks them and takes no damage, a variety that electrocutes you when you punch them, etc. At any rate, you are eventually forced to used varied abilities and tactics (claws, boomerang, takedowns, etc.) But the auto-aim criticism in an action game certainly still stands. To be fair when that happens you can spam explosive gel and still win. Both AA and AC greatly simplified movement and combat controls for the sake of cinematic experience. Good thing it didn't completely catch up yet.
  5. Nothing accidental about it. Religious and cultural bans on alcohol/drugs were often of vital importance and would sometimes decide which side of muslim/christian divide you'd join.
  6. Would that require origin/steam or work off-line? Played only ME1 but assuming the trilogy has complete DLCs I could be interested.
  7. Understatement of the century. The devs couldn't even find the time to put in few screens of a tutorial.
  8. A desperate move to sell copies so EA doesn't close down Bioware and/or roll their studios into EA. I also find the comment by Epler funny. Pretty sure most gamers would agree that people interested in FPS games like COD aren't going to be interested in RPGs. Even games like DA2 where there is a lot of dialogue and managing a party in combat. He makes that comment about interpreting reality wrong, but apparently they don't even understand the COD fanbase and choose to "believe" they'll be interested in a game like DA2. It's really just a comment to catch CODtards attention and get them to check out DA2 by saying it's something they would like. Of course it didn't work. That's an interesting view point. Would you say that there is no chance of mass-effect appealing to COD audience as well?
  9. A one million goal? With obsidian kickstarter and legend of grimrock out this may be a bit too ambitious.
  10. Well this thread quickly moved from multiculturalism into 'the sky is falling' territory.
  11. Could you elaborate? Which economic upheaval did you have in mind?
  12. History shows no such thing. For every group and culture that has assimilated willingly you can point out another that was forced to do so. Moreover some quite ancient minorities remain on the fringes of their respective societies to this very day. Whether things will change in modern world of global trade and mass-media is anyones guess.
  13. Finished Borderlands 2. It's pretty much more of the same. The main quest has been thankfully improved narration-wise but the game still can't keep my interest for more than a single play-thorough. Especially since my OCD friends insist of completing every single side-quest in existence which kills any challenge the game may have. Also been trying out Mechwarrior Online beta but it's not looking too good so far.
  14. Awesome. I am assuming it will be a decent upgrade in terms of the engine, given the official expansions always did a pretty great job with improving the graphics. I'm not quite sure what you mean by fixing the combat, the game is perfect in that regard. The RTS bit could had used a bit of polishing, even with the mods I don't feel that strategy actually plays much of a role. No strategy or tactics will play a role as long as the engine allows variable amount of troops in battles. Can't have the thing working with 100 soldiers if it was meant to work with 20. I'm more concerned with the on foot combat which was simply bad. Not only did they go with the 'legs independent of shoulders' mode which promotes nonsensical circle strafing or kiting but also couldn't get any formations right which turned any castle assault into a gigantic mess of overlapping hitboxes with little to none collision detection.
  15. Somebody hasn't been paying attention to the main quest plot.
  16. Mount&blade 2 (semi)officailly announced Hopefully they'll improve the engine and fix ground combat.
  17. Some very interesting thoughts regarding nationalism. Yet somehow I don't see many people calling for abolition of citizenship.
  18. Faster then Light. Great concept resulting in lots of fun. Sadly it's way too short for a rouge-like which leads to over-reliance on randomness.
  19. Was afraid of that. Maybe I should give south park a second chance.
  20. It's a pretty straightforward port from console. Poor partly customizable controls and no in-game graphic options. I suppose the graphics may be considered sub-standard with locked 30 fps and whatnot but with ports that's a given.
  21. Sounds more and more like a generic fantasy setting. Hopefully it is indeed Lovecraft or at least something relatively modern.
  22. Yay for an announcement of a announcement. I assume countdown to a countdown is yet to come. Where is funcroc when you need him?
  23. Dragon's dogma. A collection of good ideas for an open-ended action rpg. Too bad execution fails to live up to the potential - the action portions are not polished enough and the companions become a major annoyance. The world itself can also be a pain with limited inventory and no fast-travel. But I do appreciate the monster climbing system - if I'm going to scale everything bigger than a goblin then might as well make it more involving than a QTE.
  24. Did anyone hear how the campaign structure is handled? I'm hearing that it's actually scripted to significant degree. No randomized maps and fixed mission sequence would be particularly worrisome.
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