Thanks. I had really high hopes for this game (too high, perhaps), and in the end, I enjoyed it quite a bit. The expansion in particular was noteworthy, once I played through the ENTIRE game for the third time because I didn't retain my "Endgame X" save (don't get me started on that design decision). I just can't shake the feeling that there were some major missed opportunities, and if Obsidian gets another go at this, I hope they'll implement a little more variety, allow for customization, and increase the length of the adventure.
Thats a fair opinion. Its really nice to see well done posts that bring up issues with the game. DSIII had a few really good ones before too but mostly and especially in the beginning it was a lot of people just bashing the game. Though personally, the issues of the game don't bother me as much. (Not interested in Post-Game content as long as its not story related, only play MP locally and so on). But thats me.
If you ever read Nathaniels Blog Interviews here and Anthony Davis post that it was rather low cost (for a full price product). You'll notice that a lot of it is also because it was a rather tightly managed project with a lot of things just falling "out of scoop". That said, I don't really think that was a bad decision considering Obsidians bad track record regarding fun "gameplay" and polish.
It would certainly be interesting to see a DSIV that uses DSIII as a base and focuses on content/expanding of features.