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pmp10

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Everything posted by pmp10

  1. I'll believe it when the game is out. I doubt they will even dare to realistically handle gender roles in medieval society let alone touch religious believes.
  2. He means the bnet menus. In-game is unchanged.
  3. Bethesda acquires rights to make STALKER games? I say it's a match made in heaven. "Get out of here stalker - before you'll take an arrow to the knee."
  4. Except most games are still a product and need to be bought. No matter how bigoted and offensive your regular customers may be - they can be depended upon to buy your product provided you fulfill certain expectations. How far are you willing to anger them in order to appeal to people that may or may not become occasional customers? Perhaps it's easier to hope that eventually the latter will be assimilated and become more like the former?
  5. Can't agree here but that's besides the point. The online behavior many players exhibit is exactly the one they learned as children in the Call of Duty/Halo/Gears of War communities. The only way for it to even partially improve is to correct their attitude in those games today. Anybody you know many people ready and willing for missionary work of that sort? Otherwise they will keep repeating the "harassment is part of our culture" message even when they are 30 just as the fighting community demonstrated.
  6. I'm surprised at how often it's been implicated in this thread that gaming is for children. Do you people even know where you are posting? In a very niche gaming community centered around a developer of a dying genre. You can't seriously claim that we represent any significant portion of player population in online games. Many here have already admitted that they avoid multiplayer games due to interactions that occurs there. And yes as a rule - the more popular a title the more child oriented it is regardless of any age ratings. And it's always the majority that sets the behavioral standards.
  7. If they were easy fixes for a problem like this it would be long gone by now. While multiplayer games are chiefly aimed at children there is simply no way to change things. Player demographics being what it is mean that one adult cannot force behavioral change on a whole crowd of teenagers. Especially since the latter have a lot more free time. Nobody has attempted to fix it. There are some games with a "report harrassment" button or similar, but they remain mostly unused due to indifference and acceptance of the problem and the consequences are pretty much nonexistent. Ignore buttons don't work because they'll just jump unto a different account or toon or change their name and continue harrassing you. Report button is exactly an attempt to alleviate the problem and it's as far as the developers will go - those abuse-spouting kids are their target audience after all. There is simply no way to police player behavior in game - the sheer amount of languages and internet-slang mean even text-chat monitoring is ineffective and there is absolutely no-way to get voice-chat under control. The only way to get such online communities to behave is for them to police themselves. And for the biggest ones that won't happen as they are full of children.
  8. If they were easy fixes for a problem like this it would be long gone by now. While multiplayer games are chiefly aimed at children there is simply no way to change things. Player demographics being what it is mean that one adult cannot force behavioral change on a whole crowd of teenagers. Especially since the latter have a lot more free time.
  9. Max payne 3. It's ok overall but gets repeatable and the storyline is a mess. I don't get the hype behind it.
  10. It has been discussed before. Until Valve/EA lose a major court case over this nothing changes. The whole ruling will likely prove meaningless anyway. The time to fight for right of resale was when developers declared their software a licensable service instead of a product.
  11. Might be a FoV issue. Try a mod that gives you at least 80-90 degrees and see if that makes any difference.
  12. Took a shoot at Endless Space but just can't get into it. On surface it looks like just another 4X game but ends up just too abstract and repeatable to be involving. May work better in multiplayer as clearly that's where the devs focus went.
  13. Space Rangers 2. A utterly bizarre combination of genres. Nice choice of options means it's quite fun when you start to play. But that works only until initial learning curve is defeated - that's when the game turns out to be too shallow to be interesting long-term.
  14. I suppose 3D will be next to go. And I don't understand how can you play games like Portal or Bastion and think voice-overs can't add to the experience.
  15. Seriel keys/product ID, if I had to guess. Ok, so you sell your key to someone else, how is it going to be deactivated for you? Also, isn't this just going to lead to even more online DRM checks? It's about the principle of reselling a 'license' to a game. So in theory you could legally sell your steam/origin account with games attached to it.
  16. This sadly won't change anything long-term. Companies still consider EULAs binding even in countries that had ruled against them. If they pretend it didn't happen for long enough it will go away.
  17. Sound a lot like Bioware trying to get emotions into command and conquer franchise. I guess I'll pass this one - the campaign portions of Shogun 2 were already becoming too tiering. The whole 'more drama - more action' direction of the series is just not my cup of tea.
  18. If streaming ever becomes desirable games will simply be designed with input lag in mind. It's not exactly unprecedented - less responsive/accurate controls get pushed in gaming all the time.
  19. Microsoft can't keep it's next gen games in development - what would they do with a giant publisher? If those rumors are even remotely accurate then hardcore gaming may be hading for a serious slump. If so f2p will indeed rule in the future.
  20. Braid. Pretty good puzzles and some ok platforming. Just a shame that any attempt at storyline fails.
  21. Aside from the fact that one the best selling video-game series to date happens to be 'non-violent' (sims) that approach just proves how bad tunnel vision of developers and publishers have become. Humans will always have a need to satisfy their more creative functions and if you are unwilling to make money of it then someone like Notch will even with an amateur effort. The real problem is that I don't want to wait 5 years for every breakout title that had to courage to aim at satisfying different needs than sex&violence.
  22. Likely 99% of input is unnecessary but that doesn't matter. The ability to have your fingers warm and in good rhythm is so important that everybody dose it.
  23. That's exactly the point in RTS 'esport'. The controls must be bad (especially in games like SC2) or skill celling would be too low and professionals would have similar results to casual gamers.
  24. That's really showcasing faults in the game more than anything else. Frantic mouse clicking should not be much of an RTS asset. Decisionmaking should be. Skill in RTS has always been about frantic clicking multitasking and reaction times. If those games were to center around strategy and decisions they would stick to turn-based format.
  25. I on the other hand do have an idea of 'espots' and can tell you no to worry about relic - they couldn't do it when they tried with DoW1 and should be well aware of the fact. Their whole design philosophy was to add more and more expansions and are now moving harder towards online persistence often at the cost of dropping support early. Even if they had the experience and suitable design relic simply dose not have the fan-base to push into the market that's likely will be dominated by SC2 for years to come.
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